This is an interesting looking rogue combo to try out, come the release of DE (though good luck getting four Mew EX!).
Get an Accelgor on your bench, then use Mew + DCE to constantly use Strike and Fade. Mew can be searched out using Level Ball etc. If you can get it running consistently you have the opportunity to lock your opponent into not being able to attack. Is this a viable rogue deck?
Mew-EX – Psychic – HP120
Basic Pokemon
Ability: Versatile
This Pokemon can use the attacks of all Pokemon in play as its own. (You still need the necessary Energy to use each attack.)
[P] Replace: Choose as many Energy cards attached to your Pokemon as you like, then reattach them to your Pokemon in any way you like.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
---
Accelgor – Grass – HP90
Stage 1- Evolves from Shelmet
[G] Haymaker: 20 damage.
[C][C] Strike and Fade: 50 damage. The opponent’s Active Pokemon is now Poisoned and Paralyzed. Return this Pokemon and all cards attached to it to your deck. Shuffle your deck afterward.
Weakness: Fire (x2)
Resistance: none
Retreat: 0
Basic Pokemon
Ability: Versatile
This Pokemon can use the attacks of all Pokemon in play as its own. (You still need the necessary Energy to use each attack.)
[P] Replace: Choose as many Energy cards attached to your Pokemon as you like, then reattach them to your Pokemon in any way you like.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
---
Accelgor – Grass – HP90
Stage 1- Evolves from Shelmet
[G] Haymaker: 20 damage.
[C][C] Strike and Fade: 50 damage. The opponent’s Active Pokemon is now Poisoned and Paralyzed. Return this Pokemon and all cards attached to it to your deck. Shuffle your deck afterward.
Weakness: Fire (x2)
Resistance: none
Retreat: 0
Get an Accelgor on your bench, then use Mew + DCE to constantly use Strike and Fade. Mew can be searched out using Level Ball etc. If you can get it running consistently you have the opportunity to lock your opponent into not being able to attack. Is this a viable rogue deck?