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Accelgor Fun Box xD (Gothitelle + Accelgor + Mew EX + Darkrai EX + Musharna)

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MrGatr

Goin Rogue Baby :DDD
Member
THIS IS BW-ON!

Well, as you should know that the Japanese spring battle carnival has tooken place, and this Gothitelle + Accelgor + Mew EX + Darkrai EX + Musharna has done execptionally well. It took 6th overall, and now I think people notice this. Because some of the Cards are not yet released, I have to hunt down translations. Those will be under the card.
Translations:
Translation:
Code:
Mew-EX - Psychic - HP120
Basic Pokemon

Ability: Versatile
This Pokemon can use the attacks of all Pokemon in play as its own. (You still need the necessary Energy to use each attack.)

[P] Replace: Choose as many Energy cards attached to your Pokemon as you like, then reattach them to your Pokemon in any way you like.

When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Code:
Blend Energy GRPD - Special Energy

This card provides 1 [C] Energy. As long as this card is attached to a Pokemon, it provides either [G], [R], [P], or [D] Energy, but only 1 Energy at a time.
Now, without further stalling, here is the deck list:

Pokemon: 21
3x Gothita
2x Gothorita
3x Gothitelle
4x Shelmet
3x Accelgor
1x Accelgor
2x Mew EX
2x Darkrai EX
1x Shaymin EX


T/S/S: 20
2x N
3x Professor Juniper
3x Rare Candy
3x Xtransceiver
3x Level Ball
3x Bianca
3x Max Potion

Energy:17
2x Double Colorless Energy
4x Blend Energy [G], [R], [P], [D]
5x {G} Energy
4x Basic {D} Energy

The Strategy is to use 3x Accelgor to paralyze the defending Pokemon, then shuffle him away, and get 3x Gothitelle to keep them trainer locked, making them have no choice other than to end their turn hopefully ruining Mewtwo's power :)
4x EXTRA SPACES PLEASE HELP

Thanks for reading, please give me any suggestions, I won't bite that hard
 
Oh... That's what some kids at the league played, and we kinda adopted it... Thanks, I shall fix that.
 
I don't really see the purpose of running 1 NV accelegor. And why xtransceiver instead of random reciever? I also don't really see a point in running grass energies.
 
Mokoko said:
I don't really see the purpose of running 1 NV accelegor. And why xtransceiver instead of random reciever? I also don't really see a point in running grass energies.

The Accelgor from NV is incase I run out of attackers (this has happened several times, and this guy has saved me). Xtransceiver just seems better for me, with Random Receiver, I end up revealling too much of my deck, or just getting a crappy supporter. Xtransceiver prevents all of that. Grass energies are just there for Shaymin EX to search out (need to update with him) this allows it to take 1 turn to set Accelgor up, and another waiting turn to attack.

bluejay1 said:
Why so many energy?
What do you mean why so many energy?? Dark for free retreat on Gothitelle, Grass for search power with Shaymin EX, and his attack, and Blend so Gothitelle can do some damage if needs be.
 
I know but a total of 18?!?!?!?!?!?! That's a third of your deck!!!!!!! You should run a total of 10-13, not 18!!!! I would take out 2 grass and 3 dark.
 
Yes, then when they KO my Shaymin, and Gothitelle, I have no more free retreat...

And that's not 1/3 of my deck that would be 20... + The grass energy is extremely helpful, and I have no way of getting most of it back when I lose it, so I have replacements...
 
Random Receiver > XTransceiver. Showing the deck is moot because once this deck gets played more, they'll know what the deck is designed to do anyway. 100% getting a Supporter will always be better than 50% getting a Supporter. With Receiver in the deck, you can cut one since you don't really need three to search out for Supporters.

You also only need two Accelgor from DE here. It's the only attack you should be using as the point is to lock them for the whole game. Your Energy line also needs quite a bit of work. To maintain the speed of the deck, you're only going to want to run Darkness and DCE Energy. You can't afford to not attack once you set up the lock, so you want to cycle through the deck and constantly hit your DCE. Here's some of the changes I would make:

-2 Accelgor DE (explained above)
-1 Accelgor ND (explained above)
-1 Shaymin EX (Why attack with this when you should be locking them?)
-3 XTransceiver (explained above)
-5 Grass Energy (explained above)
-4 Blend Energy (explained above)
+2 - 2 Munna - Musharna ND (This was a part of Japan's deck for a reason, even more draw)
+4 Ultra Ball (Superb Pokemon search in this kind of deck where you can discard and then draw more with Bianca/Juniper)
+3 Pokemon Catcher (Great to pick and choose which Pokemon you want to lock Active)
+2 Pokemon Communication (Nice to search specific lines or a specific Pokemon)
+2 Random Receiver (explained above)
+2 Double Colorless Energy (explained above)
+1 Professor Juniper (Maximum draw to draw into DCE, etc.)
+1 Rare Candy (Maximum consistency to get Gothitelle online)
+1 Super Rod (Nice to have some recovery when lines go down)

dmaster out.
 
I really really like Xtransceiver, and Shaymin EX. Shaymin has saved me a few late games, and can get energy acceleration. I will add in the 2-2 Musharna ND line though, and that fills all my spaces. Thanks :)
 
You may really really like XTransceiver but it is a _vasly_ inferior card that will end up losing you games. Trust me, I know. If you don't mind losing games, you can keep it I guess.

dmaster out.
 
dmaster said:
You may really really like XTransceiver but it is a _vasly_ inferior card that will end up losing you games. Trust me, I know. If you don't mind losing games, you can keep it I guess.

dmaster out.

I guess I'll get rid of it, but recently, It's been working just perfect for me.
 
dmaster said:
You also only need two Accelgor from DE here. It's the only attack you should be using as the point is to lock them for the whole game. Your Energy line also needs quite a bit of work. To maintain the speed of the deck, you're only going to want to run Darkness and DCE Energy. You can't afford to not attack once you set up the lock, so you want to cycle through the deck and constantly hit your DCE. Here's some of the changes I would make:

-2 Accelgor DE (explained above)

my only problem with this is prize lock

4x accelgor would seem to be a consistency thing, so that if one of the accelagor is prized, he doesn't suffer too much.
 
It's very unlikely he'll have two prized at the same time with how many Pokemon are in the deck. I could see the issue being a factor, but I don't think it's that big of a deal in most games.

dmaster out.
 
This is a great tool card for this deck. It's called palace belt.
Basically when it's attached to your defender you draw 2 cards at the beginning of your turn instead of 1, it's easier to draw into mews and dce s
 
Martini said:
THIS IS BW-ON!

Well, as you should know that the Japanese spring battle carnival has tooken place, and this Gothitelle + Accelgor + Mew EX + Darkrai EX + Musharna has done execptionally well. It took 6th overall, and now I think people notice this. Because some of the Cards are not yet released, I have to hunt down translations. Those will be under the card.
Translations:
Translation:
Code:
Mew-EX - Psychic - HP120
Basic Pokemon

Ability: Versatile
This Pokemon can use the attacks of all Pokemon in play as its own. (You still need the necessary Energy to use each attack.)

[P] Replace: Choose as many Energy cards attached to your Pokemon as you like, then reattach them to your Pokemon in any way you like.

When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Code:
Blend Energy GRPD - Special Energy

This card provides 1 [C] Energy. As long as this card is attached to a Pokemon, it provides either [G], [R], [P], or [D] Energy, but only 1 Energy at a time.
Now, without further stalling, here is the deck list:

Pokemon: 21
3x Gothita
2x Gothorita
3x Gothitelle
4x Shelmet
3x Accelgor
1x Accelgor
2x Mew EX
2x Darkrai EX
1x Shaymin EX


T/S/S: 20
2x N
3x Professor Juniper
3x Rare Candy
3x Xtransceiver
3x Level Ball
3x Bianca
3x Max Potion

Energy:17
2x Double Colorless Energy
4x Blend Energy [G], [R], [P], [D]
5x {G} Energy
4x Basic {D} Energy

The Strategy is to use 3x Accelgor to paralyze the defending Pokemon, then shuffle him away, and get 3x Gothitelle to keep them trainer locked, making them have no choice other than to end their turn hopefully ruining Mewtwo's power :)
4x EXTRA SPACES PLEASE HELP

Thanks for reading, please give me any suggestions, I won't bite that hard

Shaymin is bad you have no way of getting two Energies on him since your attaching DCEs to Mew or Accelgor every turn. Random Receiver is better than Xtransceiver. You need more draw support Cheren works. Catchers help this deck ALOT dark patches help to leave an EX alive with 30 HP left catcher another wekaen it. and if you have been Dark Patching through out the game u end the game by taking 4 prizes with Darkrai.
 
Dark patches only work on dark pokemon... as Darkrai is the only one, they wont really speed any of the other pokemon up. Might want to reconsider them.
 
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