I mean big events like regionals or International championships. Time restraints can ruin games(they sure have for me) and because TCGO is much faster paced(because you don't have to shuffle), you can get more practice games in and better understand certain psychological skills like identifying bluffing, or in this case, forfeiting games(aka "scooping"). Knowing when you're in a losing position to the point of no return is usually when you should save everybody's time if you know the outcome is your defeat.
I'm saying that scooping when you've lost is something people need to learn if they play competitively so they can do better in the future. And when I mentioned your opponent screwing you both over, I implied that in large tournaments, when you need a great score to make cut, if you and your opponent both have 2 losses, you can both only win out in order to make day two, so a tie hurts both of you. It's common knowledge among world famous players that in the world championships, if you're in a losing position when time is called, that you should just scoop, since it makes very little difference to the person forfeiting the game, while it makes an enormous difference to the person who takes the win.
I'm saying that scooping when you've lost is something people need to learn if they play competitively so they can do better in the future. And when I mentioned your opponent screwing you both over, I implied that in large tournaments, when you need a great score to make cut, if you and your opponent both have 2 losses, you can both only win out in order to make day two, so a tie hurts both of you. It's common knowledge among world famous players that in the world championships, if you're in a losing position when time is called, that you should just scoop, since it makes very little difference to the person forfeiting the game, while it makes an enormous difference to the person who takes the win.