My new deck i'm wanting to test out in my area alongside my DialgaChomp deck.
Arceus is pretty underrated in my opinion, i've read articles about it in a lot of places and for the most part agree on most of the author's thoughts and lists but i made a few changes that i think benefit the overall effectiveness and consistency of the deck.
Arceus is a pokemon that can use any attack that an arceus in play has when the energy requirement is taken care of. the basic forms have decent HP to avoid donks and the level X gives the arceus a good HP boost. Hopefully my list provides other people that might be a little hesitant to play this deck, some i guess inspiration? but really, from what i read around pokebeach and other places, if a person plays an arceus, other players around them totally bash on it. if you wanna play Arceus, play it, it's pretty fun but hard to use at the same time, but it is very good and catches everyone off guard when used. Anyway on to the list.
Pokemon(19)
x3 {C} Arceus(ripple swell)
x2{R} Arceus
x2 {D}Arceus
x2 {L}Arceus
x1 {W}Arceus
x1 {G} Arceus
x1 {P} Arceus
x1 {F} Arceus
x3 Arceus Lv X(Omniscient and multitype)
x1 Arceus Lv X(psychic bolt)
x1 unown q
x1 lucario gl
T/s/s(24)
x4 beginning door
x1 premier ball
x1 luxury ball
x1 great ball
x2 expert belt
x4 Pokémon Collector
x4 PONT
x2 Judge
x1 Palmers
x4 Ultimate Zone
Energy(17)
x4 call
x3 DCE
x2 fire
x2 dark
x2 electric
x1 water
x1 grass
x1 psychic
x1 fighting
i've been playing around with the T/S/S for a while now and i've come to the conclusion that Bebe's doesn't contribute well, i need to have 6 different arceus on t1/t2 for ripple swell, most arceus users will tell you it's the most amazing feeling when playing this deck when you get that set up fast(and it CAN happen), Bebes just doesn't do it though, only gets 1 pokemon and takes the supporter-use away. I maxed out collector and beginning door for this reason, i can search out fast and if i can't, PONT for a new hand with more search or call energy(i chose this over rainbow for that reason) the ripple swell early on is KEY.
another note is the arceus line i chose, 3 colorless basic arceus does the trick, 4 is too many for me, and the fire/dark/electric are at 2 each because my area is filled with Dialgachomp/Vilegar/ and Gyarados so hitting for weakness on those pokemon is really good. i chose Grass arceus because it was just SLIGHTLY more useful than metal is. i could've decided to make it 2 psychic arceus but if i face Machamp(my area doesn't have TOO much of it) then i already have a major disadvantage and 2 psychic arceus wouldn't make TOO much difference overall.
Judge over copycat? i wanna disrupt too while refreshing my hand.
1 of each ball? i can't explain it too well but just playing with that amount helps a lot more than one would think. i just personally don't think any of them need to be at 2 with maxed out Beginning Door/Collector.
That's it for now, i'm still testing but i'm really liking this build.
in case some of you wondered if i can pull off the t1/t2 ripple swell, i did a test run today of 3 games. i got t1 ripple swell twice in a row and t2 on the third match. For me T1 and T2 are the goal but the strategy comes out by T3 always, never past that, if i don't get it by T2 then chances are i'm going to lose a few arceus. Have fun playtesting!
Arceus is pretty underrated in my opinion, i've read articles about it in a lot of places and for the most part agree on most of the author's thoughts and lists but i made a few changes that i think benefit the overall effectiveness and consistency of the deck.
Arceus is a pokemon that can use any attack that an arceus in play has when the energy requirement is taken care of. the basic forms have decent HP to avoid donks and the level X gives the arceus a good HP boost. Hopefully my list provides other people that might be a little hesitant to play this deck, some i guess inspiration? but really, from what i read around pokebeach and other places, if a person plays an arceus, other players around them totally bash on it. if you wanna play Arceus, play it, it's pretty fun but hard to use at the same time, but it is very good and catches everyone off guard when used. Anyway on to the list.
Pokemon(19)
x3 {C} Arceus(ripple swell)
x2{R} Arceus
x2 {D}Arceus
x2 {L}Arceus
x1 {W}Arceus
x1 {G} Arceus
x1 {P} Arceus
x1 {F} Arceus
x3 Arceus Lv X(Omniscient and multitype)
x1 Arceus Lv X(psychic bolt)
x1 unown q
x1 lucario gl
T/s/s(24)
x4 beginning door
x1 premier ball
x1 luxury ball
x1 great ball
x2 expert belt
x4 Pokémon Collector
x4 PONT
x2 Judge
x1 Palmers
x4 Ultimate Zone
Energy(17)
x4 call
x3 DCE
x2 fire
x2 dark
x2 electric
x1 water
x1 grass
x1 psychic
x1 fighting
i've been playing around with the T/S/S for a while now and i've come to the conclusion that Bebe's doesn't contribute well, i need to have 6 different arceus on t1/t2 for ripple swell, most arceus users will tell you it's the most amazing feeling when playing this deck when you get that set up fast(and it CAN happen), Bebes just doesn't do it though, only gets 1 pokemon and takes the supporter-use away. I maxed out collector and beginning door for this reason, i can search out fast and if i can't, PONT for a new hand with more search or call energy(i chose this over rainbow for that reason) the ripple swell early on is KEY.
another note is the arceus line i chose, 3 colorless basic arceus does the trick, 4 is too many for me, and the fire/dark/electric are at 2 each because my area is filled with Dialgachomp/Vilegar/ and Gyarados so hitting for weakness on those pokemon is really good. i chose Grass arceus because it was just SLIGHTLY more useful than metal is. i could've decided to make it 2 psychic arceus but if i face Machamp(my area doesn't have TOO much of it) then i already have a major disadvantage and 2 psychic arceus wouldn't make TOO much difference overall.
Judge over copycat? i wanna disrupt too while refreshing my hand.
1 of each ball? i can't explain it too well but just playing with that amount helps a lot more than one would think. i just personally don't think any of them need to be at 2 with maxed out Beginning Door/Collector.
That's it for now, i'm still testing but i'm really liking this build.
in case some of you wondered if i can pull off the t1/t2 ripple swell, i did a test run today of 3 games. i got t1 ripple swell twice in a row and t2 on the third match. For me T1 and T2 are the goal but the strategy comes out by T3 always, never past that, if i don't get it by T2 then chances are i'm going to lose a few arceus. Have fun playtesting!