Anti Cyndaquil Tech

So a deck that has Pokémon that can't be easily knocked out is bad.

I was playing some games at Cities with it and it easily one against the 2nd place ZeT. Though it gives the opponent one or two prizes during set up, it only gives away 1-3 more later depending one flips. Though missing the flips will make it a lot easier to lose, whenever you do (93%) you will totally lock your opponent.
 
Then the opponent just brings up Reshiram and KOs Mew for a prize on the next turn, the exact opposite of what he wants to happen. He's better off just using Fly and hoping for the coin flips just going his way.

I really don't think the deck is viable. Averaging 40 damage a turn isn't going to cut it against The Truth (less if they have Sp. Metals on their active Cobalion/Steelix) and they will just keep moving the damage away, then win. Going second against ZPST you run the risk of losing 3 Mews (and 4 prizes because you have to charge up the last Mew) before you even start up the lock, then all it takes is 1 bad flip and you've lost the game. Sure, you've got FSL, but using that in the first 3 turns is going to really hurt your setup. Thundurus's high hp and ability to Mews starting turn 2 makes Eel decks a bad matchup too. Chandelure is a horrible matchup too since even if you get the paralysis off that doesn't stop Cursed Shadow, so they KO a Mew every other turn, and only are you KOing them slower than that, you also will run out of energy if you have to attach 1 every turn. With a bad matchup to all the best decks even if the flips aren't that bad, I really don't see why this deck is good.
 
Celebi23 said:
You cut twice in Seniors. I'm sorry, but that does not make your argument viable. Any semi-good player can do well in Seniors, deck-independent.

Yes, pretty much every good deck can kill a Mew T2. ZPST, Thunderus in Eel decks, Cobalion/Terraki in CaKE, and yeah that's about all the good stuff now. Except Chandelure, but your deck just fails to Chandelure even though they can't kill Mews early. Having that auto-loss is another thing that makes the deck bad.
Absol says hi. To the rest of the field, again, losing one Mew and then maybe 1-3 off of flips isn't so bad when they cant do a single thing all other times of the game.

Kyurem and Yanmega are hugely popular (Yanmega to a lesser extent, but Kyurem to a great extent.) And FSL is great and all, but you're left vulnerable for a turn if you have to use that as your supporter and you don't have Mews out. That's another prize for me.
Yeah, I'm definetly waiting to use FSL until I am completely defenseless. Why wouldn't I?

It's very true the Vileplume thing can be said for any Vileplume deck. That's one of the things that makes Vileplume a risky play.
Lol. Because a deck that not only runs Vileplume but another stage 2 not only won Worlds but you won a Regionals with it... I fail to see your point.

I got "stalled" out plenty in Regionals at top cut. I almost lost in top two because he played so slow. It is COMPLETELY legal to take 15 seconds for every single card I play. I can also take 15 seconds to shuffle, etc. That really adds up when all you can do to me is 40 damage. I generally go to one prize against the deck, so no, you don't win on prizes. The same can be said for Swiss. If I take 3-5 minute turns, you're not going to catch up on prizes before time is called. Most Senior players don't do this. I only do it against these flip decks, because I find them somewhat unethical; more unethical than playing slowly. If I lose to them, it's because they flipped well.
If you stall I win on time! You take at MAX 3-4 prizes. If you go down to 1 prize, then either they got a bad start or your playing a bad player. If your stalling, you should take about 2 prizes before we run out of time. I take a prize every 3 turns, if you stall as much as humanely possible, in six turns we at least go into sudden death (if I don't win of course, which is more likely) which MewScoops happens to be amazing in.

It must be called Mewscoops because you only do two things every game: flip over Mew, and then scoop. :p
Replies in bold.

PokemonJoe, Entei EX wont say hi until May... Your points are even worse than Celebi's.

Celebi, let's just play on PlayTCG a few times against a few different decks, so we can just settle this without another back and forth.
 
Okay, fine, but when I say I'm going to play somebody on PlayTCG, I rarely do. Remember how it took us forever to play like two games on Redshark? :p If we actually end up playing, we should test under a time limit to make it realistic.

Absol is a crappy counter because I can do 30 to it before you get it charged. I assume you don't run darkness, so you attach a Rainbow and put yourself at 60, at which point I can OHKO you. Absol only works in CaKE and 6 Corners, since they can Trode/Shaymin the energy onto it the same turn they play it and eliminate 3 Chandy with it instead of 1.

I was simply saying that being reliant on having a Vileplume out is a risk you take with running this kind of deck. If you run ZPST, you don't have to "maintain" any part of your field. Your support isn't on the bench. Play Vileplume, Typhlosion, or to a lesser extent Magnezone, and you've got to do "support control" the whole game (mostly early-game for Vileplume.)

If you want invincibility, play googlebox. You're no longer flip reliant. It doesn't auto-lose to Chandelure, although Magnezone gives it a bit of a harder time. googlebox is simply a better version of this deck, since Magnezone is the only thing that can OHKO stuff. Kyurem spread is annoying, but Cobalion takes care of that deck with or without Reuniclus out. If you want to Glaciate me, I OHKO your Kyurem for 2 energy. After you stop pressuring the Glaciate, I can play my Solosis.

Also, you don't seem to understand that nobody takes the deck seriously. A few Unown Cure will completely destroy the deck. That's all it takes to win against it. Yet nobody runs them, because they know the deck is a gimmick. What would you do if everybody ran 3 Unown Cure in their decks?

You would be surprised how effective slowplay is, and I'd be happy to demonstrate it for you sometime on PlayTCG.
 
How exactly do you do 30 to Absol before it is charged? It gets charged turn 2...If everyone ran Unown cure I would stop playing this, but people don't play Unown cure. On the topic of PlayTCG, when do you want to play?
 
iisnumber12: Yeah, because straight 60 is gonna win you games.
Alexmf: I didn't mention anything about entei EX. If you meant to say Raikou EX, we will get it before the next big tournament, states, so my points weren't so bad. All I was doing was repeating Celebi. What Celebi was saying about Vileplume is all decks that run Vileplume lose if it gets taken down. Your point was that any deck that runs Vileplume has that problem. All Celebi was saying is that Vileplume is a risky play, in VVV or google. The thing about google is that the two stage 2's combine to make an unstoppable tank. In VVV, you're setting up one stage 2 to be your trainer lock and another to be your main attacker. google is better because you can take easily with reuniclus and it doesn't rely on coin flips. Another thing you're forgetting is every time they evolve, your paralock is broken. So, every time the evolve, you lose another prize.
 
We wont get Raikou till May. Whatever, I'm gonna stop arguing, but I'm still up to playing you Celebi.
 
pokemonjoe said:
All Celebi was saying is that Vileplume is a risky play, in VVV or google. The thing about google is that the two stage 2's combine to make an unstoppable tank. In VVV, you're setting up one stage 2 to be your trainer lock and another to be your main attacker. google is better because you can take easily with reuniclus and it doesn't rely on coin flips. Another thing you're forgetting is every time they evolve, your paralock is broken. So, every time the evolve, you lose another prize.

This is not VVV! have you read this thread at all?

This is MewScoops.

All you need is a Mew with 2 energy. Much easier to lose and better recovery. Also, Vileplume is not a risky play.
 
Of course I know it's with mew! I've been replying to the thread. When I say VVV, I mean all varients of it. I would've thought it would be implied, but apperantly not. I was talking why VVV is a bad play, with or without mew. With Mewscoops, you lose a prize or two see offing, another two prizes or so when they evolve to break the paralock, and yet another prize or so when you whiff. All a good player needs to do is play slowly, but legally, and they pretty much autowin.
 
Not really. A turn three Mew which is the usual scenario will only lose possibly one Mew, and then 2 off bad para lock. No more for "whiff".

One Stage 2.
 
Actually, if you have a turn 3 mew, something is wrong with your deck. With that, you will lose 2 mews. 2 off of evolution. For every 10 double freezes, you have a 50% chance of whiffing one. So, you whiff realistically once per game. Then, for every pokemon you take down, they will take down a mew, taking a prize. You're 1-2 prizes down via set up, and the prize exchange is 1-1. You're going to lose.
 
Trun 3 mew attacking. You won't nessearily lose 2 mews also. Also you have a 15% chance of whiff.
 
Wow... its called Unfezant... How do you lose 2 Mews if you have a T3 Mew? If your not playing ZPST, at Max you lose one. You only lose 2 off evolution if your stupid and don't save your N.

EDIT: ninja-d
 
Unfezant still has a 25% fail rate. Also, what do you do if they N into an evolution, which is pretty likely. Even if you have a T3 Mew attacking, that's still a prize gone. Since the prize rate is about 1-1, you'll lose. Whatever. I think VVV or any varient of it is not a deck that will get you far. I'm done arguing Seeing how neither of us are going to change our minds, this is a waste of time.
 
Okay, since you guys aren't listening to simple reasoning, how about facts?

VVV has one first place win, one second place, and five top fours. That's far from impressive.

Mewscoops does not have a single top four. How is this possible if the deck is so amazing?

Even in Seniors, VVV has no top twos and only two top fours. Only one of those was with Mew. Those are absolutely horrible results. How can this happen if a deck is so amazing?
 
First of all, I never said this deck was amazing. It's no where even close to BDIF, all I am saying is that It is very viable. Secondly, MewScoops is HIGHLY underplayed. I'm pretty sure there is probably like 3 people playing it in the US. Last, not everything goes on PokeGym. Just people who want to brag and don't mind putting up the rest of the divisions.
 
This is getting...a bit off topic, don't you think?
 
We were getting off-topic in a different thread so I told him to continue the conversation here, since it involves this deck and the original purpose of the thread had been completed for all practical purposes. As long as alex has no problem with it, since he's the OP, I see no issue with keeping it open.

Oh and also, just PM me when you see me online alex. We can play then.
 
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