This is a deck to Abuse the Red collection "Archeops'" Ability. shutting down all players from evolving, but theres a catch. a new machanic has been made which makes it harder to play fossil pokemon, though they will in turn take the effects of a regular stage 1 and stage 2 card respectivly, hence the huge HP. this deck is to help you get around that flaw, as fast as possible. (See strategy below)
Acheplume deck
20 Pokemon
4-3 Archeops RC
2-2-2 Vileplume
4 Terrakion RC
3 Cleffa
30 Trainer/ Supporters
4 Plume Fossil (RC)
3 Pokemon Communication
2 Pokemon Catcher
4 Research Record
3 Rare Candy
3 Pokemon collector
2 PONT
3 PETM
3 Seeker
3 Junk arm
10 fighting energy
Strategy.
Stop your oponent from evolving his or her pokemon by playing Archeops as fast as possible. (turn 2)
Translations further below.
Archen is not a basic pokemon, so you can not start with it or place it on the bench from your hand. Start with Oddish or the new Terrakion, and use Plume fossil to search the bottom 7 cards of your deck for a Archen. using Research record before hand ensures that if it's near the top you can place it at the bottom, so you can get it. if Archen is in your starting hand, you can use pokemon communication to get rid of it, for a Gloom/ Vileplume or a Terrakion. if evolving on turn 2, evolve Oddish first otherwise you can't play it.
Vileplume is used for complete lock down on oponents, who don't tend to use evolutions but are trainer heavy decks!
Archen is a nice stepping stone having a turn one attack that does 20 damage, but really evolve as soon as you can. only attack with it, if you can't get Vileplume and/ or Terrakion set up.
Archeops is a tech for most part, but you main pokemon are Terrakion and Donphan (just make sure you evolve Phanpy before playing Archeops) if you are really desperate you can use it in the active, but not recomended. Terrakion is great if you didn't get a good start by giving you oponent 90 damage for KOing you on the last turn (Like Buffalant BW)
super scoop up and seeker are there for sneaky snipers, who if you havn't set up fast enough, will knock out Archeops.
also a cleaver idea which you can do if you have both an Archeops and Archen on the bench is to use Seeker or super scoop up, on the Archeops to evolve your Oddish into Gloom/Vileplume, then evolve your benched Archen before attacking. this will really screw up your oponent!
Super rod now has the updated translation that states it does the same as the old Secret Wonders night maintenance card, (shuffle up to 3 in any combination of pokemon and basic energy). meaning that we have a way to play our Archen again, if it's in the discard, since revive won't work on it.
Good rod is also here as you get the pokemon back into your hand if acoin flip is heads, and if tails you get a trainer instead. this is pretty usefull, since mid game, you will be in a win/ win situation with this card, where either a heads or tails is good!
EDIT: Translations, thanks to Tyraniking, Bangiras and images from Pokebeach home page.
Archen - Fighting - HP80
Revived Pokemon - Play on your Bench with the effect of Plume Fossil.
[F] Rock Throw: 20 damage.
[C][C] Acrobatics: 20+ damage. Flip 2 coins, this attack does an additional 20 damage times the number of heads.
Weakness: Grass (x2)
Resistance: none
Retreat: 1
Archeops - Fighting - HP130
Stage 1 - Evolves from Archen
Ability: Prehistoric Power
While this Pokemon is in play, no player can play a Pokemon from their hand to evolve his or her Pokemon.
[F][F][C] Rock Slide: 60 damage. Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Terrakion - Fighting - HP130
Basic Pokemon
[F][C] Vengeance: 30+ damage. If any of your Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 60 more damage.
[F][F][C] Land Crush: 90 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 4
Super Rod - Trainer
Search your discard pile for up to 3 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.
You can use any number of Trainer cards during your turn.
Plume Fossil - Trainer
Look at the bottom 7 cards of your deck. If you find an Archen there, you may put it on your Bench. Shuffle the remaining cards back into your deck.
You can use any number of Trainer cards during your turn.
Acheplume deck
20 Pokemon
4-3 Archeops RC
2-2-2 Vileplume
4 Terrakion RC
3 Cleffa
30 Trainer/ Supporters
4 Plume Fossil (RC)
3 Pokemon Communication
2 Pokemon Catcher
4 Research Record
3 Rare Candy
3 Pokemon collector
2 PONT
3 PETM
3 Seeker
3 Junk arm
10 fighting energy
Strategy.
Stop your oponent from evolving his or her pokemon by playing Archeops as fast as possible. (turn 2)
Translations further below.
Archen is not a basic pokemon, so you can not start with it or place it on the bench from your hand. Start with Oddish or the new Terrakion, and use Plume fossil to search the bottom 7 cards of your deck for a Archen. using Research record before hand ensures that if it's near the top you can place it at the bottom, so you can get it. if Archen is in your starting hand, you can use pokemon communication to get rid of it, for a Gloom/ Vileplume or a Terrakion. if evolving on turn 2, evolve Oddish first otherwise you can't play it.
Vileplume is used for complete lock down on oponents, who don't tend to use evolutions but are trainer heavy decks!
Archen is a nice stepping stone having a turn one attack that does 20 damage, but really evolve as soon as you can. only attack with it, if you can't get Vileplume and/ or Terrakion set up.
Archeops is a tech for most part, but you main pokemon are Terrakion and Donphan (just make sure you evolve Phanpy before playing Archeops) if you are really desperate you can use it in the active, but not recomended. Terrakion is great if you didn't get a good start by giving you oponent 90 damage for KOing you on the last turn (Like Buffalant BW)
super scoop up and seeker are there for sneaky snipers, who if you havn't set up fast enough, will knock out Archeops.
also a cleaver idea which you can do if you have both an Archeops and Archen on the bench is to use Seeker or super scoop up, on the Archeops to evolve your Oddish into Gloom/Vileplume, then evolve your benched Archen before attacking. this will really screw up your oponent!
Super rod now has the updated translation that states it does the same as the old Secret Wonders night maintenance card, (shuffle up to 3 in any combination of pokemon and basic energy). meaning that we have a way to play our Archen again, if it's in the discard, since revive won't work on it.
Good rod is also here as you get the pokemon back into your hand if acoin flip is heads, and if tails you get a trainer instead. this is pretty usefull, since mid game, you will be in a win/ win situation with this card, where either a heads or tails is good!
EDIT: Translations, thanks to Tyraniking, Bangiras and images from Pokebeach home page.
Archen - Fighting - HP80
Revived Pokemon - Play on your Bench with the effect of Plume Fossil.
[F] Rock Throw: 20 damage.
[C][C] Acrobatics: 20+ damage. Flip 2 coins, this attack does an additional 20 damage times the number of heads.
Weakness: Grass (x2)
Resistance: none
Retreat: 1
Archeops - Fighting - HP130
Stage 1 - Evolves from Archen
Ability: Prehistoric Power
While this Pokemon is in play, no player can play a Pokemon from their hand to evolve his or her Pokemon.
[F][F][C] Rock Slide: 60 damage. Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Terrakion - Fighting - HP130
Basic Pokemon
[F][C] Vengeance: 30+ damage. If any of your Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 60 more damage.
[F][F][C] Land Crush: 90 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 4
Super Rod - Trainer
Search your discard pile for up to 3 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.
You can use any number of Trainer cards during your turn.
Plume Fossil - Trainer
Look at the bottom 7 cards of your deck. If you find an Archen there, you may put it on your Bench. Shuffle the remaining cards back into your deck.
You can use any number of Trainer cards during your turn.