And setting up is more than attacks but say attaching energy, evolving, etc.
I was explaining that setting up via attacks tends to pace the game better than set-up via effects that can be used multiple times in a single turn. The more of his or her deck a player has access to, the weaker the cards in the deck need to be in order to maintain balance. One
PlusPower (an Item that adds 10 damage to attacks against Active Pokémon) has rarely been an issue, however it tends to exist in formats where players can drop multiples in one shot. Earlier I faced a
Seismitoad-EX deck that went through almost the entire deck thanks to
Shaymin-EX,
Super Scoop Up and
AZ. It doesn't matter if you hit some "tails" on
Crushing Hammer and
Hypnotoxic Laser if you can use 2-3 copies of each in a turn, then can afford to recycle it all with
Lysandre's Trump Card. Oh and when the damage finally started accumulating on
Seismitoad-EX, it of course bounced as well.
In the early DP era, you could go a turn or two without attacking.
Correct, in certain decks. Others would indeed need their early game attacks, either for set-up or early offense.
There were no Professor Juniper/Sycamore, N or even PONT. You used Bebe Search I believe and Mom's Kindness. People didn't have to draw as fast and aggressive as they do now because Pokemon were weaker, most weakness wasn't doubled and the game was much slower back then.
The early DP-on era was when I had to all but stop playing, so I couldn't keep up with the competitive metagame, but I am still pretty sure
Mom's Kindness was seen as a joke card that no one played. While it is from well past the time when the reviewers (and reviews) were considered to be authoritative and insightful, I still think
these Pojo CotD reviews explain
Mom's Kindness pretty well. "Weaker" is a relative term; I'd put it as "less grossly overpowered".
Fast forward to one of the best eras of the TCG in my opinion,the SP era. People started having to draw and set up fast. LuxApe, LuxChomp, DialgaChomp or MotherFlygon all relied on Claydol and Uxie as well as PONT. Really who set up first one alot of the time.
I was almost totally absent from this era, and wasn't in too much of a hurry to rush back as what little taste I had of it reminded me too much of what I didn't care for in Yu-Gi-Oh. Yes it was about setting up first... which isn't all that great. Technically that is what I am complaining about now, it is just that decks have almost zero set-up time anymore, so it is easy to forget that technically a
Seismitoad-EX deck that gets
Seismitoad-EX up front with a
Double Colorless Energy and
Muscle Band, nails your Active with
Hypnotoxic Laser, drops a
Virbank City Gym usually just needs a few supporting Basics that just need to Evolve the next turn to be more or less "set-up".
Uxie is a better
Shaymin-EX; it was nice to not be stuck relying solely on Supporters and lucky topdecks, but I really hated the near homogeneous deck builds where everyone had to run the same or nearly the same supporting Pokémon (a problem sadly even in the best of formats). Once we hit crazy levels of the appropriate draw/search power, it was annoying as "I play Card X!" "Well I draw half my deck to get to and play Card Y"! "Ha, but I search out and play my TecH copy of Card Z!"
HG/HS and early B&W still had the same but eventually Uxie, Claydol and PONT rotated out. We didn't have any good draw engines until Juniper and N came out.
They also rewarded a reckless pace and "throwing" your deck at your opponent. There was little point in cultivating a good, long term hand because either you would have to pitch something ahead of schedule to use
Professor Juniper or when
either of you have to use
N.
Here we are today with N, Sycamore, Shauna, Colress and Shaymin EX. On top of that we have Acro Bike, Trainer's Mail and Bicycle. Going first especially in mirror matches means anyone can burn through their deck on their first turn and be ahead of their opponent.
Like I said, it is in no way new. The game
literally began with that capacity! Only we didn't have a way to throw everything back into the deck after we finished ripping through it. Well, eventually we did but it still was no
Lysandre's Trump Card. It helps to remember that Supporters were not part of the original Pokémon Trading Card Game. At this time there were only "Trainers", and they behaved as Items do now. There were no Ace Specs. There were no Supporters.
All of the following is from the
original Base Set.
That is the original draw/search/reclamation engine of the Pokémon TCG.
Instead of
Crushing Hammer,
Enhanced Hammer,
Hypnotoxic Laser and
Lysandre we had
and for good measure, though they weren't in every deck, our "tricks" included the following, which includes the predecessor of
Super Scoop Up
As a reminder, while attacks weren't as strong, HP scores maxed out at 120, with most Pokémon well below that.
Here are the top two attackers of this set, who formed the core of the dominant deck which would add new members but didn't really fall out of power until they were replaced by something even stronger two years (and five sets) later.