sorry if i sound a bit condescending...just didn't understand the sudden huge hype for vileplume...
Apology accepted.
but what you are saying is people will try to build their decks around supporters only & not items?
Less Items, not
no Items; a few dead cards versus an opponent with at least a dozen is still a powerful difference. Alternatively you build your deck in a manner that you can still use Items such as by promoting
Wobbuffet (PHF) or using
AZ to bounce your own
Vileplume back into hand, only to Evolve into it again at the end of your turn.
i see that you can power up your megas before puting vileplume into play
Not usually; remember that
XY: Ancient Origins will almost certainly include the English release of
Giant Plant Forest, a new Stadium announced earlier (before
Vileplume): said Stadium allows a Grass-Type Pokémon to Evolve the first turn it is in play including the first turn of the game. Thus you can face a T1
Vileplume if your opponent goes first and if they go second, they'll still try to lock things down T2. I mean overall turn counts, if I wasn't clear: the very first and second turns of the game. If you aren't running a Mega Evolution with a super shortcut (like Delta Evolution, access to
Maxie's Hidden Ball Trick, etc.) then you still aren't likely to beat your opponent to Mega Evolving before
Vileplume is in play - so potentially no
Spirit Link card or
Mega Turbo.
Oh wait, you meant "my" Mega? Contrary to the hyperbole, the format isn't just Mega versus Mega and even if it was... your opponent has to deal with it as well, only you can Mega Evolve instantly with
Giant Plant Forest (still ends your turn, but that's better than what your opponent will usually be able to do).
then its instant lost cause you locked yourself & can't power up another mega...at least thats how i see it
1) Do you mean "auto-loss"? An instant loss would be losing
instantly. You know, as in "Oh, this thing happens. Game over. Can't even pretend I still have a chance because the game has literally ended already." It isn't an autoloss either; as I explained even if the "regular" metagame is Mega versus Mega Evolution, we are creating an altered state.
2) You do remember that
M Sceptile-EX is releasing? At least the goal of the deck (that which it is trying to do but may fail at) is going to be attacking while simultaneously powering up. That is the most likely attacker for this deck. So even if both players lose their Mega Evolutions, you send up a sacrifice while Mega Evolving your next
Sceptile. If you build the deck correctly and it doesn't whiff, you won't even have to do that. Your opponent will - barring cards with their own non-Item based short cuts or capacity to shut of Abilities (enabling Items) will lose at leas as much time, possibly more if they didn't have the Basic Pokémon-EX already in play.
Glad you're trying to work things out, but remember to consider all the cards we have and are likely to have by this time, not just taking one single revealed card and shoving it into the current metagame.
i assume you are talking about vileplume with the poke body that locks trainer cards on both sides
That is only
one of the cards I was referencing (the "recent example"). Effects that lock down
both players equally are as old as one-sided, attack based effects
with the first comparable
Vileplume card being this one from the next (non-reprint) set
So... about 15 years worth of examples are there to be found.