Abaxter94's New Energy and Trainer Contest!

Abaxter, Arti's "Poké" Grammar is not the greatest (No Offence), Better look for Grammar plz


Spike Energy Special Energy Card

Attach Spike Energy to 1 of your Pokémon. While in play, Spikes Energy provides ever typ of Energy, but only 1 at the time. Each time the Pokémon Spike Energy is attached to attacks, that attack does 10 more damage. Then, put 1 damage counter the Pokémon Spike Energy is attached to.
 
Nice idea, but many mistakes in English. Where did Spikes Energy come from? I thought it was Spike Energy. No one knows what typ of energy Spike Energy provides, but people know what Spikes Energy provides, which is one at a time. Also, the damage counter goes on the Pokemon Spike Energy is attached to. Do attacks that only paralyze or put to sleep a Pokemon get a base damage of 10?
 
articuno1508 said:
Nice idea, but many mistakes in English. Where did Spikes Energy come from? I thought it was Spike Energy. No one knows what typtypo of energy Spike Energy provides, but people know what Spikes Energy provides, which is one at atypo time. Also, the damage counter goes onGuess the Pokemon Spike Energy is attached to. Do attacks that only paralyze or put to sleep a Pokemon get a base damage of 10? What do you think?

You will think that it is Crappy Excuses, but my Keyboard weren't working very well. Or are you gonna take 10 Minutes to post 2000+ Posts?
 
Ex Dragon18
Name: I see how spikes ties into the name. 1 point.
Card: It has a good effect. Though there were some typos, I'll have to deduct a point. You still could have gone back and edited it. 18 points.
Total: 19 points.

Please remember every one, I am the judge.
Check the first page for the next round.
 
Smoke Energy Special Energy Card

Attach this energy to one of your Pokemon.While In play,Smoke Energy Provides Dark Energy.When the Pokemon attacks,flip a coin.if heads,the Defending Pokemon Can't Retreat Next Turn.

Sorry For Being the last poster.I had alot of stuff to do.
 
abaxter94 said:
Ex Dragon18
Name: I see how spikes ties into the name. 1 point.
Card: It has a good effect. Though there were some typos, I'll have to deduct a point. You still could have gone back and edited it. 18 points.
Total: 19 points.

Please remember every one, I am the judge.
Check the first page for the next round.

i Recall that Cheating
 
Icemaster
Name: Pretty Good. 1 point.
Card: Has a pretty good effect, but it is kind of broken, and I don't get how smoke could make you not be able to retreat. 17 points.
Total: 18 points.

Check the first page for round 2.
 
Holon Blackout
Supporter
Until the end of your next turn, no one may attach an energy to his or her Pokemon.
 
Holon Psychic
Supporter Card

Discard 1 card from your. If you can't, you can't use this card.

Your opponent places the top and the bottom card from his or her deck face-down next to his active pokemon. You then call the type of each (Trainer, Pokemon or Energy). If you geuss 1 right, draw 3 cards and your opponent returns the face-down cards to his or her hand. If you guess 2 right, draw 2 cards, and your opponent discards the 2 cards. If you guess 0 right, discard the top and bottom card from your deck, and return the face-down cards to your opponent's hand.
 
Holon Knight
Supporter Card

You can play only one Supporter card each turn. When you play this card, put it next to your active Pokémon. When your turn ends, discard this card.

Discard 1 card from your hand. If you can't discard a card from your hand, you can't play this card.

Search your deck for an Evolution card with "d" on it's card and put it in your hand. Then, shuffle your deck and draw up to two cards. Your opponent may draw a card.
 
No bonus points this round.

Articuno1508
Name: I don't see how a black out is a supporter. It would be a stadium. 0 points.
Card: Well, if it was a stadium (with an effect similar to Holo Circle), it would be better. Plus it is worded wrong. It should say "Both you and your opponent can't attach energies to your pokemon". Plus you could just attach an energy than play the card. 15 points.
Total: 15 points.

I'll rate the rest later, I have to go now.
 
FireMeowth
Pefect Score.

Master Of The Six Kings
Name: Cool name. 1 point.
Card: It is a bit complex, and it is a little worded wrong. 18 points.
Total: 19 points.
 
Meh. I need TCG lessons. I'm dropping out. Besides, I didn't even get points for being first. ;)
 
Holon Archer
Supporter Card
*Supporter Rule*
*Holon Supporter Rule*

Flip a coin untill you get Tails. For each Heads, choose 1 card from your opponent's hand without looking and put it face down next to the Defending Pokémon. (These cards are not in play or in your opponent's hand.) At the end of your opponent's next turn, return those cards to your opponent's hand.
 
Trainer

Holon Machinery

When you play this card, put it next to your Active Pokémon. Discard a card from your hand. Then, search your deck for a Evolution Card with "d" on it's card, and put it in your hand. If you do damage to one of your opponent's Pokémon with an attack during your turn, you may move an Energy Card attached to the attacking Pokémon to one of your Benched Pokémon. At the end of your turn, discard this card.


Meh, not too good. I'm (surprisingly enough) sleepy, so this'll have to do.
 
Fire Meowth
Name: Good. 1 point.
Card: It is a bit complex, but It is good. But instead of "attacking pokemon" it should be "Active Pokemon". 18 points.
 
Holon Absorbtion Machine
Pokemon Tool

This card can only be attached to your Active Pokemon (excluding Pokemon ex and pokemon with "d" on thier card) and is discarded at the end of your turn. When you attach this card to one of your Pokemon, discard a Basic Energy card from your hand. Until the end of this turn, that Pokemon's type is now the same as the type of Energy you discarded.
 
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