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Arcanine / Zekrom electrospin XD

arcanine227

Need something interesting...
Member
Just so you all know before you read the deck list, this is a really good deck and I haven’t lost using it yet! xD

Pokemon 23

3-3 Arcanine (x2 fire spin) ND
1 Victini (victory star) promo NV
1 Zekrom EX ND
1 Druddigon ND
1 Absol prime one of the HG/SS
2-2-2 Emboar (x1 Ability) B/w
2 Reshiram B/W
1 Bouffalant B/W
2-2 Zoroark (b/w)

T/S/S 21

1 Battle city
3 N
1 Cillan
1 Level Ball
2 Heavy Ball
3 Super Rod
3 Rocky Helmet
1 Eviolite
2 Crushing Hammer
2 Revive
1 Pokemon Communication
1 Potion

Energy’s 16

2 Double Colorless
3 Prism
1 Electric
2 dark
8 fire

The strategy behind my deck is basically to go out hard and fast. I have Arcanine as my main attacker as well as Zekrom. I have Victini in there to let me flip coins again if I mess up, usually when I flip for Arcanine’s attack. I use Druddigon quite a lot (with Rocky Helmet :D) , especially mid game. I get though my deck usually pretty fast, so I try to end the game as fast as I can. Twice I almost ran out of cards to draw. I only use Absol Prime if I get it first turn, and if I do it is always a quick game! I also like to use Zoroark only if my opponent throws out an EX, then I use their attack against them! With the between the trainers and supporters I can usually set up in the first two turns.
Thanks for reading this!!! Tell me what you think; I would love to hear anything you have to say :)
 
RE: Arcanine/Zekrom electrospin XD

You need more consistancy in your trainer line, it's better to have 4 of a good trainer than to have 1/2/3 of moderate ones.

Also, if you just have one electric energy or two dark energies, it's going to be really hard for you to draw into them when you need them.

Finally, I don't understand your pokemon lines; I'd rather see you have one or two lines of main pokemon, and then a few techs. Right now you have lots of techs and not a full line of any pokemon.
 
RE: Arcanine/Zekrom electrospin XD

Hmm...Very interesting deck you have here. I wouldnt use zekrom since it uses 4 energy to attack with its second attack and also discards though. And more draw supporters is also needed. I don't know exactly what to change in the pokemon lines but for the T/s/s
-1 rocky helmet (2 may be enough)
-1 potion (just isnt good)
-1 eviolite (I dont think its really needed)
-2 super rod (only 1 needed)
-1 level ball (not needed)
+3 PONT (you need more draw supporters)
+3 collector (needed for basics)

For the pokemon lines, I think some could be removed such as zekrom EX and zoroark. There is still a lot that is needed in this deck but if I were you I'd cut some pokemon and some energy and add
3 catcher (needed)
2 more draw support (needed)
2 rare candy (for emboar)
maybe 1-0-0 emboar line (for consistency)
2 switch (self explanatory)
around 3 junk arm
and others. I don't know whats so great about arcanine. I'd much rather attack with reshiram IMO. Maybe
-2-2 zoroark (not that needed)
-1 zekrom EX (explained)
-1 electric
-some prism (if zekrom EX and zoroark are not to be used)
-1 pokemon communication (heavy ball would be better)
-2 crushing hammer (not needed)
-1 battle city (not needed)

And also I agree with Nengeni about the pokemon lines. I think you should focus more on one or two pokemon and get rid of some techs and stuff.
 
RE: Arcanine/Zekrom electrospin XD

Jirachi said:
Hmm...Very interesting deck you have here. I wouldnt use zekrom since it uses 4 energy to attack with its second attack and also discards though. And more draw supporters is also needed. I don't know exactly what to change in the pokemon lines but for the T/s/s
-1 rocky helmet (2 may be enough)
-1 potion (just isnt good)
-1 eviolite (I don't think its really needed)
-2 super rod (only 1 needed)
-1 level ball (not needed)
+3 PONT (you need more draw supporters)
+3 collector (needed for basics)

For the pokemon lines, I think some could be removed such as zekrom EX and zoroark. There is still a lot that is needed in this deck but if I were you I'd cut some pokemon and some energy and add
3 catcher (needed)
2 more draw support (needed)
2 rare candy (for emboar)
maybe 1-0-0 emboar line (for consistency)
2 switch (self explanatory)
around 3 junk arm
and others. I don't know whats so great about arcanine. I'd much rather attack with reshiram IMO. Maybe
-2-2 zoroark (not that needed)
-1 zekrom EX (explained)
-1 electric
-some prism (if zekrom EX and zoroark are not to be used)
-1 pokemon communication (heavy ball would be better)
-2 crushing hammer (not needed)
-1 battle city (not needed)

And also I agree with Nengeni about the pokemon lines. I think you should focus more on one or two pokemon and get rid of some techs and stuff.
I like what you have to say. Why do u think reshiram would be a better main attacker? Also I don't exactually understand why i should get rid of Zekrom EX, that card is one of my main attakers. (im just saying) but other wise I understand everything else you are saying :) and btw dont you think crushing hammer is just a fun card to play?
 
RE: Arcanine/Zekrom electrospin XD

Please add the sets and card numbers for each of your Pokemon.
 
RE: Arcanine/Zekrom electrospin XD

Nengeni said:
You need more consistancy in your trainer line, it's better to have 4 of a good trainer than to have 1/2/3 of moderate ones.


Finally, I don't understand your pokemon lines; I'd rather see you have one or two lines of main pokemon, and then a few techs. Right now you have lots of techs and not a full line of any pokemon.
what do you mean, by you dont understand my pokemon lines?
 
RE: Arcanine/Zekrom electrospin XD

Like I don't get why you don't run 4-4 or 4-3-4 of the one main line that you want to attack with, and also I don't feel that you should be running one of so many pokemon techs. Find the one / two techs that you need, and one / two supporting pokemon that you need, and only run those.

Out of all of these pokemon, these are the ones I feel that are out of place (so feel free to justify them, but I don't like this many techs.)

3-3 Arcanine (x2 fire spin)
1 Victini (victory star)
1 Zekrom EX
1 Druddigon
1 Absol prime
2-2-2 Emboar (x1 Ability)
2 Reshiram
1 Bouffalant
2-2 Zoroark (b/w)
 
RE: Arcanine/Zekrom electrospin XD

I think reshiram doesnt really feel out of place. It discards, llike arcanine possibly does, and goes really well with emboar, if you use fisherman. Bouffalant makes a pretty good tech I think though. I think the
zekrom EX, druddigon, absol prime, kind of bouffalant, and zoroark feel more out of place to me.
 
RE: Arcanine/Zekrom electrospin XD

Jirachi said:
zekrom EX, druddigon, absol prime, kind of bouffalant, and zoroark feel more out of place to me.
I know what your saying now, I feel that too, actually. I trully just threw thoughs cards in there because i thought they would work out good. The only ones i really use are Zekrom EX(the most) druddigon(only when i dont have zekrom or arcanine), and Absol ( if i get it the first turn). Othere wise I use to use Resiram as my main attacker, that was before. Do u think i should do that again?



Nengeni said:
Like I don't get why you don't run 4-4 or 4-3-4 of the one main line that you want to attack with, and also I don't feel that you should be running one of so many pokemon techs. Find the one / two techs that you need, and one / two supporting pokemon that you need, and only run those.

Out of all of these pokemon, these are the ones I feel that are out of place (so feel free to justify them, but I don't like this many techs.)

3-3 Arcanine (x2 fire spin)
1 Victini (victory star)
1 Zekrom EX
1 Druddigon
1 Absol prime
2-2-2 Emboar (x1 Ability)
2 Reshiram
1 Bouffalant
2-2 Zoroark (b/w)
What exactually are techs? that where I think you lost me. Im sorry
 
RE: Arcanine/Zekrom electrospin XD

A tech is something you put in to either counter a specific card, or to help you in a certain situation that you may find yourself in.
 
RE: Arcanine/Zekrom electrospin XD

Why even use Zekrom EX when you can use Reshiram EX? They both do the same thing, and you can replace the {L} for {R} or {D}. Personally, I'd just drop the Druddigon. 60 for {C}{C}{C} isn't too great in this format, even if it does have a cool ability.
 
RE: Arcanine/Zekrom electrospin XD

Nengeni said:
A tech is something you put in to either counter a specific card, or to help you in a certain situation that you may find yourself in.
Oh ok thanks for clearing that up with me. I understant what your saying now, and i agree with that i should have less. Thank you!


Mora said:
Why even use Zekrom EX when you can use Reshiram EX? They both do the same thing, and you can replace the {L} for {R} or {D}. Personally, I'd just drop the Druddigon. 60 for {C}{C}{C} isn't too great in this format, even if it does have a cool ability.
I understand what you mean by use Reshiram EX, but i put Zekrom EX in there because i didn't have one :(. Also who do u think I should put im Druddigon's place? because I use that card alot.
 
RE: Arcanine/Zekrom electrospin XD

Well, if you use it more than others then maybe you should base it more on drudiggon kind of.
 
RE: Arcanine/Zekrom electrospin XD

Druddigon is a horrible main attacker. He's great for just going up, with a Rocky Helmet, and keeping attackers from attacking. I mean come'on who wants to get damaged when doing damage??

I'd also suggest you:
- 1-1 Zoroark (Not that useful, unless they have a Mewtwo EX)
-1 Rocky Helmet (You only have 1 Druddigon, this will save some room)
-1 Potion (Not needed at all)
-2 Crushing Hammer (Very Flippy)
-2 Revive (Not enough Basics to use)
-1 Absol Prime (It's out of place)
-2 {D} (Not needed)
-1 Level Ball (Almost none of your guys are under 90 HP)
Total: 12


+2 Pokemon Communication (Helps search)
+1 Eviolite (For the Dragons)
+2 DCE (Can be used for Zoroark, and Dragons)
+1 Ho-Oh EX (You have multiple types of energy, this can help)
+1 Cilan (Helps you search for needed energies)
+3 {L} (For more consistency)
+3 PONT/ Prof. Juniper (Draw Power)

I hope this helps, the deck is a little inconsistent in my eyes.
 
RE: Arcanine/Zekrom electrospin XD

If you are going to
-1-1 zoroark, why not just
-2-2 zoroark?
1-1 will just be a waste of space IMO since it will be a bit difficult to get out and it's not really needed anyways.Ho-o h only attaches to itself and it's not really needed.
 
RE: Arcanine/Zekrom electrospin XD

Jirachi said:
If you are going to
-1-1 zoroark, why not just
-2-2 zoroark?
1-1 will just be a waste of space IMO since it will be a bit difficult to get out and it's not really needed anyways.Ho-o h only attaches to itself and it's not really needed.

Ho-Oh can be used for later game. When he can actually do damage. 1-1 stil keeps something that can counter Mewtwo. At least this gives him some sort of actual damage.
 
RE: Arcanine/Zekrom electrospin XD

Well, Ho-oh still won't be able to do much damage and reshiram, ad arcanine can still attack better than Ho-oh. If you have mewtwo I think it would be better just to use that.
 
RE: Arcanine/Zekrom electrospin XD

Martini said:
Druddigon is a horrible main attacker. He's great for just going up, with a Rocky Helmet, and keeping attackers from attacking. I mean come'on who wants to get damaged when doing damage??

I'd also suggest you:
- 1-1 Zoroark (Not that useful, unless they have a Mewtwo EX)
-1 Rocky Helmet (You only have 1 Druddigon, this will save some room)
-1 Potion (Not needed at all)
-2 Crushing Hammer (Very Flippy)
-2 Revive (Not enough Basics to use)
-1 Absol Prime (It's out of place)
-2 {D} (Not needed)
-1 Level Ball (Almost none of your guys are under 90 HP)
Total: 12


+2 Pokemon Communication (Helps search)
+1 Eviolite (For the Dragons)
+2 DCE (Can be used for Zoroark, and Dragons)
+1 Ho-Oh EX (You have multiple types of energy, this can help)
+1 Cilan (Helps you search for needed energies)
+3 {L} (For more consistency)
+3 PONT/ Prof. Juniper (Draw Power)

I hope this helps, the deck is a little inconsistent in my eyes.
Ok i understand this, so are you saying I should put more drawing or searching power and put pokemon that are strong or have some consept, in this deck? Also do you mean you sust see no stagity behind this deck? Because truthfully I just put this deck together out of all my strongest pokemon or best cards, so im quite lucky that this even does work :D Oh and yes this helped alot, Thanks!



Jirachi said:
Well, Ho-oh still won't be able to do much damage and reshiram, ad arcanine can still attack better than Ho-oh. If you have mewtwo I think it would be better just to use that.
I read this and it reminded me I looked over Arcanine and Reshiram and I think Arcanine is a better attacker, do you agree?
 
RE: Arcanine/Zekrom electrospin XD

Well, I honestly think reshiram is. Reshiram, has the same amount of hp, has lower retreat cost, is a basic, hit for 100, though it discards but this can easily be fixed with fisherman. I think reshiram EX may be even a better attacker since it goes well with victini and hits for a lot and is a basic. I think reshiram EX and arcanine may make a better combo.
 
RE: Arcanine/Zekrom electrospin XD

I guess if you really wanted to, you could keep the Druddigon (and the Zoroark) because it can use any type of energy. At least take out the Absol. Oh, and work on getting Reshiram EX.
 
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