Article Name: Bushido. The Way of the Samurai.
Date: 10/26/2010=
Article Wirter: Andy Kay(Zangoose)
Latest Set: Triumphant (Md-TM)
This deck is a SP varient that uses Shuppet to its advantages. Here's my current list:
The List:
2-1 LuxRay GL lv X
2-1 Banette Pt
1-1 Staraptor FB lv X
4 Crobat G
1 Dunsparce GS
1 Giratina "Let Loose"
1 Mesprit LA
1 Azelf LA
1 Uxie LA
2 MamoSwine GL
1 Unown Q
1 Zangoose Pt
1 Froslass GL
=22
4 Seeker TR
4 Cyrus' Conspiracy
4 PokeTurn
4 PlusPower
3 Pokemon Collector
2 Twins TR
2 SP Radar
2 Energy Gain
2 Expert Belt
2 Bebe's
1 Judge
1 Aaron's
1 Luxury Ball
1 Power Spray
3 Psycic
2 Lightning
The Cards:
LuxRay GL
Luxray GL is a basic 80 hp pokemon,whicb is a huge improvement from when we had 100 hp stage 2's. It's First attack bite does 30 for two colorless energy. Decent can donk a hoppip with an Energy Gain if need be. It's second attack does 70 damage for one lightning 2 colorless(1 Lightning 1 Colorless with an Energy Gain) which can get rid of Gyarados with a few flashbites or if you decide to tech in a Lucario GL. Trash Bolt will come in handy when Gyarados comes into play with Triumphant. But where this card truly shines is in its Level X.
LuxRay GL lv X
It's PokePower, for any of you who played way back when, is a Gust of Wind. It allows you to decide what you want to bring up from their Bench. Whether it be a Regice or a Bronzong G. This card is huge in disruption, letting you decide what your opponent does. It also lets you take easy prizes via its attack Flash Impact. Doing a quick 60 to a benched pokemon is very good. You can knock out their Gastlys or Oddish. It also allows you to bring up their VilePlume and kill it w/ Shuppet. Which bring us to our Next pokemon: Shuppet.
Shuppet Pt
Shuppet has 50 hp, which is decent for an evolving Basic. It's first attack is Hypnotic Gaze, which for zero energy Puts the defending pokemon to sleep. A decent stalling tactic that may or may not work. It's next attack is what we focus on, Fade Out. It does 30 damage normally, and return it to its hand and lets you promote a new active pokemon whether that be a Mamoswine GL or a Crobat G. But why is that good you ask? Becuase with PlusPowers and Expert Belt your doing a lot of damage and not letting the plus powers die. Thus you have a renewable attack dishing out 70+ damage. It also has psychic tying which lets you hit plenty of things for weakness. It also evolves into Bannette.
Bannette Pt
Bannette evolves from Shuppet. It's body lets you discard cards from yuor hand that are useless and put damage on Banette equal to the amount of cards discarded. For example for discard 7 cards, you put 70 damage on banette. But just keep in mind it has 90 hp. It's first attack switches the amount of damage on banette to the defending pokemon and vice versa. Its second attack loneliness , does 30 + 30 if you have no pokemon in hand. Which is relatively easy to do via its PokePower. That would do 60 times 2 to a Mewtwo Lv X which would one hit ko it. Mewtwo's easily a big threat to this deck.
Staraptor FB
This card has 80 hp for a basic SP pokemon which is good for an SP.It's first attack does 10 + 10 for a coin flip. The second attack does 30 and switches the defennding pokemon. Not too great, but the lv X makes it playable.
Staraptor FB X
This card is so good. Especially in a supporter based format without Claydol. What it's poke-power Fast Call does is it searches your deck for a supporter. That lets you grab your Cyrus Conspiracy's and you Seeker's which bounce back a benched pokemon and your opponent does to. I'll get to that in a little. It's attack Defog, does 40, but it does 70 if you discard a Stadium. Which can one shot anything with a times two colorless weakness.
Crobat G
Crobat G is a psychic pokemon with 80 hp. It's pokepower lets you place a damage counter anywhere on your opponents board. It has a attack that requires a Psychic and a colorless(Or One psychic and an Energy-Gain) which double poisons them. A pokemon with high retreat, Donphan for example, will easily crumble to this. Not being able to retreat hurst and taking 20 damagwe inbetween turns. Will easily rack up. It has free retreat, which helps a lot, letting you have free retreater when you Fade Out.
Dunsparce
This card is essentially a Shuppet but can get rid of Garchomp C and the level X with ease. Basically go read shuppet.
Giratina Let loose
This card is all about disruption, by placing it on the bench you both shuffle your hands in and draw four cards. You are probably thinking that this defeats the purpose of shuppet. But its not. You drop Shuppet down withn all of its Pluspowers and Expert belts and then put the Giratina down. This is a renewable move via Seeker.
Mesprit La
It stops your opponent from using Poke-Powers. It stops their Psychic Binds and their Healing Breaths.This card is about stopping your opponent from doing anything, while constantly taking prizes. Spammable with Seeker among other things.
Azelf:
Its pokepower lets you look and reorder your prize cards while taking one card and replacing it with another from your hand. This is key because you play quite a bit of one ofs.
Uxie
This card is not neccessary in this specific Deck in my opinion. But having one never hurts. It lets you draw a lot of cards. Which is always good.
MamoSwine GL
You may be saying wha...? But this truly is a great card in shuppet, it allows you to place more damage counters on the defending pokemon, and makes it so its easier to kill high hp pokemon. Having 100 hp so it's hard for your opponent to knock it out, and you have PokeTurns to return it to the bench. Also vs Gengar/VilePlume, I recommend against dropping it down.
Unown Q
Helps you get out of bad starts by giving it free retreat. But if you start out with it its bad. 30 hp is easy to donk.
Zangoose/Froslass GL
Serves the same purpose. They bring up Vileplume and attempt to kill it. Zangoose also one shots Benched Garchomp C's with an Expert Belt.
The Trainers
Seeker
This card is very flexible, it lets you reuse Crobat Drops LuxRays, and of course Mesprit/Giratina. It also allows you to donk more easily. Lets say you have Shuppet, and you have the donk but then they start out with two Basic Pokemon. First off you drop your Crobat, Seeker, play it again, and Fade out for the ko which wins you the game seeing as how they don't have anymore basics.
Cyrus/ SP Engine
Cyrus fetches out either:
PokeTurn
SP Radar
Energy Gain
Power Spray
PokeTurn is a super scoop up with out the flip for SP's. That lets you use multiple Flash Bites and more Bright Looks. Sp radar is your Bebe's Search for Sp pokemon but it's a trainers so you can search out whatever you need at the time. Energy Gain reduces one colorless in each of your SP pokemons attacks, according the Energy Gain is ttached to that pokemon. This allows you to attack much cheaper and faster. Power spray lets you stop a poke-power as long as you have 3 sp's in play. I only play one for space issues, but one can definitely change a losing game to as winning game.
PlusPower/Expert Belt
They allow you to change your damage output, which lead to more ko's, fast too. But Expert Belt, when the attached pokemon gets ko'd they take two prizes instead of one. But if you attach it to ashuppet you don't have to worry about it.
Twins
Everytime your opponent takes a prize card, you use Fast Call search this card out, and use it. It searches your deck for any two cards and adds them to your hand. This lets you grab whatever you need, whether it be damage modifiers, like Plus powers and Expert belt or Poketurns.
Bebe's Search
A supporter that lets you search out any pokemon in the deck. Staple.
Energy's are what you use to attack.
Possible Techs
Garchomp C lv X
A decent alternative to Luxray. While no where near as good, it serves the same purpose. It also makes you drain your energy count much faster, but allows you to play Warp Energy and Double Colorless Energy. It can help in certain match-ups, but I still disagree with it.
UmBreon UD
Tech a 1-1 in here along with Honchkrow G's and you have a pretty nice outcome. Deals with a LOT of the metagame. Counters VileGar, helps your Dialga Chomp match-up.
Mewtwo lv X
Covers your SP Match-up, a 2-1 Line is preferable with a total of 4 Psychic Energy.
How to play it and match ups:
Vs VileGar
Use Luxray and bring up Oddish/Gloom and kill them. If they do get Plume out use Zangoose to bring it up. Or Froslass. Gengar itself is not too much of a problem you kill it with Fade outs, while avoiding Fainting Spell. PolterGeist is a probloem taking KO's everyturn is easy for them to do.
40/60Me/Them
LuxChomp
use Dunsparce to win the Chomp war. LuxRay doesn't do much in this matchup.
50/50 me/them
DialgaChomp
If they deafen over and over I lose. Other wise its okay. But smart players will Deafen a LOT in this Matchup. It also depends on the set up.
40/60 me/them
Gyarados
Luxray tilts them. Smart Flash bites wins games.
50/50 me them
Everything else is relatively easy.
Thanks:
Micheal Bergerac
Shuppet
Date: 10/26/2010=
Article Wirter: Andy Kay(Zangoose)
Latest Set: Triumphant (Md-TM)
This deck is a SP varient that uses Shuppet to its advantages. Here's my current list:
The List:
2-1 LuxRay GL lv X
2-1 Banette Pt
1-1 Staraptor FB lv X
4 Crobat G
1 Dunsparce GS
1 Giratina "Let Loose"
1 Mesprit LA
1 Azelf LA
1 Uxie LA
2 MamoSwine GL
1 Unown Q
1 Zangoose Pt
1 Froslass GL
=22
4 Seeker TR
4 Cyrus' Conspiracy
4 PokeTurn
4 PlusPower
3 Pokemon Collector
2 Twins TR
2 SP Radar
2 Energy Gain
2 Expert Belt
2 Bebe's
1 Judge
1 Aaron's
1 Luxury Ball
1 Power Spray
3 Psycic
2 Lightning
The Cards:
LuxRay GL
Luxray GL is a basic 80 hp pokemon,whicb is a huge improvement from when we had 100 hp stage 2's. It's First attack bite does 30 for two colorless energy. Decent can donk a hoppip with an Energy Gain if need be. It's second attack does 70 damage for one lightning 2 colorless(1 Lightning 1 Colorless with an Energy Gain) which can get rid of Gyarados with a few flashbites or if you decide to tech in a Lucario GL. Trash Bolt will come in handy when Gyarados comes into play with Triumphant. But where this card truly shines is in its Level X.
LuxRay GL lv X
It's PokePower, for any of you who played way back when, is a Gust of Wind. It allows you to decide what you want to bring up from their Bench. Whether it be a Regice or a Bronzong G. This card is huge in disruption, letting you decide what your opponent does. It also lets you take easy prizes via its attack Flash Impact. Doing a quick 60 to a benched pokemon is very good. You can knock out their Gastlys or Oddish. It also allows you to bring up their VilePlume and kill it w/ Shuppet. Which bring us to our Next pokemon: Shuppet.
Shuppet Pt
Shuppet has 50 hp, which is decent for an evolving Basic. It's first attack is Hypnotic Gaze, which for zero energy Puts the defending pokemon to sleep. A decent stalling tactic that may or may not work. It's next attack is what we focus on, Fade Out. It does 30 damage normally, and return it to its hand and lets you promote a new active pokemon whether that be a Mamoswine GL or a Crobat G. But why is that good you ask? Becuase with PlusPowers and Expert Belt your doing a lot of damage and not letting the plus powers die. Thus you have a renewable attack dishing out 70+ damage. It also has psychic tying which lets you hit plenty of things for weakness. It also evolves into Bannette.
Bannette Pt
Bannette evolves from Shuppet. It's body lets you discard cards from yuor hand that are useless and put damage on Banette equal to the amount of cards discarded. For example for discard 7 cards, you put 70 damage on banette. But just keep in mind it has 90 hp. It's first attack switches the amount of damage on banette to the defending pokemon and vice versa. Its second attack loneliness , does 30 + 30 if you have no pokemon in hand. Which is relatively easy to do via its PokePower. That would do 60 times 2 to a Mewtwo Lv X which would one hit ko it. Mewtwo's easily a big threat to this deck.
Staraptor FB
This card has 80 hp for a basic SP pokemon which is good for an SP.It's first attack does 10 + 10 for a coin flip. The second attack does 30 and switches the defennding pokemon. Not too great, but the lv X makes it playable.
Staraptor FB X
This card is so good. Especially in a supporter based format without Claydol. What it's poke-power Fast Call does is it searches your deck for a supporter. That lets you grab your Cyrus Conspiracy's and you Seeker's which bounce back a benched pokemon and your opponent does to. I'll get to that in a little. It's attack Defog, does 40, but it does 70 if you discard a Stadium. Which can one shot anything with a times two colorless weakness.
Crobat G
Crobat G is a psychic pokemon with 80 hp. It's pokepower lets you place a damage counter anywhere on your opponents board. It has a attack that requires a Psychic and a colorless(Or One psychic and an Energy-Gain) which double poisons them. A pokemon with high retreat, Donphan for example, will easily crumble to this. Not being able to retreat hurst and taking 20 damagwe inbetween turns. Will easily rack up. It has free retreat, which helps a lot, letting you have free retreater when you Fade Out.
Dunsparce
This card is essentially a Shuppet but can get rid of Garchomp C and the level X with ease. Basically go read shuppet.
Giratina Let loose
This card is all about disruption, by placing it on the bench you both shuffle your hands in and draw four cards. You are probably thinking that this defeats the purpose of shuppet. But its not. You drop Shuppet down withn all of its Pluspowers and Expert belts and then put the Giratina down. This is a renewable move via Seeker.
Mesprit La
It stops your opponent from using Poke-Powers. It stops their Psychic Binds and their Healing Breaths.This card is about stopping your opponent from doing anything, while constantly taking prizes. Spammable with Seeker among other things.
Azelf:
Its pokepower lets you look and reorder your prize cards while taking one card and replacing it with another from your hand. This is key because you play quite a bit of one ofs.
Uxie
This card is not neccessary in this specific Deck in my opinion. But having one never hurts. It lets you draw a lot of cards. Which is always good.
MamoSwine GL
You may be saying wha...? But this truly is a great card in shuppet, it allows you to place more damage counters on the defending pokemon, and makes it so its easier to kill high hp pokemon. Having 100 hp so it's hard for your opponent to knock it out, and you have PokeTurns to return it to the bench. Also vs Gengar/VilePlume, I recommend against dropping it down.
Unown Q
Helps you get out of bad starts by giving it free retreat. But if you start out with it its bad. 30 hp is easy to donk.
Zangoose/Froslass GL
Serves the same purpose. They bring up Vileplume and attempt to kill it. Zangoose also one shots Benched Garchomp C's with an Expert Belt.
The Trainers
Seeker
This card is very flexible, it lets you reuse Crobat Drops LuxRays, and of course Mesprit/Giratina. It also allows you to donk more easily. Lets say you have Shuppet, and you have the donk but then they start out with two Basic Pokemon. First off you drop your Crobat, Seeker, play it again, and Fade out for the ko which wins you the game seeing as how they don't have anymore basics.
Cyrus/ SP Engine
Cyrus fetches out either:
PokeTurn
SP Radar
Energy Gain
Power Spray
PokeTurn is a super scoop up with out the flip for SP's. That lets you use multiple Flash Bites and more Bright Looks. Sp radar is your Bebe's Search for Sp pokemon but it's a trainers so you can search out whatever you need at the time. Energy Gain reduces one colorless in each of your SP pokemons attacks, according the Energy Gain is ttached to that pokemon. This allows you to attack much cheaper and faster. Power spray lets you stop a poke-power as long as you have 3 sp's in play. I only play one for space issues, but one can definitely change a losing game to as winning game.
PlusPower/Expert Belt
They allow you to change your damage output, which lead to more ko's, fast too. But Expert Belt, when the attached pokemon gets ko'd they take two prizes instead of one. But if you attach it to ashuppet you don't have to worry about it.
Twins
Everytime your opponent takes a prize card, you use Fast Call search this card out, and use it. It searches your deck for any two cards and adds them to your hand. This lets you grab whatever you need, whether it be damage modifiers, like Plus powers and Expert belt or Poketurns.
Bebe's Search
A supporter that lets you search out any pokemon in the deck. Staple.
Energy's are what you use to attack.
Possible Techs
Garchomp C lv X
A decent alternative to Luxray. While no where near as good, it serves the same purpose. It also makes you drain your energy count much faster, but allows you to play Warp Energy and Double Colorless Energy. It can help in certain match-ups, but I still disagree with it.
UmBreon UD
Tech a 1-1 in here along with Honchkrow G's and you have a pretty nice outcome. Deals with a LOT of the metagame. Counters VileGar, helps your Dialga Chomp match-up.
Mewtwo lv X
Covers your SP Match-up, a 2-1 Line is preferable with a total of 4 Psychic Energy.
How to play it and match ups:
Vs VileGar
Use Luxray and bring up Oddish/Gloom and kill them. If they do get Plume out use Zangoose to bring it up. Or Froslass. Gengar itself is not too much of a problem you kill it with Fade outs, while avoiding Fainting Spell. PolterGeist is a probloem taking KO's everyturn is easy for them to do.
40/60Me/Them
LuxChomp
use Dunsparce to win the Chomp war. LuxRay doesn't do much in this matchup.
50/50 me/them
DialgaChomp
If they deafen over and over I lose. Other wise its okay. But smart players will Deafen a LOT in this Matchup. It also depends on the set up.
40/60 me/them
Gyarados
Luxray tilts them. Smart Flash bites wins games.
50/50 me them
Everything else is relatively easy.
Thanks:
Micheal Bergerac
Shuppet