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Standard Aerodactyl/Talonflame

Hyakko

Aspiring Trainer
Member
Pokémon: 10
  • 4 Aerodactyl FCO
  • 4 Talonflame STS
  • 1 Talonflame Break STS
  • 1 Shuckle FCO
Trainers: 38

Supporters: 12
  • 4 Sycamore
  • 2 N
  • 2 Hex Maniac
  • 1 Pokémon Center Lady
  • 1 Delinquent
  • 1 Lysandre
  • 1 Giovanni's Scheme
Items: 26
  • 4 Maintenance
  • 4 Trainer's Mail
  • 4 Bursting Balloon
  • 4 Old Amber Aerodactyl
  • 4 Fossil Excavation Kit
  • 3 VS Seeker
  • 2 Super Rod
  • 1 Eco Arm
Energy: 12
  • 8 Fire Energy
  • 4 Double Colorless Energy
Strategy:

80% chance of starting with Talonflame with this deck, so... when starting with it, you will (most of the time) use attack to get a Talonflame Break and something else you will need for the next turn.
Second turn you will evolve it, put a second fire energy and use Talonflame Break's attack to blow whatever is in front of you... but of course you will try to set up as many Aerodactyls as you can to your bench before that.
Theres this 20% chance of starting with Shuckle, but you can still manage to get some Aerodactyls on your bench before Shuckle is knocked out.
This deck uses Maintenance, Shuckle and N to put the Aerodactyls back to your deck.
Maintenance also helps recycling some cards like VS Seeker and other useful items if you need to use Sycamore.
Delinquent is there to get rid of stadiums that benefits your oponent in one way or another, also for hand's disruption.
Hex Maniac is there to slow down decks that uses abilities to accelerate the deck or to affect you negatively.
Pokémon Center Lady helps keeping your Talonflame Break alive a little longer, also get rid of paralyzes and poisons.
Giovanni's Scheme helps 1hit/2hit ko some pokémons, like:
Talonflame Break vs an EX with 170 hp with FFB (which will happen very often)
On your first turn, you will mostly like hit it with the first attack, dealing 40 damage.
On the the second turn you would damage 150, making the EX survive with 20 hp left, but would not be the case with Giovanni's Scheme.
Another example that happens often is Aerodactyl vs something with 130 hp. theres no need for explanations, right?
Bursting Ballon for extra damage and Eco Arm to Recycle them.
Super Rod to recycle Aerodactyl if either it's knocked out or if you are forced to discard it.
You may also use it to recycle Fire Energy if you want.

Notes:
This is a deck that I made mostly for fun, but it can also see some competitive.
I haven't tested it enough yet, but so far I managed to beat decks like Yveltal.

Feel free to give your thoughts about this deck, give advices or ask questions.
 
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I think you mean the Shuckle from Fates Collide, not Steam Siege, but that's a really good idea. I use a deck based on Pokemon TCG Center with Omastar, and I am surprised that it is pretty competitive, about 60% win rate. I rarely pull off the Archie's though so I'm thinking about cutting that and Omastar out, it's just that Omastar break is soooo powerful.... But yeah Shuckle is way better than Klefki. And I don't think that you'll need 8 fire energy, you could easily cut 4 energy and just add an energy retrieval and pick up three slots.
 
I think you mean the Shuckle from Fates Collide, not Steam Siege, but that's a really good idea. I use a deck based on Pokemon TCG Center with Omastar, and I am surprised that it is pretty competitive, about 60% win rate. I rarely pull off the Archie's though so I'm thinking about cutting that and Omastar out, it's just that Omastar break is soooo powerful.... But yeah Shuckle is way better than Klefki. And I don't think that you'll need 8 fire energy, you could easily cut 4 energy and just add an energy retrieval and pick up three slots.
I was kinda derpy when I was typing this post so I didn't notice that mistake, but yeah, it's the Shuckle from Fates Collide (I just fixed that).
I'm using 8 fire energy because I have bad luck pulling them, but its up to the player to choose how many they want to use.
you could easily take off like 2-4 Fire Energy and add something like Special charge, Energy Retrieval (like you said) and/or Professor's Letter which could be useful too, maybe even add skyla.
 
A friend of mine just put a single burning energy so Talonflame can access it as break and require less discarding
 
Kukui is a better card than Giovani's Scheme IMO, I would also cut a card for a 4th VS Seeker. Probably a Bursting Balloon or Eco Arm.
 
I play a aerodactyl/talonflame deck at my league and honestly, it's one of my favorite deck to play. I play the scorched earth stadium so I can counter other stadium and provide a little extra draw power with your fire energy
 
Well I made this list quite some time ago when sun & moon wasn't out yet, so I guess we could make some changes later (when I have some free time to do that).
Now with Sylveon GX avaliable, I guess we could also try it instead of talonflame and see how it works.
 
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