That's it for the positives for me, though.
Visuals
From what I've seen, the game looks like it has the quality of an upscaled 3DS game. Maybe a
little bit more, but it's just... Not great. There's weird graphical issues, poor texture quality that some
wii games got better (just look at Twilight Princess or Mario Galaxy). I'm not huge on the visual style personally-it seems too grey and drab and monotonous, compared to even Sun and Moon, which pushed the 3DS really hard. Even though that game had a lot of issues, I think they did some really cool stuff with the Alola Region's visuals and it showed a clear step up from XY and ORAS.
Let's Go I think was also a step in the right direction visually. I think that game, for what it was, had some pretty alright visuals here and there. Not a AAA amazing game, but it showed that they could have gone in the right direction with SwSh. But... The texture quality is just rough. On the same system that can run Breath of the Wild, Dragon Quest 11, Luigi's Mansion, Mario Odyssey... The list goes on. I know there's going to be the whole "Visuals aren't everything!!" argument and while I wholeheartedly agree, there's certain parts of this game I've seen that just don't paint a pretty picture for this game on top of all the other issues that it's coming out to have.
And then... The scaling. Why is this a problem in the new Pokemon for consoles? Why is Wailord smaller than a trainer? Let's Go scaled things properly. Battle Revolution from '07 scaled things properly. Colosseum and XD scaled things properly. I'm sorry, but there's no excuse here. It's 2019, on an HD console, that they've DONE proper scaling on before. I mean, hell, even Pokemon GO, a MOBILE GAME, scales things more properly than this.
Animations
They're...3DS quality. Sometimes, even worse! (Zamazenta turning around. Look that one up.) They're the same animations that we've had since the beginning of XY. And sometimes, they even cause characters to just blip out of existence for a bit! The way beams and stuff fly out of Pokemon are just so slapped on. It's not like "This beam comes out of Charizard's mouth." It just kinda bloops into the world and shoots. This wouldn't be a huge issue, but there's a reason I mention it and I'll get to it later.
Dexit and the move cuts.
This is a huge issue. And it's going to continue to be a huge issue unless they fix it. It has tremendous repercussions on the series as a whole, with:
-Making the world of Pokemon feel isolated from one another, which the national dex helped combat.
-Isolating certain players if they have a certain playstyle. People like
@crystal_pidgeot wanting to use Pidgey? Too bad, they just isolated him from playing the game. People like myself who bring in their old teams to face the champion from every region as I transfer them up? Too bad, that isolates me too. Oh, your favorite Pokemon is Absol? Well, sorry for you! Absol is gone! Your favorite Absol you've had since Gen 3? No. You're not allowed to use it and bring it to a new region. Now, please buy our subscription service and
maybe one day you'll be able to use it again. But until then, enjoy just... Doing nothing with it! For years!
-Cutting out staple moves that have been around since gen 1 for no apparent reason, because... Actually, I don't know why. Cutting out Bubble doesn't really have any competitive merit, so I've got no clue why they did it. It's a completely pointless decision on their part, and actually, has a NEGATIVE effect on the game! They got rid of Hidden Power! You know, that move that's incredibly versatile that helps a lot of Pokemon out? Too bad. it's gone. Poor Unown, first cut from the game and now doesn't even have his only move. Gotta feel bad for the guy.
And you can't even say it was for competitive purposes. They kept Incineroar and Toxapex in the game. If you wanted to balance the competitive scene for VGC, you know what could be done? It's a little something called a Ban List. Formats. Simple as that. The Tapus are dominant? Okay, you can't use the Tapus then. Galar Pokedex only for the year. Easy.
Post-Game, or lack thereof
Yep, barely a postgame. 2 hour something or other event and a Battle Tower that has LESS content than previous ones like in XY. Yikes. You can... Catch a legendary. And do single and double battles. And then walk around the wild area. And rematch the Gym Leaders. Yay? That's less of a postgame than XY, at least that had more than just a single legendary to catch...
Lack of Difficulty, Lack of Length, and Tutorials Galore
Remember how this was supposed to be a Pokemon game for hardcore fans? Me too. But people are finishing it in 15-18 hours. There's tutorials and characters are MORE invasive than in Sun and Moon. One-shotting Dynamax Ace pokemon is commonplace, apparently. The already constant healing from gen 7 is back with a vengeance. There's ten small routes, a few cities and a wild area. No dungeons. Galar LOOKED huge, but instead we got something smaller than BW1 Unova, which despite how small it is is PACKED with content. There's like, secret caves everywhere. Little secret alternate routes, hidden areas, trainers at every corner... But sadly, there seems to be a lack of that in Sword and Shield.
The Wild Area
Great in concept, poor in execution. It would have been amazing to have a Breath of The Wild style area in Pokemon where you can see everything for an immense distance, find secrets, little secret caves and whatnot, and catch all the Pokemon you want. But sadly, it has its issues:
-Pokemon are level-locked. If you see a shiny that's too high of a level? Too bad. You can't get it. What they COULD have done, is either do what Pokemon GO does and scale the power of Pokemon to your level, or make the catch rate lower the higher leveled the Pokemon is relative to you. It would create a better sense of immersion, because this lock makes it so it's not an open area with no limits but your own drive to explore, but a big open field with barriers that prevent you from actually, yknow, going out of your way and exploring.
-Rough draw-distance in certain areas.
-A lack of much to do, not incentivising the player to actually explore. Again, have some secret caves, or some more than just catching, the occasional trainer, and Raids.
-The weather is more bipolar than the state of Michigan. If you hit certain areas it can change from sandstorm to rainy to cloudy in SECONDS.
The Wild Area could have been something amazing. In a way, Pokemon Go is kind of like the Wild Area, except you're the one exploring. You know what gives the player incentive to keep exploring? The Pokestops. The gyms. Seeing that there's a certain Pokemon over at a certain spot, or that there's a new Pokestop you've never been to before. There's things to go to and things to do. Let's imagine that the Wild Area had cool checkpoints like that, that would reward the player for finding them. That would add a great level of incentive to go back and explore. Again, great in concept and would have been AMAZING on the 3DS, but on a console much stronger than its older sibling, it just doesn't cut it.
General lack of polish and life compared to previous games in the series.
Pretty self explanatory. The game lacks graphical polish as I've said. It doesn't have much depth in terms of the environment, which somehow Black and White from 8 years ago could do. It doesn't have a living, breathing world, again, like BW. It has good ideas, but no execution.
Other random issues
-The game softlocks and even freezes at times, moreso than previous games.
-The EXP share not being able to be turned off, is not the best of decisions. Candies and whatnot are fine, but the EXP share should be allowed to be turned off.
-The options to control the sound settings are locked to an item. There's no reason behind it, it's just locked to some random item you might miss.
-Now, people are reporting that the Autosave feature is corrupting people's SD cards now. This was caught live by a Japanese streamer and has been reported by a lot of others playing the game as we speak.
-Towns and cities seem very empty. Yet Castelia City from BW did the whole bustling vibe perfectly, on a system and game from 8 years ago. Makes sense.