Discussion Are You a Rage Quitter? (Online PTCGO)

I mean big events like regionals or International championships. Time restraints can ruin games(they sure have for me) and because TCGO is much faster paced(because you don't have to shuffle), you can get more practice games in and better understand certain psychological skills like identifying bluffing, or in this case, forfeiting games(aka "scooping"). Knowing when you're in a losing position to the point of no return is usually when you should save everybody's time if you know the outcome is your defeat.
I'm saying that scooping when you've lost is something people need to learn if they play competitively so they can do better in the future. And when I mentioned your opponent screwing you both over, I implied that in large tournaments, when you need a great score to make cut, if you and your opponent both have 2 losses, you can both only win out in order to make day two, so a tie hurts both of you. It's common knowledge among world famous players that in the world championships, if you're in a losing position when time is called, that you should just scoop, since it makes very little difference to the person forfeiting the game, while it makes an enormous difference to the person who takes the win.
 
I mean big events like regionals or International championships. Time restraints can ruin games(they sure have for me) and because TCGO is much faster paced(because you don't have to shuffle), you can get more practice games in and better understand certain psychological skills like identifying bluffing, or in this case, forfeiting games(aka "scooping"). Knowing when you're in a losing position to the point of no return is usually when you should save everybody's time if you know the outcome is your defeat.
I'm saying that scooping when you've lost is something people need to learn if they play competitively so they can do better in the future. And when I mentioned your opponent screwing you both over, I implied that in large tournaments, when you need a great score to make cut, if you and your opponent both have 2 losses, you can both only win out in order to make day two, so a tie hurts both of you. It's common knowledge among world famous players that in the world championships, if you're in a losing position when time is called, that you should just scoop, since it makes very little difference to the person forfeiting the game, while it makes an enormous difference to the person who takes the win.

I cannot completely agree, but where we differ might seem like mere semantics. Then again, maybe not; I'll present a slightly different take (and very different conclusion):

Knowing when to concede ("scoop") is a vital skill in competitive play, because you must always keep the clock in mind while playing. The PTCGO allows competitive off-line players a place where they may practice without the often time consuming aspects of practice, like taking time to sufficiently shuffle a deck, or if you need to share cards between decks. Therefore, you should rarely concede when practicing on the PTCGO, as this is the best place to gather the data about when a concession would have benefited you. If you do not concede and play things out, you can get a better idea how certain a loss was or wasn't, what you need to do to fight your way back from a certain loss, how much time is really being saved, etc.
Now, apart from this, the whole thing about "If one of us concedes, one of us makes Day 2, but if we play to a draw, neither of us makes it, ergo the player in the weaker position ought to concede." is not fact, but opinion. I can explain why but one thing at a time. Let me know if what I just said makes sense and/or whether you (or whoever is reading this) disagree with it.
 
I cannot completely agree, but where we differ might seem like mere semantics. Then again, maybe not; I'll present a slightly different take (and very different conclusion):

Knowing when to concede ("scoop") is a vital skill in competitive play, because you must always keep the clock in mind while playing. The PTCGO allows competitive off-line players a place where they may practice without the often time consuming aspects of practice, like taking time to sufficiently shuffle a deck, or if you need to share cards between decks. Therefore, you should rarely concede when practicing on the PTCGO, as this is the best place to gather the data about when a concession would have benefited you. If you do not concede and play things out, you can get a better idea how certain a loss was or wasn't, what you need to do to fight your way back from a certain loss, how much time is really being saved, etc.
Now, apart from this, the whole thing about "If one of us concedes, one of us makes Day 2, but if we play to a draw, neither of us makes it, ergo the player in the weaker position ought to concede." is not fact, but opinion. I can explain why but one thing at a time. Let me know if what I just said makes sense and/or whether you (or whoever is reading this) disagree with it.
You don't need to explain the "if one of us concedes, one of us makes day 2" discussion. I read you loud and clear.
 
If I don't see a win condition or I know my opponent has game, I'll concede to save time and start my next game. It has nothing to do with rage quitting lol. I just don't want to waste any More time.
 
It depends, a lot of the time I concede when I know I'm going to lose or when I'm trying to just get in a quick game and I'm against a stally deck because I don't have time for that match. For me I'd much rather my opponent concede than finish when they are behind because I'm primarily focused on the ladder over point challenges, but can see others argument.

Personally, I find opponents that stall on the site are much more annoying than those that concede early. Often, I'll be playing a match and someone will slow roll on decisions that seem relatively easy just because they are behind.
 
Back
Top