Hi everyone! I pretended to be a bit creative, and so here we are:
Pokemon (21)
1 Charmander (DRM 1)
2 Shedinja (LOT 95)
3 Chikorita (LOT 5)
1 Celebi Prism Star (LOT 19)
3 Meganium (LOT 8)
4 Rhyhorn (BUS 65)
4 Rhyperior (BUS 67)
1 Charizard-GX (BUS 20)
2 Nincada (LOT 29)
Energy (2)
1 Grass Energy (SM 164)
1 Super Boost Energy Prism Star (UPR 136)
Supporter (19)
3 Cynthia (UPR 119)
1 Gladion (CIN 95)
2 Acerola (BUS 112)
3 Underground Expedition (CLS 150)
2 Lusamine (CIN 96)
4 Stevens's' Resolve (CLS 145)
4 Lillie (SM 122)
Item (18)
4 Ultra Ball (SM 135)
4 Rescue Stretcher (GRI 130)
4 Brooklet Hill (GRI 120)
2 Net Ball (LOT 187)
4 Rare Candy (SM 129)
The strategy here is simple: get at least a Meganium, then get as many Rhyperior as possible, and cycle them with Rescue Stretcher and, if it's not prized, Celebi. Charizard GX is the final boom.
Shedninja nullyfies one of my opponent's ko. Nincada can be grabbed via Net Ball, which is here to grab Chikorita, Celebi, and the Grass Energy for Celebi.
For draw supporters, I play Lillie, Cynthia and Underground Expedition. The first is the mandatory draw supporter in every deck which uses Rare Candy. The second is suboptimal here, but it is usefull anyway. The third let me take the cards I want more, but only two cards.
Everything seems fine, but the deck is, as you expected, a bit clunky. I never use AcerolaZ nor Lusamine, but I feel I need them. Underground Expedition seems to be unoptimal too, but I don't know what I could play instead. Maybe I could play 1 - 1 Swampert Line, but I'm not sure.
Maybe I should try Apricorn Maker and Timer Ball, I don't know. What this deck needs is a little speed and consistency boost, if possible, and obviously no Oranguru UPR.
I hope you like it, and I would like some comment
Pokemon (21)
1 Charmander (DRM 1)
2 Shedinja (LOT 95)
3 Chikorita (LOT 5)
1 Celebi Prism Star (LOT 19)
3 Meganium (LOT 8)
4 Rhyhorn (BUS 65)
4 Rhyperior (BUS 67)
1 Charizard-GX (BUS 20)
2 Nincada (LOT 29)
Energy (2)
1 Grass Energy (SM 164)
1 Super Boost Energy Prism Star (UPR 136)
Supporter (19)
3 Cynthia (UPR 119)
1 Gladion (CIN 95)
2 Acerola (BUS 112)
3 Underground Expedition (CLS 150)
2 Lusamine (CIN 96)
4 Stevens's' Resolve (CLS 145)
4 Lillie (SM 122)
Item (18)
4 Ultra Ball (SM 135)
4 Rescue Stretcher (GRI 130)
4 Brooklet Hill (GRI 120)
2 Net Ball (LOT 187)
4 Rare Candy (SM 129)
The strategy here is simple: get at least a Meganium, then get as many Rhyperior as possible, and cycle them with Rescue Stretcher and, if it's not prized, Celebi. Charizard GX is the final boom.
Shedninja nullyfies one of my opponent's ko. Nincada can be grabbed via Net Ball, which is here to grab Chikorita, Celebi, and the Grass Energy for Celebi.
For draw supporters, I play Lillie, Cynthia and Underground Expedition. The first is the mandatory draw supporter in every deck which uses Rare Candy. The second is suboptimal here, but it is usefull anyway. The third let me take the cards I want more, but only two cards.
Everything seems fine, but the deck is, as you expected, a bit clunky. I never use AcerolaZ nor Lusamine, but I feel I need them. Underground Expedition seems to be unoptimal too, but I don't know what I could play instead. Maybe I could play 1 - 1 Swampert Line, but I'm not sure.
Maybe I should try Apricorn Maker and Timer Ball, I don't know. What this deck needs is a little speed and consistency boost, if possible, and obviously no Oranguru UPR.
I hope you like it, and I would like some comment
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