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Standard Alolan Muk GX/Darkrai GX/Salazzle

JM Wolf

Aspiring Trainer
Member
So with the new Burning Shadows cards, and the rotation list out, I've been wracking my brain as to what kind of deck to make that would benefit my style of play. I saw Alolan Muk GX and I saw the potential to combo it with Salazzle, and with baby Alolan Muk (the psychic type version from Sun and Moon) I thought it would make the perfect anti-Darkrai deck. Then I noticed Darkrai GX's GX attack, and that then it all fell into place. So this was the type of deck I thought of.

Pokemon:
3 Alolan Grimer (from burning shadows)
2 Alolan Muk GX
1 Alolan Muk (Psychic type from Sun and Moon)
3 Salandit
3 Salazzle
3 Darkai GX
2 Tapu Lele GX

Trainer:
4 Professor Sycamore
4 Ultra Ball
4 Max Elixir
3 N
3 Choice Band
3 Float Stone
3 Devolution Spray
2 Field Blower
2 Guzma
1 Super Rod
1 Brigette
1 Rescue Stretcher
1 Acerola

Energy:
7 Darkness Energy
4 Double Colorless Energy

For those who don't know the abilities of some of the new cards from Burning Shadows:

Alolan Grimer: 80 HP
(Free) Division:
Search your deck for Alolan Grimer and put it onto your Bench. Then, shuffle your deck.
(DCE) Slippery Sludge:
Your opponent's Active Pokémon is now Confused.

Alolan Muk GX: 220 HP
(D)(DCE) Chemical Breath: 10+
This attack does 70 more damage for each Special Condition affecting your opponent's Active Pokémon.
(D)(D)(DCE) Crunch: 120
Discard an Energy from your opponent's Active Pokémon.
(Free) Tri Hazard GX
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Burned, Paralyzed, and Poisoned. (You can't use more than 1 GX attack in a game.)

Darkrai GX: 180 HP
Ability: Restoration
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. Then, attach a
darkness.gif
Energy card from your discard pile to this Pokémon.
(D)(D)(C) Dark Cleave: 130
This attack's damage isn't affected by Resistance.
(D)(D)(C) Dead End GX
If your opponent's Active Pokémon is affected by a Special Condition, that Pokémon is Knocked Out. (You can't use more than 1 GX attack in a game.)

Acerola: Supporter
Put 1 of your Pokémon that has any damage counters on it and all cards attached to it into your hand.
You may play only 1 Supporter card during your turn (before your attack).

Guzma: Supporter
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
You may play only 1 Supporter card during your turn (before your attack).

Summary:
Okay, so this deck is built around special conditions caused by evolving Salandit to Salazzle. When it evolves, the opposing active Pokemon becomes poisoned and burned. With Alolan Muk GX's Chemical Breath combined with the two conditions, it's an automatic 150 attack; 180 with choice band. But also, I added Darkrai for a more speedier attacker. First off its Dark Cleave is unaffected by weakness or resistance, so cards like Gardevior GX will take the whole attack. Secondly, its GX attack is the real reason why I added it. Salazzle causing burn and poison, Darkrai GX's Dead End GX will automatically knock out any Pokemon which will come in handy for heavy hitting Pokemon like Gardevior GX or Metagross GX etc. Not to mention its restoration ability, that doesn't really require much explanation. Discard it with Ultra Ball or Sycamore etc. and it comes back to the field with an energy already attached. Devolution Spray is there to devolve Salazzle so you can revolve it next turn for the opposing Pokemon. I also called this the Anti-Darkrai deck because both EX and GX versions both have 180 HP so either Alolan Muk GX or Darkrai GX can give them a 1 hit knock out with the special conditions and choice band. Also, most Darkrai decks will more than likely run Marshadow GX for mirror matches and for colorless Pokemon, but with Psychic type, Alolan Muk's Power of Alchemy ability, all basic Pokemon in the hand field and discard lose their abilities. So, Marshadow GX, Darkrai GX, and Tapu Lele GX no longer have abilities while it's on the field. The main downside to it is that it also affects your field so if you plan to have it out, make sure your own Tapu Lele and Darkrai are already on the field.

So I think I will wrap up my first deck profile. I hope I explained everything, suggestions are always useful along with any questions you may have, and I hope you like it.
 
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I'm wondering... why not use energy switch? Getting a Restoration off and then Energy Switching to Alolan Muk GX could mean a very fast setup. Mesh that with your ability to automatically knock out one of your opponent's Pokemon with Dead End GX... there's some synergy there.

I don't think Max Elixir is really worth it here btw.
 
I'm wondering... why not use energy switch? Getting a Restoration off and then Energy Switching to Alolan Muk GX could mean a very fast setup. Mesh that with your ability to automatically knock out one of your opponent's Pokemon with Dead End GX... there's some synergy there.

I don't think Max Elixir is really worth it here btw.

I didn't think of Energy switch but that does sound interesting. I may have to try that. and Max Elixir is mainly for either tapu lele or Darkrai. It helps fuel their energy faster
 
The deck looks a bit unfocused to me. I would run the Pokémon line like this:

4 Alolan Grimer
3 Alolan Muk GX
1 Alolan Muk
3 Salandit
3 Salazzle
2 Darkrai GX
2-3 Tapu Lele GX

You're building the deck around Alolan Muk GX, therefore you need to run 4 Alolan Grimer and 3 Alolan Muk GX to maximize your consistency. You only need to run one of the ability lock Alolan Muk because it's not a Pokémon you're going to be needing every match. Look at it similarly to how people run Garbotoxin Garbodor. Plus, it has terrible synergy with Darkrai GX seeing as how you want to utilize it's ability so you need to be careful as to when you put Alolan Muk on the field.

I think your Trainers and Energy look okay. Those can be tweaked as you see fit.

Overall, I just don't see Alolan Muk GX competing with the top decks currently in the format. You have to get an Alolan Muk out with a Dark Energy and a DCE, a Choice Band, AND you have to evolve the Salazzle at the right time just to do the damage you need to do. Plus, are you going to be evolving a Salandit EVERY turn to be maximizing your damage? Probably not. It's a neat card and I like that it provides a different strategy to the format, but I just don't see it being consistent enough. I'd love to see it do well though.
 
Just be careful not to evolve into baby alolan muk b4 you use darkrai otherwise it's a pretty cool list energy switch and darkrai is definitely a good combo though
 
Just be careful not to evolve into baby alolan muk b4 you use darkrai otherwise it's a pretty cool list energy switch and darkrai is definitely a good combo though

Yeah I explained in my summary about making sure you already have Darkrai and Lele on the field before you evolve into baby Alolan Muk, and I will definitely have to consider energy switch. The idea sounds really clever and interesting
 
I'm making this deck too! Here is how I did it:

*Pokemon (17)*
-3 Alolan Grimer (BUS)
-3 Alolan Muk GX
-4 Salandit (GUR)
-4 Salazzle (GUR)
-2 Darkrai (BUS)
-1 Darkrai GX

*Trainers (29)*
-1 Altar of the Moone
-2 Olivia
-2 Guzma
-1 Wicke
-1 N
-1 Kiawe
-1 Plumeria (FA)
-1 Team Skull Grunt
-2 Timer Ball
-2 Bodybuilding Dumbbells
-2 Choice Band
-2 Wishful Baton
-2 Crushing Hammer
-2 VS Seeker
-2 Trainer's Mail
-2 Professor's Letter
-1 Energy recycler
-1 Rescue Stretcher

*Energy (14)*
-4 DCE
-5 Dark Energy
-3 Fire Energy
-2 Burning Energy

My idea behind the deck is to inflict as many special conditions as possible to maximize Muk's Chemical Breath attack. I'm still tweaking it but this is the best I was able to come up with as of now. Any advice is appreciated!
 
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