Heyo, I'm back from my break from the game, and I've been playtesting this Zoroark-GX deck I came up with.
It's straight Zoroark with Kartana-GX. So, I was playtesting Zoroark for fun at first with Yveltals for old time's sake, then Darkrai-GX a little more seriously, realized how bad that was, then moved on to a variant with Espeon-GX. It was fun, but I wanted to take myself seriously with this deck, because want to know what else is fun? Winning. So I made a deck very similar to the Silvally deck, only, with Zoroarks, and it went kind of okay, but I realized that a good Zoroark list can't be crowded by many different Pokemon, contrary to my initial thought. It needs to have a couple of extra attackers that can be reliable and/ or have a strong purpose for the long run of the game. My conclusion after thinking about what would and wouldn't be good matchups for Zoroark is that I needed ways to deal with high HP Pokemon, Gardy, and Fighting weakness. I also wanted a Pokemon with a strong GX attack that could bring me back the game if I needed it. This is where I found Kartana. It hits Gardy for weakness, can deny it's value in prizes, discard special Energy (primarily DCE and Strong Energy, but the rest are still the same principle), and can straight up win me a game if I've taken five prizes. Here's my list so far:
Pokemon:16
Trainers:37
Latios helps hit higher numbers than Koko while hitting things like Espeon-EX and Buzzwole for weakness. And with 3 Float Stone and BKT Zoro, retreat cost really doesn't matter. The only things I would consider adding here are Oranguru for late game N's, which probably won't matter when you can discard, draw 2, discard one of those, and draw 2 more. Or Sudowoodo GRI for other Zoroarks and anything Brigette reliant. I like Kukui, because in emergencies, I can slap for 180, which is too good to pass up. Lusamine is a card that I realized isn't nearly as good as we hoped, but I was right about it making 1-of supporters viable. And because Trade in itself is super strong draw power, you can afford to play it when you have it. I genuinely think that if this list gets some polishing, it can at least compete with the meta.
It's straight Zoroark with Kartana-GX. So, I was playtesting Zoroark for fun at first with Yveltals for old time's sake, then Darkrai-GX a little more seriously, realized how bad that was, then moved on to a variant with Espeon-GX. It was fun, but I wanted to take myself seriously with this deck, because want to know what else is fun? Winning. So I made a deck very similar to the Silvally deck, only, with Zoroarks, and it went kind of okay, but I realized that a good Zoroark list can't be crowded by many different Pokemon, contrary to my initial thought. It needs to have a couple of extra attackers that can be reliable and/ or have a strong purpose for the long run of the game. My conclusion after thinking about what would and wouldn't be good matchups for Zoroark is that I needed ways to deal with high HP Pokemon, Gardy, and Fighting weakness. I also wanted a Pokemon with a strong GX attack that could bring me back the game if I needed it. This is where I found Kartana. It hits Gardy for weakness, can deny it's value in prizes, discard special Energy (primarily DCE and Strong Energy, but the rest are still the same principle), and can straight up win me a game if I've taken five prizes. Here's my list so far:
Pokemon:16
- 4 Zorua SHL
- 3 Zoroark-GX
- 1 Zoroark BKT
- 2 Latios SHL
- 2 Kartana-GX
- 3 Tapu Lele-GX
- 1 Sudowoodo
Trainers:37
- 4 N
- 3 Sycamore
- 3 Guzma
- 2 Brigette
- 1 Mallow
- 2 Acerola
- 2 Kukui
- 1 Reverse Valley
- 1 Devoured Field
- 4 Choice Band
- 3 Float Stone
- 4 Ultra Ball
- 2 Field Blower
- 1 Rescue Stretcher
- 1 Counter Catcher
- 1 Super Rod
- 1 Special Charge
- 4 DCE
- 4 Metal
Latios helps hit higher numbers than Koko while hitting things like Espeon-EX and Buzzwole for weakness. And with 3 Float Stone and BKT Zoro, retreat cost really doesn't matter. The only things I would consider adding here are Oranguru for late game N's, which probably won't matter when you can discard, draw 2, discard one of those, and draw 2 more. Or Sudowoodo GRI for other Zoroarks and anything Brigette reliant. I like Kukui, because in emergencies, I can slap for 180, which is too good to pass up. Lusamine is a card that I realized isn't nearly as good as we hoped, but I was right about it making 1-of supporters viable. And because Trade in itself is super strong draw power, you can afford to play it when you have it. I genuinely think that if this list gets some polishing, it can at least compete with the meta.
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