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Expanded Archie's Blastoise Help?

Scoop

Literally a sheep
Member
I've been playing Archie's Blastoise for a while now on PTCGO, and while I love the deck, I'm wondering what tweaks I can make post-Unified Minds.

The list is as follows:
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 14

* 1 Eevee & Snorlax-GX TEU 120
* 2 Shaymin-EX ROS 106
* 1 Palkia-GX UPR 101
* 1 Onix LOT 109
* 2 Exeggcute PLF 4
* 1 Mewtwo & Mew-GX UNM 71
* 1 Tapu Lele-GX GRI 60
* 1 Magikarp & Wailord-GX TEU 161
* 1 Volcanion {*} FLI 31
* 2 Blastoise PLS 137
* 1 Kingdra-GX DRM 66

##Trainer Cards - 36

* 1 Computer Search BCR 137
* 1 Viridian Forest TEU 156
* 1 Acerola BUS 112
* 4 Trainers' Mail ROS 92
* 4 Superior Energy Retrieval PLF 103
* 2 Archie's Ace in the Hole PRC 124
* 1 Professor Juniper PLB 84
* 1 Tate & Liza CES 148
* 4 Ultra Ball SUM 135
* 1 Escape Rope BUS 114
* 1 Fisherman BKT 136
* 4 Battle Compressor Team Flare Gear PHF 92
* 1 Float Stone BKT 137
* 1 Silent Lab PRC 140
* 1 Guzma BUS 143
* 1 Choice Band GRI 121
* 1 Field Blower GRI 125
* 4 VS Seeker PHF 109
* 2 Order Pad UPR 131

##Energy - 10

* 10 Water Energy Energy 3

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

I've decided to stick a MewMew GX in there (when I end up getting one, don't own one rn) because of the pure versatility it allows, along with bypassing the second Archie's needed for Kingdra. It can also cover anything that has a Psychic weakness, if need be.

Otherwise, I'm fresh out of ideas. I'm not the best at tweaking decks though, so I could be missing a few options. I do know Expanded hasn't yet experimented much with UNM though due to Expanded formats being increasingly rare, as well. But any help would be appreciated!
 
I have seen some lists run eevee and snorlax GX, however I cant find any reason to use this. I do think keldeo GX is just an auto include right? I have not really played much expanded, although I am myself trying to build an Archie’s deck in case my local league decides to hold an expanded tournament (although I highly doubt they will).
 
I have seen some lists run eevee and snorlax GX, however I cant find any reason to use this. I do think keldeo GX is just an auto include right? I have not really played much expanded, although I am myself trying to build an Archie’s deck in case my local league decides to hold an expanded tournament (although I highly doubt they will).
EeveeLax has its uses. It beats out Evolution Pokemon easy, doesn't have the grass weakness, tanks hits, and has a solid GX attack that can prevent your deck from bricking.

I haven't tested Keldeo but I can see it having its uses. I'm not quite sure if it's a must include (Especially if you start looping Acerolas to remove damage from your KarpLord and other high-HP pokemon).
 
Alright. I play Archie quite often and hear are a few tips I would like to give you
100% you need to play 4 order pads for consistency reasons
I would also suggest to play 2 stealthy hood as it helps immensely with garb being so popular and the expected rise of beheeyem wobb. That card is super good.
For Pokémon line, Onix is good, but kinda not needed as the decks it is trying to counter all have ways of dealing with weakness. I would cut it.
Also palkia GX is not worth it, doesn’t have a good enough attack, and would much rather use others.
I also think you should add an Articuno with the ancient trait, it helps trade favourably with 1 prize decks
For Archie’s, Dedenne GX has a better ability, but you are playing Mew mewtwo tag team so sky return is very helpful. I would do a 1/1 split. I don’t recommend silent lab, not really worth with the amount of abilities you have with the new rotation.
I would also cut one energy or the Viridian forest, which ever one is fine, although this isn’t a nessesary change.
Escape rope is not needed in this deck, I recommend freeing up a space, same for choice band, it’s good to have, but I havnt needed it recently.
Fisherman is a card I would really like to include, but I can’t currently find space, probably keep this, but I’m not 100% sure
Also N is good, maybe play one
Also I like rescue stretcher, pairs well with BC, but this is up to you.

Overall:
-1 Shaymin EX
-1 Onix
-1 Palkia GX
-1 escape rope
-1 choice band
-1 silent lab
-1 water energy

+1 Dedenne GX
+1 Articuno
+2 order pad
+2 stealthy hood
+1 N
 
Last edited:
Alright. I play Archie quite often and hear are a few tips I would like to give you
100% you need to play 4 order pads for consistency reasons
I would also suggest to play 2 stealthy hood as it helps immensely with garb being so popular and the expected rise of beheeyem wobb. That card is super good.
For Pokémon line, Onix is good, but kinda not needed as the decks it is trying to counter all have ways of dealing with weakness. I would cut it.
Also palkia GX is not worth it, doesn’t have a good enough attack, and would much rather use others.
I also think you should add an Articuno with the ancient trait, it helps trade favourably with 1 prize decks
For Archie’s, Dedenne GX has a better ability, but you are playing Mew mewtwo tag team so sky return is very helpful. I would do a 1/1 split. I don’t recommend silent lab, not really worth with the amount of abilities you have with the new rotation.
I would also cut one energy or the Viridian forest, which ever one is fine, although this isn’t a nessesary change.
Escape rope is not needed in this deck, I recommend freeing up a space, same for choice band, it’s good to have, but I havnt needed it recently.
Fisherman is a card I would really like to include, but I can’t currently find space, probably keep this, but I’m not 100% sure
Also N is good, maybe play one
Also I like rescue stretcher, pairs well with BC, but this is up to you.

Overall:
-1 Shaymin EX
-1 Onix
-1 Palkia GX
-1 escape rope
-1 choice band
-1 silent lab
-1 water energy

+1 Dedenne GX
+1 Articuno
+2 order pad
+2 stealthy hood
+1 N

My current list is slightly different compared to when I posted this. With changes, it now goes as follows:

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 12

* 1 Eevee & Snorlax-GX TEU 120
* 1 Shaymin-EX ROS 106
* 2 Exeggcute PLF 4
* 1 Dedenne-GX UNB 195
* 1 Mewtwo & Mew-GX UNM 71
* 1 Tapu Lele-GX GRI 60
* 1 Magikarp & Wailord-GX TEU 160
* 1 Volcanion {*} FLI 31
* 2 Blastoise PLS 137
* 1 Kingdra-GX DRM 66

##Trainer Cards - 38

* 1 Computer Search BCR 137
* 1 Acerola BUS 112
* 1 Viridian Forest TEU 156
* 4 Trainers' Mail ROS 92
* 4 Superior Energy Retrieval PLF 103
* 1 Professor Juniper PLB 84
* 1 Tate & Liza CES 148
* 4 Ultra Ball SUM 135
* 1 Fisherman BKT 136
* 4 Battle Compressor Team Flare Gear PHF 92
* 2 Float Stone BKT 137
* 2 Stealthy Hood UNB 186
* 1 Guzma BUS 143
* 1 Field Blower GRI 125
* 2 Archie's Ace in the Hole PRC 157
* 4 VS Seeker PHF 109
* 3 Order Pad UPR 131
* 1 N NVI 101

##Energy - 10

* 10 Water Energy Energy 3

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

EDIT: noticed it was the ROS Articuno you were talking about. I'm still not sure how I feel about the card, especially when it relies on coin flips. The delta plus effect is appealing, but is it reliable enough? I'd rather keep Onix over it to damage consistently, or possibly a second Mewtwo/Mew, as I use that more than anything else in the deck.
 
My current list is slightly different compared to when I posted this. With changes, it now goes as follows:

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 12

* 1 Eevee & Snorlax-GX TEU 120
* 1 Shaymin-EX ROS 106
* 2 Exeggcute PLF 4
* 1 Dedenne-GX UNB 195
* 1 Mewtwo & Mew-GX UNM 71
* 1 Tapu Lele-GX GRI 60
* 1 Magikarp & Wailord-GX TEU 160
* 1 Volcanion {*} FLI 31
* 2 Blastoise PLS 137
* 1 Kingdra-GX DRM 66

##Trainer Cards - 38

* 1 Computer Search BCR 137
* 1 Acerola BUS 112
* 1 Viridian Forest TEU 156
* 4 Trainers' Mail ROS 92
* 4 Superior Energy Retrieval PLF 103
* 1 Professor Juniper PLB 84
* 1 Tate & Liza CES 148
* 4 Ultra Ball SUM 135
* 1 Fisherman BKT 136
* 4 Battle Compressor Team Flare Gear PHF 92
* 2 Float Stone BKT 137
* 2 Stealthy Hood UNB 186
* 1 Guzma BUS 143
* 1 Field Blower GRI 125
* 2 Archie's Ace in the Hole PRC 157
* 4 VS Seeker PHF 109
* 3 Order Pad UPR 131
* 1 N NVI 101

##Energy - 10

* 10 Water Energy Energy 3

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

EDIT: noticed it was the ROS Articuno you were talking about. I'm still not sure how I feel about the card, especially when it relies on coin flips. The delta plus effect is appealing, but is it reliable enough? I'd rather keep Onix over it to damage consistently, or possibly a second Mewtwo/Mew, as I use that more than anything else in the deck.
The thing is, the Articuno is usually only used for Low HP Pokémon, and not really trying to attack with it for damage. It is amazing for the night March matchup, and is really good for any non evolved Pokémon. I usually use it only when I need to flip 1 heads. I can understand why you would be sketched out tho. New list is looking good, only thing is I feel 4 order pads is kinda essential, even if it’s on a coin flip. That’s the only change I would make. Ur choice on what to cut tho
 
The thing is, the Articuno is usually only used for Low HP Pokémon, and not really trying to attack with it for damage. It is amazing for the night March matchup, and is really good for any non evolved Pokémon. I usually use it only when I need to flip 1 heads. I can understand why you would be sketched out tho. New list is looking good, only thing is I feel 4 order pads is kinda essential, even if it’s on a coin flip. That’s the only change I would make. Ur choice on what to cut tho
Ahh, ok. I don't really see night march decks all that much on PTCGO anymore, and when I do, usually Karplord can deal with them by either tanking it or using Towering Splash. Even Maelstrom GX works when all they have out are Joltiks. I'll consider it though.

I definitely agree that I need a fourth order pad, so once I get one I'll add it ASAP. Thanks for the help!
 
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