Here are my specific questions:
- What spread of Vengeful Punch and Choice Band do you recommend?
- Is one Mimikyu enough?
- Does the Block Snorlax tech in Tord's list seem too gimmicky?
- Is four Boss's Orders unnecessary? Is it necessary if I keep Snorlax?
I think hearing some feedback in this department would help me craft a Choice Band/Vengeful Punch list I could test and refine to my satisfaction.
Hope you are both doing well.
Take the advice I give you with a grain of salt; my list is pretty different from Tord's and I would weigh deck advice from the GOAT much heavier than from me.
Defiance Band is a good Tool, especially since it works against everything. I just personally don't like having my damage output rely on being behind in Prizes. With the focus on Pokemon ex in Standard, getting that increase can let you OHKO Radiant Greninja (an otherwise embarrassing miss) 2HKO Pidgeot ex as well as the remaining Pokemon VSTAR that Choice Band would also allow for. That said, Vengeful Punch is a little unreliable, especially if they can gust around it. I'm using 2 Band and 1 Vengeful Punch, but I might give Defiance Band a try. He also doesn't use Arven, which I use to pull Battle VIP Pass turn 1 going second, Fog Crystal, or Rare Candy, plus the tools. Colress is definitely an interesting choice since it lets you see the top 5 and pick and choose what you need.
I don't know if one Mimikyu is enough. It might just be that you don't have space for any more. I run three, thinking that the harder it is for them to gust around it for 6 Prizes the better. Against decks like Charizard, you can just focus on Mimikyu and wipe their whole board, 70 damage at a time.
Block Snorlax sounds like a hilarious tech. Tord is right that it can win games on its own, after the opponent loses all of their switching outs. Is it gimmicky? I would say not really, in this deck. Your main attacker is swinging from the Bench, and you need all the disruption you can get, so you might as well put up something in the front that can help stall for a couple turns while you set up early game and possibly come out late game to cheese a win. During the mid-game it can help secure KOs on important things like Baxcalibur, who can't KO you back even if they power it up, forcing them to have the Cross Switcher play the following turn.
I can't think off the top of my head how many Boss I run, but having a good amount is important. Alakazam struggles against Pokemon ex decks that have no problem hitting Mimikyu, so being able to Boss out those exceptions and kill them, or bringing up something Snorlax can block forever, is pretty important. I would keep them even if you don't run Snorlax.
One thing I didn't think of, though, is how Klefki shuts off your own Manaphy. That is a hard truth to swallow but it's unavoidable.