Final Unit Recap
As we head into Endgame, it's time to take one last look at our characters...
Here's Athena, star of the show, and she's got the stats to prove it, too: the highest Str, the higehst HP, tied for highest Skl with Miyami, second highest Spd, tied for highest Lck with Robin, and second highest Def with TGK. Her only sub-par stats are Mag (which she doesn't even use) and Res. Her Str, Skl, Spd, Lck, and Mov are all maxed. Sure, part of this is from stat-boosters, but also she's just the main character with some really great growths. She's by far our best unit one-on-one, and reliably kills almost everything, but her main weakness is that she's restricted to being either 1 or 2 range, with no access to a 1-2 weapon. As such, she's not as good on EP, unless she's only around similarly range-locked enemies.
Main weapon is the Fancy Yato, of course. She'll sometimes wield her bow when necessary, but usually she leaves the ranged work to her husband.
Xerneas spends 98% of his time as a stat-backpack for Athena, so his stats and equips don't matter the fast majority of the time, but he's still useful when he does see combat. He's still a better bow-user than Athena by far, and if there's a need for arching and not much defense needed, I will certainly swap. Having another staff user in a pinch is also very useful.
Obviously the Fujin Yumi is his main weapon, which also gives him nice terrain use as well. Sidelong Yumi is used in emergencies, as are both staves.
TGK is another one of our main combatants, especially in Enemy Phase. He's got the highest Def and also has respectable Res, so he's can certainly take a hit. Aside from that, he's also an offensive powerhouse with high Mag, additionally boosted in combat by Skyleaf, and it gets better each round thanks to Magictaker. He (paired up with Skyleaf) is one of the few units that I can simply sit in the middle of a bunch of enemies in EP and just watch them all blow up.
He swaps between Reverse Magic and Sparkle Pony as necessary depending on what enemies he's facing. Sparkle Pony is preferred, as it gives him a whopping +3 bonus to Spd/Skl/Def/Res, but sometimes Reverse Magic is needed when going against Lance/Hidden Weapon wielders to give him WTA.
Skyleaf spends a lot of her time as a stat-backpack due to her fragility. However, she's got the highest Mag by far of our available Staff users, which makes her a phenomenal healer, so I'll often swap to her if we need some serious healing done. Occasionally I feed her a kill to help her level up better, since she doesn't get much exp from healing, but for the most part she does her best by supporting TGK.
Magestic Moo is her only tome, but she doesn't see much combat anyway.
Jabber is the final main unit in our trifecta of death. Like TGK, he gets permanent, unhindered 1-2 range thanks to his Raijinto which gives him a tonne of EP versality. Unlike TGK, he's got crap for Def/Res, but for the most part he doesn't need it, since he dodges like a boss. The only things he really needs to worry about lance-wielding Generals, as they have WTA over him and hit like tanks, while he doesn't do much to them in return. Otherwise, he can handle basically anything you throw at him.
Obviously, Raijinto is his one and only weapon. Why would he need anything else?
Like the other spouses of the trifecta, Jesi spends most of her time as a stat backpack. There's simply no need for her to see combat when Jabber does everything she does but better. Outside of feeding her exp, anyway. She is, however, our main thief, as she and Jabber can handle gobs of enemies all on their own making them the perfect choice to run off on some side objective to open a bunch of chests.
Her weapons are kind of pointless, but Lovely Kitty is what she uses when she does see combat.
DNA is definitely the most useful of our kid units. Her Mag is through the roof (and even higher than Athena's Str!) and she's also tied for highest Res, so she can tank magic hits too. Unfortunately, her Def and HP are kind of low, so she's mostly a glass cannon, running in and scoring a kill at an opportune moment. As a Witch, she's gained access to Warp, which allows her to teleport next to any allied unit and still attack afterward, which is crazy useful. It's a shame I can trust her to survive more than a single physical blow, and probably not even that much. She's also got atrociously low Skl, sadly, which means she's not particularly accurate.
Like TGK, she swaps between Darkness Pony and Oppo-Shadow at need, depending on what the enemy is using. She especially loves the Skl boost from Pony to help that lack.
When not ferrying around DNA, WPM is actually pretty useful on his own. There's nothing he particularly excels in, but he's decently fast and can score a ORKO on the right target. He's our only flyer which helps us access some goals, and that maneuverability is really useful when it comes to acting as one of our healers. Basically, if it's not safe for DNA to sit and nuke, WPM will take over and act as support. It suits him well.
I had never really planned on using him in combat much, so I just tossed a few spare lances at him, but he's really made that Killer Lance do its job. After his amazing performance in the Battle of Killing Hans, I rewarded him with a forged Lucario (the name based off of WPM's old avatar ), though he hasn't had much of a chance to use it yet.
Miyami is quite a nice and versatile unit, despite her 1-range lock. She can swap between Beaststones depending on if she needs to be offensive or defensive. She can't always get in a ORKO, but she can soak up a lot of damage, or dodge, if necessary, making her decent for EP if not as good as others. And being in the middle of the fray, she gets some good use out of Voice of Peace, too.
Beastsone+ is her go-to weapon for ORKOing; it lowers her defenses a bunch, but the dodging bonuses mean that it rarely matters. If she needs to withstand a lot of EP, I'll swap to the Beastrune.
Quaking usually acts as a stat-backpack for Miyami, helping her dodge. Sadly, like most hidden weapon wielders, he has a hard time scoring ORKOs, and we're not playing the kind of long, drawn out battles where his weakening abilities would be useful. I'll occasionally swap him in for ranged damage, and to help him level, but otherwise he sees little direct action these days.
Which weapon he uses depends on whatever will give him WTA, though he leans towards Backwards Toss preferably as it hits harder and he can generally use every point of damage he can score.
Back to the parents, let's take a look at Robin. Compared to our other starting staff user, Robin has really turned into quite a tank. In fact, he's evolved into a much more useful version of Palutena and has actually become our main lance wielder. Although not quite as stable and versatile as our main trifecta of fighters, he certainly sees his share of combat, and isn't afraid to get right in the thick of things to heal, either. His mag isn't great, but he's got great staff rank which gives his healing options a boost.
Reginleif is his preferred weapon, but like many others he has a spare available for WTA as necessary.
Like our other shuriken wielders, Aura has been relegated to stat backpack status as a result of failing to ORKO basically anything. Her saving grace is her Res, among the highest of our units, so with her easy access to 1-2 range, I will use her to bait out mages as necessary. Otherwise, she hangs out and helps out Robin as he does his thing.
Jirachi is her one and only weapon, but she carries some spare staves for Robin, too.
PMJ is basically pure support, but she's really great at that. Dancers are at their best when they're letting someone else have another go. That said, she's not terrible in combat and can pick off enemies in a pinch, which I'll sometimes have to do to give her an exp boost. Otherwise, she just sings to her heart's content.
As her only weapon, Swooooooosh gets the job done as needed.
Celever sadly hasn't seen combat in a while. Not that he's bad or anything, but he's not great, and as a result, 98 times out of 100, we'll get more use out of having him support and protect PMJ than we will having him fight. He does do a nice furry Marth cosplay, though.
Since he's our own sword wielder that doesn't have a fancy pants sword, I've got a bit overboard on forges for him. Kitsune Cleaver is his main, with the other being a 1-2 range he can use in emergency as needed.
Vom sadly makes a pretty disappointing combat unit. Like I've already talked about with the other shuriken wielders, they're just not built for the ORKOs, and they're not great at taking hits either. When used, he mainly contributes chip damage, or will occasionally score a kill. Otherwise, he and Palutena are practically benched.
He gave his non-magic forged weapons to his son, leaving himself with Magic Tossy, which is his preferred weapon anyway.
And lastly we come to the mediocre Palutena. The split Str/Mag focus of the Basara means she doesn't really excel in either stat, reducing her effectiveness. In fact, Robin basically does everything she can do, but better, with the exception of her magic weapon. She's very slow and not powerful enough to OHKO, meaning that she often can't score a kill. Like Vom, when used she does chip damage, and I'll often swap between them to see which functions better.
Thunderbolty is her main weapon, but she still keeps a regular naginata around for old time's sake.
And looks like that's everyone! Stay tuned for the thrilling conclusion!