Pokemon: 18
Strategy:
Basic Strategy is to evolve Crobat from hand to drop damage counters where i need them. Bring it back to my hand with Scoop Up Cyclone, Super Scoop Up, and AZ to reuse it again.
Wobbuffet sits in the active to prevent any non psychic abilities while doing basically doubling the defending pokemon's damage counters for 1 energy with Dimensional Valley.
With 7 damage counters on the active, 2 Golbat evolution and 1 Crobat, Wobbuffet hits for 70+10 base damage for 150 total and with muscle band it hits for 170, or 180 with silver bangle. Against anything weak to psychic it can hit for 140 with only 4 damage counters on the opponent and a muscle band, knocking out anything with 180 hp.
Either way this deck seems like a fun idea. Though it may be too slow for it to work properly.
I'm not sure if i should try to squeeze in lasers extra damage, since wobbuffet blocks Verdant Wind. Though it doesnt seem to change the math too much since it happens between turns.
Any thoughts?
4 Wobbuffett PHF
4-4-4 Crobat PHF
1 Mr Mime PLS
1 Jirachi EX
3 Juniper
2 N
2 Colress
3 Skyla
3 Pokemon Fan Club
2 AZ
1 Lysandre's Trump Card
4 Super Scoop Up
4 Ultra Ball
2 Startling Megaphone
2 VS Seeker
1 Scoop Up Cyclone
1 Professor's Letter
2 Muscle Band
2 Silver Bangle
3 Dimensional Valley
5 Psychic Energy
Strategy:
Basic Strategy is to evolve Crobat from hand to drop damage counters where i need them. Bring it back to my hand with Scoop Up Cyclone, Super Scoop Up, and AZ to reuse it again.
Wobbuffet sits in the active to prevent any non psychic abilities while doing basically doubling the defending pokemon's damage counters for 1 energy with Dimensional Valley.
With 7 damage counters on the active, 2 Golbat evolution and 1 Crobat, Wobbuffet hits for 70+10 base damage for 150 total and with muscle band it hits for 170, or 180 with silver bangle. Against anything weak to psychic it can hit for 140 with only 4 damage counters on the opponent and a muscle band, knocking out anything with 180 hp.
Either way this deck seems like a fun idea. Though it may be too slow for it to work properly.
I'm not sure if i should try to squeeze in lasers extra damage, since wobbuffet blocks Verdant Wind. Though it doesnt seem to change the math too much since it happens between turns.
Any thoughts?