So I've been toying around with the somewhat hyped "Broken" Articuno and his auto paralysis. Now, I know that between Keldeo and switch this deck probably gets steamrolled, but I have to disagree. Here's a scenario: Most Darkrai Decks run ONE Keldeo EX, if auto paralyze that every turn how are they supposed to do anything?? Just wondering. Same goes for Klinklang. So if you could help me with any minor issues you see in my decklist please suggest away.
Pokemon: 12
3x Articuno EX
2x Lugia EX
3-1-3 Dusknoir
Supporters: 13
4x Juniper
4x N
4x Skyla
1x Colress
Items: 24
4x Colress Machine
4x Switch
4x Rare Candy
4x Ultra Ball
4x Pokemon Catcher
1x Level Ball
1x Tool Scrapper
1x Super Rod
1x Scramble Switch
Energy: 11
7x Water Energy
4x Plasma Energy
Now I do run scramble switch, because I figure if I commit all of my energies to an Articuno, I can simply throw down a Lugia and scramble switch to it to net my last few prizes (using sinister hand as needed).
*As soon as frozen city comes out that will definately be put in here. It's pretty much auto win VS Keldeo if I can get it out first turn.
Pokemon: 12
3x Articuno EX
2x Lugia EX
3-1-3 Dusknoir
Supporters: 13
4x Juniper
4x N
4x Skyla
1x Colress
Items: 24
4x Colress Machine
4x Switch
4x Rare Candy
4x Ultra Ball
4x Pokemon Catcher
1x Level Ball
1x Tool Scrapper
1x Super Rod
1x Scramble Switch
Energy: 11
7x Water Energy
4x Plasma Energy
Now I do run scramble switch, because I figure if I commit all of my energies to an Articuno, I can simply throw down a Lugia and scramble switch to it to net my last few prizes (using sinister hand as needed).
*As soon as frozen city comes out that will definately be put in here. It's pretty much auto win VS Keldeo if I can get it out first turn.