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Accelgor/Sunflora/Vileplume

Wheat

Don't really to even syntax, good.
Member
Pokémon : 19

4-4 Accelgor
1 Karrablast
2-2 Sunflora
2-2-2 Vileplume

Trainer/Supporter/Stadium : 27

4 Professor Juniper
4 Pokémon Collector
3 Cheren
2 Twins
3 Professor Elm's Training Method
3 Professor Oak's New Theory
3 Level Ball
2 Switch
3 Seeker

Energy : 14

12 Grass Energy
2 Rescue Energy

Though mainly a fun deck, I think it can build off itself quite quickly just from looking at the list. I have not tested yet.

Strategy

Utilizing Karrablast as a booster with Shelmet, Shelmet can evolve itself on the very first turn. Level Ball searches for Gloom, Sunflora, and more Accelgor before I have a complete set up. Vileplume's purpose is to augment Accelgor's very low HP to prevent Pokémon Catcher, Plus Powers, and acceleration of the opponents strategy (obviously.)

An ideal beginning hand would be:

1 Pokémon Collector
1 Shelmet
1 Oddish
1 Level Ball
1 PONT/Juniper
2 Grass Energy

Therefor I could place Shelmet, Oddish, Pokémon Collector for Karrablast, Sunkern, and another Shelmet or Oddish, Grass to Karrablast, Evolve and the following turn Hand Cycle and Attach to another Shelmet. Perhaps Level Ball into Sunflora and then use her ability to grab Gloom. That's a turn two 60 Damage from Accelgor, Sunflora, Gloom, and possibly another Accelgor, while Vileplume would hit turn three.

Thanks. ~
 
I love the idea, you should probably take out switch for 2 reasons, 1. Its dead draw late game, and 2 acclegor has free retreat. get rid of 1 level ball same reason as before. Just search out sunflora and use that to search
add 3 candy, I play google and I only play 4-5 trainers and a without a T3 or T2 vileplume its hard to win
 
-3 Level Ball
-2 Switch

+ 2 Verizion
+ 2 Kyurem
+ 2 Rare Candy

Virizion is there to help set up or to draw when you have a dead hand. it only cost one energy to both use it's draw move and retreat, and only two for a decent attack. Kyurem is there to help against a Reshiphlosion battle, and Rare candy is for a quicker set up turn one for Vileplume.
 
I would remove 1 switch as mentioned earlier due to Accelgor's free retreat and instead add 1 Oddish in case one gets knocked out before a Vileplume can be set up.
 
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