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Articuno EX / Dusknoir

CollectiveCubchoo

Aspiring Trainer
Member
Pokemon:

  • 3 Articuno EX
    4 Deoxys EX
    2-1-2 Dusknoir BCR
Trainers/Supporters/Stadiums:

  • 4 N
    4 Professor Sycamore
    2 Lysandre
    2 Colress
    2 Skyla
    4 Team Plasma Ball
    2 Ultra Ball
    2 Float Stone
    3 Muscle Band
    3 Switch
    2 VS Seeker
    1 Professor's Letter
    3 Colress Machine
Energy:

  • 8 Water Energy
    4 Plasma Energy
    2 Double Colorless

Strategy:

Use Articuno EX with support from Deoxys EX to deal damage across the board, which with Dusknoir can be used to make crucial knockouts by moving it around wherever it is needed. I opted for more Plasma Energy than Double Colorless for a quicker set up with Colress Machine.
 
You definitely need something to get Energy onto Articuno with Colress Machine. I've played this exact deck before, and one thing that I can recommend is either Thundurus EX or Manaphy from Plasma Storm. Manaphy can use Seafaring to accelerate Water Energy, and when KO'd, you can go and snag a piece of the Dusknoir line.

For this, I might remove the Double Colorless Energy and a Deoxys or two. You can only paralyze with a Plasma Energy, and since the energy requirement is two Water and two Colorless energy, you will still need three Water. Whereas the Double Colorless Energy mitigates Head Ringer, I have always felt that it is unnecessary, but you can make your own judgement on the matter. As for the Deoxys, I doubt that you need four! :p Becomes somewhat of a bad start, y'know?

Hope I helped! :D
 
Kecleon-X said:
You definitely need something to get Energy onto Articuno with Colress Machine. I've played this exact deck before, and one thing that I can recommend is either Thundurus EX or Manaphy from Plasma Storm. Manaphy can use Seafaring to accelerate Water Energy, and when KO'd, you can go and snag a piece of the Dusknoir line.

For this, I might remove the Double Colorless Energy and a Deoxys or two. You can only paralyze with a Plasma Energy, and since the energy requirement is two Water and two Colorless energy, you will still need three Water. Whereas the Double Colorless Energy mitigates Head Ringer, I have always felt that it is unnecessary, but you can make your own judgement on the matter. As for the Deoxys, I doubt that you need four! :p Becomes somewhat of a bad start, y'know?

Hope I helped! :D

Forgot about Thunderus EX, definitely would be a good addition for recycling energy, so would a Battle Compressor or two be a good addition?
 
Yes, I used two in mine. Three was too much, as it was always in your hand late game, and it isn't like Metal, where you can just keep those Steel streaming from the Discard Pile.
 
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