I've been working on this concept for a bit, and I think I have a pretty good concept for an anti-meta deck.
2-2-2 Ampharos (PL-PL-PL)
4 Absol Prime
2-2 Blaziken FB
2 Uxie
1 Azelf
2 Solrock TM
2 Lunatone SV
1 Lucario GL
3-2/1 Umbreon (RR-UD/Prime)
1 Espeon Prime
While I'm still working on the trainer list, this should obviously be used in conjunction with things like Judge, Warp Point, and Miasma Valley. The main point of this deck to get a massive power lock going with some spread mixed in, which will hurt things like Luxchomp a lot. The Pokemon in this deck are used for different reasons, which I will list for each:
Ampharos PL- Obviously used for the power lock, using things like Absol Prime, Miasma Valley, and even Lunatone and Flaafy (considering Memory Berry for this strategy). Also used to one shot a non-belted Gyarados in conjunction with Lucario GL, though I'd prefer to have this active as little as possible.
Absol Prime- I suppose you would call it the "main attacker", since in a lot of matchups it will need to be active for a majority of the time. Against Luxchomp, you have to get damage on their Luxray and Garchomp before they are able to level up to prevent the use of their powers. Also helps against matchups with low HP basics; once Miasma Valley pops up, Gyarados has no way to recover with this guy active unless they're also playing Dialga, something I've never really heard of. Vicious Claw is nothing laugh at either, 70 damage for 2 energy is pretty good, and since some cards are only required for certain matchups it's fairly easy to find something to pitch to the Lost Zone.
Blaziken FB- One of the best anti-meta cards there is. Runs off a very low energy cost, and can pull up such things as Dialga G, Vileplume, Regice, and other high retreat bench sitters to set up for a potential KO on the next turn with a very powerful Jet Shoot. Integral to the deck as it's a Dialga counter, something that the deck otherwise gets destroyed by.
Uxie and Azelf should be fairly obvious, for draw and prize fishing.
Solrock and Lunatone- Anti-heal cards, and can work wonderfully in an anti-meta setting. Preventing damage from Lv.Xs is pretty nice, as you can throw Lunatone up as a wall against certain decks that rely heavily on Lv.Xs. In addition, Lunatone can do some spreading in a pinch though it's something I'm hoping not to be reliant on.
Lucario is to force a x2 weakness to get easier KOs on things like Gyarados.
Umbreon/Espeon- Further anti-meta antics here, Umbreon will screw over decks like Charizard and Donphan (who will otherwise wreck this deck). Espeon and Umbreon Prime are there to help the Machamp matchup. While it doesn't fix things entirely, it will get a one shot on Machamp SF with either an extra Eeveelution in play or an Expert Belt, and get 10 HP away from the KO on Machamp Prime, and that's assuming there's no prior damage on them, which is likely to have happened. It's not perfect, but the best I can get for now without totally clogging the deck.
2-2-2 Ampharos (PL-PL-PL)
4 Absol Prime
2-2 Blaziken FB
2 Uxie
1 Azelf
2 Solrock TM
2 Lunatone SV
1 Lucario GL
3-2/1 Umbreon (RR-UD/Prime)
1 Espeon Prime
While I'm still working on the trainer list, this should obviously be used in conjunction with things like Judge, Warp Point, and Miasma Valley. The main point of this deck to get a massive power lock going with some spread mixed in, which will hurt things like Luxchomp a lot. The Pokemon in this deck are used for different reasons, which I will list for each:
Ampharos PL- Obviously used for the power lock, using things like Absol Prime, Miasma Valley, and even Lunatone and Flaafy (considering Memory Berry for this strategy). Also used to one shot a non-belted Gyarados in conjunction with Lucario GL, though I'd prefer to have this active as little as possible.
Absol Prime- I suppose you would call it the "main attacker", since in a lot of matchups it will need to be active for a majority of the time. Against Luxchomp, you have to get damage on their Luxray and Garchomp before they are able to level up to prevent the use of their powers. Also helps against matchups with low HP basics; once Miasma Valley pops up, Gyarados has no way to recover with this guy active unless they're also playing Dialga, something I've never really heard of. Vicious Claw is nothing laugh at either, 70 damage for 2 energy is pretty good, and since some cards are only required for certain matchups it's fairly easy to find something to pitch to the Lost Zone.
Blaziken FB- One of the best anti-meta cards there is. Runs off a very low energy cost, and can pull up such things as Dialga G, Vileplume, Regice, and other high retreat bench sitters to set up for a potential KO on the next turn with a very powerful Jet Shoot. Integral to the deck as it's a Dialga counter, something that the deck otherwise gets destroyed by.
Uxie and Azelf should be fairly obvious, for draw and prize fishing.
Solrock and Lunatone- Anti-heal cards, and can work wonderfully in an anti-meta setting. Preventing damage from Lv.Xs is pretty nice, as you can throw Lunatone up as a wall against certain decks that rely heavily on Lv.Xs. In addition, Lunatone can do some spreading in a pinch though it's something I'm hoping not to be reliant on.
Lucario is to force a x2 weakness to get easier KOs on things like Gyarados.
Umbreon/Espeon- Further anti-meta antics here, Umbreon will screw over decks like Charizard and Donphan (who will otherwise wreck this deck). Espeon and Umbreon Prime are there to help the Machamp matchup. While it doesn't fix things entirely, it will get a one shot on Machamp SF with either an extra Eeveelution in play or an Expert Belt, and get 10 HP away from the KO on Machamp Prime, and that's assuming there's no prior damage on them, which is likely to have happened. It's not perfect, but the best I can get for now without totally clogging the deck.