Venonat/Venomoth - looks like we know what cards are we gonna omit from Lost Origin. Venomoth was one of them. 2/2
Sunkern/Sunflora - not bad, but also not good. 3/3
Seedot/Nuzleaf/Shiftry - still don't like the fact that its a Stage 2 and KOs itself for single energy. 210 ain't a bad dmg tho, I can admit it. 2/2/3
Foongus/Amoonguss - still on your opponent's control. Don't like it at all. In Standard, Things like Mill and Distruption ain't good, so who cares? 3/3
Phanthump/Trevenant - Stage 1 Robo Sub yet having a bad attack. 3/3
Vulpix/Ninetales - meh. 2/2
Slugma/Magcargo - not good in the long run, and the fact that you'll LZ all the energy means that you'll run out of steam in the next turns. 2/2-3
Delphox V - Basically RS Urshifu except it snipes 1 bench and permanently discards the energy. 3-4
Fletchling/Fletchinder/Talonflame - seems we have another card to be omitted. 2/2/2
Seel/Dewgong - it has Swim Freely, it gains much energy fast, thanks to Finneon, it can do a lot of damage. Double Turbo and 6 energy is enough to KO a V or 5 energy + Belt to KO weaker average Vs. 2/3-4
Horsea/Seadra/Kingdra - Seadra can snipe bench, Kingdra can hand dustrupt yet another Stage 2. 3/3-4/3-4
Wailmer/Wailord - not so special Wailord. Wailord's common gimmick. 3/3
Finneon/Lumineon - do we have a Basic to use with? 4-5/2
Kyurem V/VMAX - Love this Kyurem VMAX, I'll definitely keep an eye on. 3/4
Dewpider/Araquanid - meh. 2/2
Cramorant - if we only have an easy way to deal with the ability... 110 for free while no weakness that's pretty nice at least. 4
Glastrier - Glastrier deserves better. 2
Chinchou/Lanturn - meh. 2/2
Rotom V - basically Zacian V's ability. 4
Emolga - omit this card, please. 2
Tynamo/Eelektrik/Eelektross - Eelektrik, ok. Eelektross, no. 2/3-4/3
Drowzee/Hypno - still puzzled me on how this works. 3/3
Sableye - Lost Zone tech? I'll take that. 4
Shuppet/Banette - 1-of card that retrieves any supporters. VS Seeker really is broken, that they decide not to reprint it. 2/4
Swirlix/Slurpuff - Set List became easier to do. 2/2
Comfey - 5 Geodudes. No competition, Basic Draw Card.
Mimikyu - tech card in some decks for punishing KOs. 4
Indeedee - meh. 3
Dreepy/Drakloak/Dragapult - I don't think this and Zoroark can make it work. Zoroark alone makes this deck clunky. 3/3/3
Spectrier - Spectrier deserves better. 2
Aerodactyl V/VSTAR - Self-mill to KO Vs. Also, the VSTAR Power although it turns off abilities of Pokemon V, it became vulnerable to Path to the Peak. 3/4
Phanpy/Donphan - we need the ruling, because this Donphan can be a surprise tech for Zoroark. 3/3-4
Binacle/Barbaracle - typical Stage 1. 3/3
Hawlucha - omit. 2
Sandygast/Palossand - missed the times that Tapu Koko was a good spreading card. 2/3
Stonjourner - too expensive, no thanks. 2-3
Drapion V/VSTAR - Drapion V is an instant Mew counter, no comp. Mew don't run Path so the deck has no direct counters. VSTAR is fine. 5/4
Sandile/Krokorok/Krookodile - don't like it. 2/2/3
Mareanie/Toxapex - will it fit to 190+? Wdyt,
@Kangaflora? 2/2
Beldum/Metang/Metagross - Marnie ruins it. 3/3/3-4
Ferroseed/Ferrothorn - no comp, instant omit. 1/1
Galarian Stunfisk - only Pokemon GO sees G. Stunfisk's true potential. 2
G. Perrserker V - now what? 3-4
Giratina V/VSTAR - 4/5
Pidgeot V - not having a 0 RC and a good atk really ruins it. 3-4
Porygon/Porygon2/Porygon-Z - Porygon2 is nuts, definitely worth trying. 3/4/3
Spinda - weak spread, at least we have one. 3
Buneary/Lopunny - next! 2/2
Bouffalant - too expensive, no thanks. 2
Toolbox - Searches tools. 3
Mirage Gate - still don't have ways to cheese this card. 4
Lost Sweeper - no worries for Tool Removal opt for next year. 4
Panic Mask - works on Mad Party? Not sure. 3-4
Colress' Experiment - draw card plus LZ. 4-5
Lady - Galarian Moltres exists? 4
Thorton - 5 Geodudes
Fantina - one-turn nerfing Vs' damage, kinda like it. 4-5
Lost City - really kills the Regi deck. 4
Gift Energy - another Special energy card that Blissey mostly benefitted from. 3-4