Hello! I was directed here from King Arceus and am hoping to get some feedback on my team. Open to suggestions, and also battles followed by a critique. Keep in mind that this team is already really solid, and nets me a 60% - 70%+ win rate both on Showdown and on my low-ranked VGC online endeavours (and most losses are due to my own misplays
).
70% of my games begin with Feraligatr and Amoongus leads. The only time I don't is if they have a good chance of leading with two Pokemon that can tank a +1 Waterfall, a strong grass attacker, or some other random threats. My main strategy is to Protect and Spore T1, Rage Powder and Dragon Dance T2, another spore/protect on T3, and see how it goes from there. It varies on what they're running of course. This usually results in two pokemon either being asleep or dead by turn 4, leading to a huge amount of strong starts. The rest of the team is picked based on the team I'm playing against.
I'm not sure how to go about further refining the EV spreads for my pokemon, so if you have suggestions for those, I'm more than willing to check them out.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 248 Atk / 8 SpD / 248 Spe
Adamant Nature
- Waterfall
- Crunch
- Dragon Dance
- Protect
Originally Mega Gyarados, I switched to Feraligatr once his hidden ability was released. A bit more power traded for lesser defences and a loss of mould breaker earthquake, but I have room for another mega slot. After a dragon dance he's insanely strong, and nets a huge amount of KO's you wouldn't expect. Crunch has been an adequate coverage move, helping with my trick room matchups quite a bit as well.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Rage Powder
- Giga Drain
- Spore
Feraligatr's partner in crime. He almost perfectly compliments Feraligatr's weaknesses, and absorbs many electric and grass attacks that feraligatr hates seeing. In addition though he's a huge support force, as if they target feraligatr while I protect, something is going to sleep. One of the most frustrating and integral parts of my team. Sadly, he's also my only Rotom Wash counter, so I have to keep him alive as long as possible during those matches.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 248 Atk / 8 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Zen Headbutt
- Protect
Originally added as an alternate mega to Gyarados, Metagross' original function was to give Sylveon and other fairies a hard time. He's turned into something of a mainstay though because of how strong he is, and I bring him to over half of my battles at this point. Ice punch is the coverage move of choice to cover salamence/mega salamence and especially Landorus (I know he's weak to EQ but you'd be surprised how tank metagross can be). Paired with an Amoongus, or coming in after some threats are asleep, he can be deadly to my opponent in the mid to late game.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 248 Atk /8 Spd
Naughty Nature
- Brave Bird
- Taunt
- Overheat
- Protect
A huge help in my trick room matchup, and also for those pesky grass types that give the Feraligatr-Amoongus lead trouble. His taunt is rarely used, but when it is, it's very effective at shutting down some support pokemon. Originally had life orb but had to give it up for feraligatr, and he's honestly been better off with leftovers. Overheat is chosen over Flare Blitz because most pokemon I'm using fire on are steel and have very high defence, so overheat still does stacks of damage, and also it gives me a much better chance at defeating Aegislash. Protect is vital at stalling out rock slides.
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 8 Atk / 248 SpA / 252 Spe
Mild Nature
- Fire Blast
- Dragon Pulse
- Draco Meteor
- Stone Edge
Originally running Assault Vest (oh I miss the shock and awe in my opponent's eyes when I survived an ice beam...) I switched to choice scarf to combat mega salamence. it's been very successful. Stone edge is there almost exclusively to cover mega charizard Y and Talonflame, and it works wonderfully. Otherwise he's a late game cleaner.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hydro Pump
- Protect
- Thunderbolt
- Will-O-Wisp
In my opinion, one of the strongest Pokemon in the game. He's a perfect fit for my team as his only weakness is grass, and my plethora of resistances of the type make opponents consider carefully before they bring their grass pokemon. He's a little bit annoying in the way two of his moves are rather inaccurate, causing a couple frustrating misses resulting in losses or near-losses, but it seems to be worth it. He's been a mainstay of nearly every Pokemon team I've built in VGC, and serves as my only electric attacking type, an excellent talonflame counter, and generally just a really solid choice for almost any battle.
If you've gotten this far, I can't thank you enough. Any suggestions or points of notice you have would be much appreciated =)
70% of my games begin with Feraligatr and Amoongus leads. The only time I don't is if they have a good chance of leading with two Pokemon that can tank a +1 Waterfall, a strong grass attacker, or some other random threats. My main strategy is to Protect and Spore T1, Rage Powder and Dragon Dance T2, another spore/protect on T3, and see how it goes from there. It varies on what they're running of course. This usually results in two pokemon either being asleep or dead by turn 4, leading to a huge amount of strong starts. The rest of the team is picked based on the team I'm playing against.
I'm not sure how to go about further refining the EV spreads for my pokemon, so if you have suggestions for those, I'm more than willing to check them out.
![250px-Kinso_Feraligatr.png](/forums/proxy.php?image=http%3A%2F%2Fcdn.bulbagarden.net%2Fupload%2Fthumb%2F4%2F41%2FKinso_Feraligatr.png%2F250px-Kinso_Feraligatr.png&hash=093464fc9daf87be80521b19ec17f205)
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 248 Atk / 8 SpD / 248 Spe
Adamant Nature
- Waterfall
- Crunch
- Dragon Dance
- Protect
Originally Mega Gyarados, I switched to Feraligatr once his hidden ability was released. A bit more power traded for lesser defences and a loss of mould breaker earthquake, but I have room for another mega slot. After a dragon dance he's insanely strong, and nets a huge amount of KO's you wouldn't expect. Crunch has been an adequate coverage move, helping with my trick room matchups quite a bit as well.
![there_is_a_foogus_amoongus_by_sweet_nebulas-d5ozruc.png](/forums/proxy.php?image=http%3A%2F%2Fth00.deviantart.net%2Ffs70%2F200H%2Ff%2F2012%2F358%2F8%2Fe%2Fthere_is_a_foogus_amoongus_by_sweet_nebulas-d5ozruc.png&hash=a66b29f476b6bcc9fdadda9f2cdd0b7d)
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Rage Powder
- Giga Drain
- Spore
Feraligatr's partner in crime. He almost perfectly compliments Feraligatr's weaknesses, and absorbs many electric and grass attacks that feraligatr hates seeing. In addition though he's a huge support force, as if they target feraligatr while I protect, something is going to sleep. One of the most frustrating and integral parts of my team. Sadly, he's also my only Rotom Wash counter, so I have to keep him alive as long as possible during those matches.
![my_mega_metagross_by_katietheepiceevee-d7qfsp8.png](/forums/proxy.php?image=http%3A%2F%2Ffc07.deviantart.net%2Ffs70%2Ff%2F2014%2F193%2F2%2Fc%2Fmy_mega_metagross_by_katietheepiceevee-d7qfsp8.png&hash=8c2bedd2a02a5e1ba5d4021fb608ca69)
Metagross @ Metagrossite
Ability: Clear Body
EVs: 248 Atk / 8 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Zen Headbutt
- Protect
Originally added as an alternate mega to Gyarados, Metagross' original function was to give Sylveon and other fairies a hard time. He's turned into something of a mainstay though because of how strong he is, and I bring him to over half of my battles at this point. Ice punch is the coverage move of choice to cover salamence/mega salamence and especially Landorus (I know he's weak to EQ but you'd be surprised how tank metagross can be). Paired with an Amoongus, or coming in after some threats are asleep, he can be deadly to my opponent in the mid to late game.
![220](/forums/proxy.php?image=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fgfaqsfea%2Fimages%2Fe%2Fec%2FTalonflame_-_Skill%253F.png%2Frevision%2Flatest%2Fscale-to-width%2F220%3Fcb%3D20150206060914&hash=a993f2c759c1ef885d89d9261ef2f03a)
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 248 Atk /8 Spd
Naughty Nature
- Brave Bird
- Taunt
- Overheat
- Protect
A huge help in my trick room matchup, and also for those pesky grass types that give the Feraligatr-Amoongus lead trouble. His taunt is rarely used, but when it is, it's very effective at shutting down some support pokemon. Originally had life orb but had to give it up for feraligatr, and he's honestly been better off with leftovers. Overheat is chosen over Flare Blitz because most pokemon I'm using fire on are steel and have very high defence, so overheat still does stacks of damage, and also it gives me a much better chance at defeating Aegislash. Protect is vital at stalling out rock slides.
![salamence_vore_story_by_mcveppproject1-d340uec.jpg](/forums/proxy.php?image=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Fi%2F2010%2F335%2F8%2F6%2Fsalamence_vore_story_by_mcveppproject1-d340uec.jpg&hash=f5845b336e0a846dd1d90aabccc16a53)
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 8 Atk / 248 SpA / 252 Spe
Mild Nature
- Fire Blast
- Dragon Pulse
- Draco Meteor
- Stone Edge
Originally running Assault Vest (oh I miss the shock and awe in my opponent's eyes when I survived an ice beam...) I switched to choice scarf to combat mega salamence. it's been very successful. Stone edge is there almost exclusively to cover mega charizard Y and Talonflame, and it works wonderfully. Otherwise he's a late game cleaner.
![featuredmon_rotom.png](/forums/proxy.php?image=http%3A%2F%2Fwww.smogon.com%2Fsmog%2Fissue18%2Ffeaturedmon_rotom.png&hash=4600914001ad09a1d66dd1615126128a)
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hydro Pump
- Protect
- Thunderbolt
- Will-O-Wisp
In my opinion, one of the strongest Pokemon in the game. He's a perfect fit for my team as his only weakness is grass, and my plethora of resistances of the type make opponents consider carefully before they bring their grass pokemon. He's a little bit annoying in the way two of his moves are rather inaccurate, causing a couple frustrating misses resulting in losses or near-losses, but it seems to be worth it. He's been a mainstay of nearly every Pokemon team I've built in VGC, and serves as my only electric attacking type, an excellent talonflame counter, and generally just a really solid choice for almost any battle.
If you've gotten this far, I can't thank you enough. Any suggestions or points of notice you have would be much appreciated =)
Last edited: