This ultra necrozma is brutal for expanded. This will be played like buzz garb, but even stronger.
DDE with ability lock in play (garb or silent lab) allows you to do 170 damage, with a positive effect. Add CB to boost that to 200, and nuke the meta game's big hitters. Add shrine when garb is down, and you take out zoroark.
Add psychic and either unit/rainbow/metal energies to round out energies.
This is a brutal card, and has to be respected.
DDE with ability lock in play (garb or silent lab) allows you to do 170 damage, with a positive effect. Add CB to boost that to 200, and nuke the meta game's big hitters. Add shrine when garb is down, and you take out zoroark.
Add psychic and either unit/rainbow/metal energies to round out energies.
This is a brutal card, and has to be respected.