Welcome to Pokémon Heart Gold Turbo Lampshade Edition. Yep, that's what I called it. PHGTLE for short.
We'll try to put 10 pages on a post.
Welcome to a comic based on a speedrun of a game based on collecting bugs (true story). This comic is mostly for practice, and as such, there will be experimenting involved.
Clearly I need to plan these better, since I put a lot of effort into drawing Oak’s hand in panel 3, only to have it disappear behind the balloon. Sigh.
Oh, yeah, this comic was the first time I had ever drawn either of these characters. I wouldn’t recommend such a practice, since you’re still working out the specifics of the character from panel to panel. I think I’ve gotten visibly better at drawing Professor Oak over the course of just this page of the comic.
If anyone cares at this point, the update schedule is going to be whenever I get the comics done, although if I get stuff done quickly, I might hold some back so flow can continue when I don’t have time.
I realise I should probably explain why I is called I. In Pokémon games, each character takes time to appear on the screen (I believe at the highest text speed, each character takes 1/30 of a second). Because of this, in speedrunning, with the many repetitions of the character’s name, it can save several seconds to give your character a single letter name. I is chosen because of the self narrating properties that it causes the game to exhibit.
How does Oak’s hair even work from side on, like seriously, I have no idea. Also, how adorable is glaring baby I? Not even old enough to have been named, and she’s already had enough of your ridiculousness. Or my ridiculousness, since I’m writing this...
And so it begins: the grand adventure through the world of Pokémon! I feel like I and Oak aren’t staring at each other long enough for full awkwardness to ensue. Imagine that there are another three panels of them just looking at each other before Oak tells I she can leave.
For those who haven't spent an embarrassing amount of their life on TV Tropes, lampshading occurs when a writer calls attention to how odd something is given the circumstances within a fictional work, and then moves on.
Hooray, this page is basically 2 pages of content, but in one page. Because the first half is boring on its own.
The wrench is the symbol for the options menu, which includes settings such as the text speed, button assignments, borders, and whether animations occur in battle.
I think I'm supposed to ramble for a bit longer, so... Huzzah! Gradients.
And now we get to vaguely meet a somewhat important character.
That is all.
New and improved (in my opinion) shading style.
Who could that mysterious guy beside the lab be? Eh, he's probably not important.
Overly dramatic Elm is dramatic.
Also, we now know why I was so terrified in the previous page: Elm was clearly far too intimidating. Messing around with a few new things, like the borderless first panel and had drawn balloons, I think they're neat.
Oh, I forgot to mention in the last comic that, yes, in the speedrun, the runner really does go into the lab, then exit it, and then go back in, presumably for timing on RNG manipulation. However, since we're all about rationalising that sort of thing, intimidating Elm was born.
Man it’s really weird structuring dialogue when you have multiple characters with the same name. Especially when that name is I, so in some situations a character could be referring to themselves. At least Elm doesn’t like the name I, and instead refers to the Cyndaquil as ‘Your Pokémon’. Also, in the commentary, I’ll be referring to I the Cyndaquil as Cy, since it rhymes and reduces confusion with the trainer I. For a recap of why things are called I, look at page 2.
This dialogue was really hard to write without Elm sounding sarcastic. Also, I know that I chose her Pokémon after Elm read the email in the actual game, but this seemed like the funnier option, I’m writing this, I have artistic license dangit.
When I originally wrote this, it was 2 comics, but in the interests of getting stuff out more quickly, I combined them into one big page. Because somehow making one page is quicker than putting the exact same thing on two pages that are half the size. IDK, it seems to work though. This will happen pretty often in the near future.
In my scripts, I swear that at least half of the panels that mention I have her glaring, it’s practically her default expression. Badass Cyndaquil is badass. I only decided to give Cy sunglasses when I was coming up with the actual drawing for panel 3, and wanted him to be a bit different from the Totodile andTorchic Chikorita (where did I get Torchic?) in terms of pose. And thus cool reclining Cy was born.
New lineart style, and colour. I think I prefer it, we'll see how it goes. I think Professor Elm is going to need a new front door... meh, it probably happens all the time.
So, while drawing this comic, Photoshop crashed mid-save and corrupted the entire file irreparably It was almost done too. This is still probably for the better. Half the panels have quite different art from the original version (which I may have backed up in another state, I’m not sure), which makes those panels (in my opinion) better. Such gems as panel 3 and panel 9 were significantly different artistically, and we didn’t get mom’s face in panel 6 originally, which now epitomises the mother/daughter relationship in this comic.
This comic also marks the first time that any of the runner’s dialogue gets referenced in comic, partially because Werster is silent for a lot of this run. Well, that, and the fact that we’re only four and a half minutes into the run (this could take a while). Anyway, this won’t be the last of his commentary that gets referenced, so look forward to that I guess.
Also, I’m at my parent’s place right now, and I get to use the spare computer monitor while I’m there. It’s so much better than drawing all of this on a 15” laptop.
We'll try to put 10 pages on a post.
Welcome to a comic based on a speedrun of a game based on collecting bugs (true story). This comic is mostly for practice, and as such, there will be experimenting involved.
Clearly I need to plan these better, since I put a lot of effort into drawing Oak’s hand in panel 3, only to have it disappear behind the balloon. Sigh.
Oh, yeah, this comic was the first time I had ever drawn either of these characters. I wouldn’t recommend such a practice, since you’re still working out the specifics of the character from panel to panel. I think I’ve gotten visibly better at drawing Professor Oak over the course of just this page of the comic.
If anyone cares at this point, the update schedule is going to be whenever I get the comics done, although if I get stuff done quickly, I might hold some back so flow can continue when I don’t have time.
I realise I should probably explain why I is called I. In Pokémon games, each character takes time to appear on the screen (I believe at the highest text speed, each character takes 1/30 of a second). Because of this, in speedrunning, with the many repetitions of the character’s name, it can save several seconds to give your character a single letter name. I is chosen because of the self narrating properties that it causes the game to exhibit.
How does Oak’s hair even work from side on, like seriously, I have no idea. Also, how adorable is glaring baby I? Not even old enough to have been named, and she’s already had enough of your ridiculousness. Or my ridiculousness, since I’m writing this...
And so it begins: the grand adventure through the world of Pokémon! I feel like I and Oak aren’t staring at each other long enough for full awkwardness to ensue. Imagine that there are another three panels of them just looking at each other before Oak tells I she can leave.
For those who haven't spent an embarrassing amount of their life on TV Tropes, lampshading occurs when a writer calls attention to how odd something is given the circumstances within a fictional work, and then moves on.
Hooray, this page is basically 2 pages of content, but in one page. Because the first half is boring on its own.
The wrench is the symbol for the options menu, which includes settings such as the text speed, button assignments, borders, and whether animations occur in battle.
I think I'm supposed to ramble for a bit longer, so... Huzzah! Gradients.
And now we get to vaguely meet a somewhat important character.
That is all.
New and improved (in my opinion) shading style.
Who could that mysterious guy beside the lab be? Eh, he's probably not important.
Overly dramatic Elm is dramatic.
Also, we now know why I was so terrified in the previous page: Elm was clearly far too intimidating. Messing around with a few new things, like the borderless first panel and had drawn balloons, I think they're neat.
Oh, I forgot to mention in the last comic that, yes, in the speedrun, the runner really does go into the lab, then exit it, and then go back in, presumably for timing on RNG manipulation. However, since we're all about rationalising that sort of thing, intimidating Elm was born.
Man it’s really weird structuring dialogue when you have multiple characters with the same name. Especially when that name is I, so in some situations a character could be referring to themselves. At least Elm doesn’t like the name I, and instead refers to the Cyndaquil as ‘Your Pokémon’. Also, in the commentary, I’ll be referring to I the Cyndaquil as Cy, since it rhymes and reduces confusion with the trainer I. For a recap of why things are called I, look at page 2.
This dialogue was really hard to write without Elm sounding sarcastic. Also, I know that I chose her Pokémon after Elm read the email in the actual game, but this seemed like the funnier option, I’m writing this, I have artistic license dangit.
When I originally wrote this, it was 2 comics, but in the interests of getting stuff out more quickly, I combined them into one big page. Because somehow making one page is quicker than putting the exact same thing on two pages that are half the size. IDK, it seems to work though. This will happen pretty often in the near future.
In my scripts, I swear that at least half of the panels that mention I have her glaring, it’s practically her default expression. Badass Cyndaquil is badass. I only decided to give Cy sunglasses when I was coming up with the actual drawing for panel 3, and wanted him to be a bit different from the Totodile and
New lineart style, and colour. I think I prefer it, we'll see how it goes. I think Professor Elm is going to need a new front door... meh, it probably happens all the time.
So, while drawing this comic, Photoshop crashed mid-save and corrupted the entire file irreparably It was almost done too. This is still probably for the better. Half the panels have quite different art from the original version (which I may have backed up in another state, I’m not sure), which makes those panels (in my opinion) better. Such gems as panel 3 and panel 9 were significantly different artistically, and we didn’t get mom’s face in panel 6 originally, which now epitomises the mother/daughter relationship in this comic.
This comic also marks the first time that any of the runner’s dialogue gets referenced in comic, partially because Werster is silent for a lot of this run. Well, that, and the fact that we’re only four and a half minutes into the run (this could take a while). Anyway, this won’t be the last of his commentary that gets referenced, so look forward to that I guess.
Also, I’m at my parent’s place right now, and I get to use the spare computer monitor while I’m there. It’s so much better than drawing all of this on a 15” laptop.
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