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Archplume(A Archeops & Vileplume deck)

Snappy Scrafty

They see my snappin' they hatin'...
Member
NOTE: I haven't gone to cities yet, so I don't know how will this deck will work out.​
3x Mismagius(CoL)
3x Misdreavus(CoL)
2x Hypno(HGSS)
2x Drowzee(HGSS)
1x Banette(Triumphant)
2x Shuppet(Triumphant)
1x Beheeyem(NV)
1x Elgyem(NV)
1x Mr.Mime(CoL)
2x Slowking(CoL)
2x Slowpoke(UD)
1x Archeops(NV)
2x Archen(NV)
2x Vileplume(Triumphant)
2x Gloom(Triumphant)
2x Oddish(Triumphant)
1x Pichu(HGSS)

29 Pokemon

1x PETM
1x Interviewer's
2x Twins
2x Collector's
2x New Theory
3x Copycat
3x Plume Fossil
1x Communication
1x Rare Candy
1x SSU

17 Supporter/Trainer

2x DCU
3x Rescue
8x {P}

13 Energy


Soo...This one is to really completely LOCK the oppenet, basicly having them do NOTHING. and once they have enough trainers in hand(and Mr.Mime lets me know when that is, and Slowking lets me give them the trainers) I just use Mismagus to to finish them off! Archeops makes it so they can't evolve, and Vileplume stops them from using Trainers(EX. Rare Candy) but, of course, it most work at least perfectly to win, Banette helps to get rid of any Energy, and once their hand is at a good size, his Break Down can do MASSIVE damage. Elgyem's First Contact helps getting a quick setup which DOESN'T help the enemy, and his evolution and do 20 to all pokemon who are the same type(EX. Jumpluff and Yamega).​
 
I'm going to say this strait as it is, this deck is really hard to set up. First, you must get out Archen, then, vileplume, then Archeops. And, before you get out Archeops you must get all you attackers out. I think that this deck NEEDS 4 Archen and 4 Plume Fossil for a speedy set up. Next, you should probably take out SSU, because it really doesn't help your deck. THis deck also needs a better draw engine (I would add Cleffa, more PONTs, more Twins, and and a few more rare candyand communication). I hope my advice has helped you with your deck.
 
^ I agree it is REALLY hard to get out vileplume and Archeops. This deck is too spread. Take out Bannete and Beheeyem and Hypno lines because they are not needed. Play Weavile (2-2 or 3-3) and play Durant or Mime Jr (2 Mime Jr.s and 4 Durants). to discard/lost zone cards they need with help of Slowking. Add a candy, collector, Plume Fossil, 2 communications, exchange the SSU for a seeker, add another pichu, or exchange all the pichu's for elygem if u don't want to help your opponent with getting them benched pokemon. Add another Twins, Pont, and Exchange the Psychic energies for metal energies.
 
I have to be blunt. There is no saving a deck with a very bad idea in the first place. You can use Plume OR Archeops in a deck but you can't use both.

You can either play

Archeops-Jirachi-Kyurem (you can run Trode Prime but meh)

or a generic The Truth deck
 
Good luck getting out Archen with only two in the deck.

As stated above, use either or. I've seen a deck that used both, and it was very difficult to get it all working. Using Mew to be the attacker, seeing of a EP Levanny (The one with nurturing) you are still able to evolve your pokemon through Archeops because of how the attack works. It was basically a Mewbox deck with typical MewBox cards, Muk, Jumpluff/Cinccino.

The deck DID do it's job, but it was very consuming on resources. In my opinion, if you were afraid of your bench sitter being Catcher'ed out, you could always just set up back up ones, in this case back up Archen.
 
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