GadgetJax
Traveling Storyteller and Card Faker
When coming up with fake cards, one of the biggest problems that I and many others face is attack naming. Coming up with something original can be difficult, and because of how many different attack names there are within the entirety of the official TCG, it can be hard to keep track of what each attack name is and what it does.
This page is dedicated to organizing any attack names that have been used in the official TCG, including what they do. This should be able to help Fake Card writers to be able to find attack names that suit the effect of the attack in mind. Anyone can help fill this page in by leaving the attacks they've found in a format like this:
For easier copy-pasting...
Attack Name:
Function:
Additional notes:
Please don't list any attacks that are often exclusive to a specific Pokémon, such as Mega Lucario-EX's 'Rising Fist' and Heliolisk's 'Parabolic Spark'. I will update the main page here with attacks you guys have listed.
Common Colorless Type Attacks
Common Grass Type Attacks
Common Fire Type Attacks
Common Water Type Attacks
Common Lightning Type Attacks
Common Psychic Type Attacks
Common Fighting Type Attacks
Common Dark Type Attacks
Common Metal Type Attacks
Common Fairy Type Attacks
Common Dragon Type Attacks
Etcetera Type Attacks
-
Many thanks to...
-Reggie McGigas
-Vomit
-Steffenka
-bbninjas (huge help, still working on his submissions)
-Tails
This page is dedicated to organizing any attack names that have been used in the official TCG, including what they do. This should be able to help Fake Card writers to be able to find attack names that suit the effect of the attack in mind. Anyone can help fill this page in by leaving the attacks they've found in a format like this:
Code:
Attack Name: (Attack name goes here)
Function: (List 'damage' for attacks that inflict damage and 'no damage' for attacks that don't inflict damage. Damage counters are NOT considered damage)
Additional notes: (Write what the attack does here)
For easier copy-pasting...
Attack Name:
Function:
Additional notes:
Please don't list any attacks that are often exclusive to a specific Pokémon, such as Mega Lucario-EX's 'Rising Fist' and Heliolisk's 'Parabolic Spark'. I will update the main page here with attacks you guys have listed.
Common Colorless Type Attacks
Attack Name: Tackle
Function: Damage
Additional notes: No additional effect
Attack Name: Quick Attack / Rising Lunge
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: Surprise Attack/Lunge
Function: Damage
Additional notes: Flip a coin. If tails, this attack does nothing.
Attack Name: Fury Swipes
Function: Damage
Additional notes: Flip coins (usually 3). This attack does X (usually 10) damage times the number of heads.
Attack Name: Collect / Double Draw
Function: No Damage
Additional notes: Draw a card, or 'Draw X cards'.
Attack Name: Second Bite
Function: Damage
Additional notes: This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon
Attack Name: Boomburst
Function: Damage
Additional notes: This attack does (usually 10 to 30) damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Name: Fake Out
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Attack Name: Call For Family
Function: No Damage
Additional notes: Search your deck for X Basic Pokémon and put them on your bench (usually 2). Shuffle your deck afterward.
Attack Name: Reckless Charge
Function: Damage
Additional notes: This Pokémon does X damage to itself. May use coin flip.
Attack Name: Fly
Function: Damage
Additional Notes: Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Attack Name: Push Down/Knock Back/Whirlwind/Circle Throw/Wing Flick
Function: Varies
Additional notes: Your opponent switches his or her Active Pokémon with 1 of his or her benched Pokémon. Attack effect may be optional for the user.
Attack Name: Giga Impact
Function: Damage (high)
Additional notes: This Pokémon can’t attack during your next turn.
Attack Name: Amnesia
Function: Damage
Additional notes: Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
Attack Name: Clutch
Function: Damage
Additional notes: The Defending Pokémon can’t retreat during your opponent’s next turn.
Attack Name: Double Stab/Double Spin/Dual Cut/Double Slap
Function: Damage
Additional notes: Flip X coins (always 2). This attack does 10 damage time the number of heads.
Attack Name: Acrobatics
Function: Damage
Additional notes: Flip X (always 2) coins. This attack does X damage for each heads.
Attack Name: Sing/Yawn
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.
Attack Name: Body Slam
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.
Attack Name: Incessant Peck
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X more damage for each heads.
Attack Name: Aerial Ace
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage
Function: Damage
Additional notes: No additional effect
Attack Name: Quick Attack / Rising Lunge
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: Surprise Attack/Lunge
Function: Damage
Additional notes: Flip a coin. If tails, this attack does nothing.
Attack Name: Fury Swipes
Function: Damage
Additional notes: Flip coins (usually 3). This attack does X (usually 10) damage times the number of heads.
Attack Name: Collect / Double Draw
Function: No Damage
Additional notes: Draw a card, or 'Draw X cards'.
Attack Name: Second Bite
Function: Damage
Additional notes: This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon
Attack Name: Boomburst
Function: Damage
Additional notes: This attack does (usually 10 to 30) damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Name: Fake Out
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Attack Name: Call For Family
Function: No Damage
Additional notes: Search your deck for X Basic Pokémon and put them on your bench (usually 2). Shuffle your deck afterward.
Attack Name: Reckless Charge
Function: Damage
Additional notes: This Pokémon does X damage to itself. May use coin flip.
Attack Name: Fly
Function: Damage
Additional Notes: Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Attack Name: Push Down/Knock Back/Whirlwind/Circle Throw/Wing Flick
Function: Varies
Additional notes: Your opponent switches his or her Active Pokémon with 1 of his or her benched Pokémon. Attack effect may be optional for the user.
Attack Name: Giga Impact
Function: Damage (high)
Additional notes: This Pokémon can’t attack during your next turn.
Attack Name: Amnesia
Function: Damage
Additional notes: Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
Attack Name: Clutch
Function: Damage
Additional notes: The Defending Pokémon can’t retreat during your opponent’s next turn.
Attack Name: Double Stab/Double Spin/Dual Cut/Double Slap
Function: Damage
Additional notes: Flip X coins (always 2). This attack does 10 damage time the number of heads.
Attack Name: Acrobatics
Function: Damage
Additional notes: Flip X (always 2) coins. This attack does X damage for each heads.
Attack Name: Sing/Yawn
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.
Attack Name: Body Slam
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.
Attack Name: Incessant Peck
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X more damage for each heads.
Attack Name: Aerial Ace
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage
Attack Name: Stun Spore/Sleep Powder
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed/Asleep.
Attack Name: Spore
Function: No Damage
Additional notes: Your opponent's Active Pokémon is now Asleep.
Attack Name: Harden
Function: No Damage
Additional notes: During your opponent’s next turn, if this Pokémon would be damaged by an attack, prevent that attack’s damage done to this Pokémon if that damage is X (often 60) or less.
Attack Name: Mega Drain
Function: Damage
Additional notes: Heal X damage from this Pokémon (usually rounded down to half of the damage dealt, so 50 damage attack would heal 20)
Attack Name: Grass Knot
Function: Damage
Additional notes: Does X more damage (usually 20) for each [C] in your opponent's Active Pokémon's Retreat Cost.
Attack Name: Air Slash
Function: Damage
Additional Notes: Discard an Energy attached to this Pokémon.
Attack Name: Lead
Function: No Damage
Additional notes: Search your deck for a Supporter Card, reveal it, and put it into your hand. Shuffle your deck afterwards.
Attack Name: Pin Missile
Function: Damage
Additional notes: Flip 4 coins. This attack does X damage times the number of heads. (usually around 40)
Attack Name: Magical Leaf
Function: Damage
Additional Notes: Flip a coin. If heads, this attack does X more damage and heal X damage from this Pokémon. (Amount healed is equal to the amount done extra on the coin flip)
Attack Name: X-Scissor
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: String Shot
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Attack Name: Leaf Blade
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X (often 20/30) more damage.
Attack Name: Leaf Storm
Function: Damage
Additional notes: Heal X (normally 20) damage from each of your [G] Pokémon.
Attack Name: Petal Dance
Function: Damage
Additional notes: Flip X coins (always 3). This attack does X damage times the number of heads. This Pokémon is now Confused.
Attack Name: Signal Beam
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.
Attack Name: Leech Life
Function: Damage
Additional notes: Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed/Asleep.
Attack Name: Spore
Function: No Damage
Additional notes: Your opponent's Active Pokémon is now Asleep.
Attack Name: Harden
Function: No Damage
Additional notes: During your opponent’s next turn, if this Pokémon would be damaged by an attack, prevent that attack’s damage done to this Pokémon if that damage is X (often 60) or less.
Attack Name: Mega Drain
Function: Damage
Additional notes: Heal X damage from this Pokémon (usually rounded down to half of the damage dealt, so 50 damage attack would heal 20)
Attack Name: Grass Knot
Function: Damage
Additional notes: Does X more damage (usually 20) for each [C] in your opponent's Active Pokémon's Retreat Cost.
Attack Name: Air Slash
Function: Damage
Additional Notes: Discard an Energy attached to this Pokémon.
Attack Name: Lead
Function: No Damage
Additional notes: Search your deck for a Supporter Card, reveal it, and put it into your hand. Shuffle your deck afterwards.
Attack Name: Pin Missile
Function: Damage
Additional notes: Flip 4 coins. This attack does X damage times the number of heads. (usually around 40)
Attack Name: Magical Leaf
Function: Damage
Additional Notes: Flip a coin. If heads, this attack does X more damage and heal X damage from this Pokémon. (Amount healed is equal to the amount done extra on the coin flip)
Attack Name: X-Scissor
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: String Shot
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Attack Name: Leaf Blade
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X (often 20/30) more damage.
Attack Name: Leaf Storm
Function: Damage
Additional notes: Heal X (normally 20) damage from each of your [G] Pokémon.
Attack Name: Petal Dance
Function: Damage
Additional notes: Flip X coins (always 3). This attack does X damage times the number of heads. This Pokémon is now Confused.
Attack Name: Signal Beam
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.
Attack Name: Leech Life
Function: Damage
Additional notes: Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.
Attack Name: Flamethrower / Ember
Function: Damage
Additional notes: Discard an Energy attached to this Pokémon.
Attack Name: Searing Flame
Function: Damage
Additional notes: Your opponent's Active Pokémon is now Burned. (Burned status condition was discontinued in XY era)
Attack Name: Live Coal
Function: Damage
Additional notes: No Additional Effect
Attack Name: Roar
Function: No Damage
Additional Notes: Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
Attack Name: Flame Charge
Function: No Damage
Additional notes: Search your deck for a [R] energy and attach it to this Pokémon. Shuffle your deck afterward.
Attack Name: Firebreathing
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: Singe
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Burned. May use coin flip. (Burned status condition was discontinued in XY era)
Function: Damage
Additional notes: Discard an Energy attached to this Pokémon.
Attack Name: Searing Flame
Function: Damage
Additional notes: Your opponent's Active Pokémon is now Burned. (Burned status condition was discontinued in XY era)
Attack Name: Live Coal
Function: Damage
Additional notes: No Additional Effect
Attack Name: Roar
Function: No Damage
Additional Notes: Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
Attack Name: Flame Charge
Function: No Damage
Additional notes: Search your deck for a [R] energy and attach it to this Pokémon. Shuffle your deck afterward.
Attack Name: Firebreathing
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: Singe
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Burned. May use coin flip. (Burned status condition was discontinued in XY era)
Attack Name: Seafaring
Function: No Damage
Additional notes: Flip 3 coins. For each heads, attach a [W] Energy card from your discard pile to your Benched Pokémon in any way you like.
Attack Name: Hail
Function: Damage
Additional notes: This attack does X damage to each of your opponent’s Pokémon. (don’t apply Weakness or Resistance for Benched Pokémon.) May use coin flip.
Attack Name: Icy Wind / Powder Snow
Function: Varies
Additional notes: The Defending Pokémon is now Asleep.
Attack Name: Hydro Pump
Function: Damage
Additional notes: Colorless attack cost. Does more damage for each Water Energy attached to the Attacker.
Attack Name: Blizzard
Function: Damage
Additional notes: This attack does x damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon) (usually 10 damage to bench.)
Attack Name: Bubble
Function: No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.
Attack Name: Water Arrow
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Name: Recover
Function: No Damage
Additional notes: Discard an Energy attached to this Pokémon and heal all damage from it.
Attack Name: Water Splash
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: Muddy Water
Function: Damage
Additional notes: This attack does X (normally same as Base) to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance to Benched Pokémon.)
Attack Name: Bubble Beam
Function: Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack Name: Reflect Energy
Function: Damage
Additional notes: Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Function: No Damage
Additional notes: Flip 3 coins. For each heads, attach a [W] Energy card from your discard pile to your Benched Pokémon in any way you like.
Attack Name: Hail
Function: Damage
Additional notes: This attack does X damage to each of your opponent’s Pokémon. (don’t apply Weakness or Resistance for Benched Pokémon.) May use coin flip.
Attack Name: Icy Wind / Powder Snow
Function: Varies
Additional notes: The Defending Pokémon is now Asleep.
Attack Name: Hydro Pump
Function: Damage
Additional notes: Colorless attack cost. Does more damage for each Water Energy attached to the Attacker.
Attack Name: Blizzard
Function: Damage
Additional notes: This attack does x damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon) (usually 10 damage to bench.)
Attack Name: Bubble
Function: No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.
Attack Name: Water Arrow
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Name: Recover
Function: No Damage
Additional notes: Discard an Energy attached to this Pokémon and heal all damage from it.
Attack Name: Water Splash
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: Muddy Water
Function: Damage
Additional notes: This attack does X (normally same as Base) to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance to Benched Pokémon.)
Attack Name: Bubble Beam
Function: Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack Name: Reflect Energy
Function: Damage
Additional notes: Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Attack Name: Nuzzle / Paralyzing Gaze / Glare / Thunder Wave
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack Name: Thunderbolt
Function: Damage
Additional notes: Discard all Energy attached to this Pokémon.
Attack Name: Random Spark
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Attack Name: Discharge
Function: Damage
Additional notes: Discard all [L] Energy attached to this Pokémon. This attack does X damage times the number of Energy cards you discarded.
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack Name: Thunderbolt
Function: Damage
Additional notes: Discard all Energy attached to this Pokémon.
Attack Name: Random Spark
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Attack Name: Discharge
Function: Damage
Additional notes: Discard all [L] Energy attached to this Pokémon. This attack does X damage times the number of Energy cards you discarded.
Attack Name: Poison Ring
Function: Damage
Additional notes: Your opponent’s Active Pokémon is now Poisoned. That Pokémon can’t retreat during your opponent’s next turn.
Attack Name: Psychic
Function: Damage
Additional notes: Does x more damage for each Energy attached to your opponent's Active Pokémon.
Attack Name: Poison Sting / Jab
Function: Damage
Additional notes: Poisons the opponent.
Attack Name: Venoshock
Function: Damage
Additional notes: If your opponent’s Active Pokémon is Poisoned, this attack does X more damage.
Attack Name: Confuse Ray
Function: No Damage
Additional notes: Your opponent's Active Pokémon is now Confused.
Attack Name: Cursed Drop
Function: No Damages
Additional Notes: Put X damage counters on your opponent's Pokémon in any way you like.
Attack Name: Psybeam
Function: Damage
Additional notes: The Defending Pokémon is now Confused. NOTES: May use coin flip.
Attack Name: Absorb Life
Function: Damage
Additional notes: Heal X damage from this Pokémon.
Attack Name: Mind Bend
Function: Damage
Additional notes: Your opponent’s Active Pokémon is now Confused. May use coin flip.
Attack Name: Hypnotic Gaze
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.
Attack Name: Future Sight
Function: No Damage
Additional notes: Look at the top X (always 5) cards of your deck and put them back on top of your deck in any order.
Attack Name: Shadow Punch
Function: Damage
Additional notes: This attack’s damage isn’t affected by Resistance.
Attack Name: Lure Poison
Function: No Damage
Additional notes: Switch 1 of your opponent’s Benched Pokémon with your opponent’s Active Pokémon. You opponent’s new Active Pokémon is now Poisoned. May use coin flip.
Attack Name: Psy Bolt
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Attack Name: Hex
Function: Damage
Additional notes: If the Defending Pokémon is affected by a Special Condition, this attack does X more damage.
Attack Name: Shadow Claw
Function: Damage
Additional notes: Discard a random card from your opponent’s hand. May use coin flip.
Attack Name: Extrasensory
Function: Damage
Additional notes: If you have the same number of cards in your hand as your opponents, this attack does X more damage.
Attack Name: Telekinesis
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Pokemon. (Don’t apply Weaknes of Resistance to Benched Pokemon.)
Function: Damage
Additional notes: Your opponent’s Active Pokémon is now Poisoned. That Pokémon can’t retreat during your opponent’s next turn.
Attack Name: Psychic
Function: Damage
Additional notes: Does x more damage for each Energy attached to your opponent's Active Pokémon.
Attack Name: Poison Sting / Jab
Function: Damage
Additional notes: Poisons the opponent.
Attack Name: Venoshock
Function: Damage
Additional notes: If your opponent’s Active Pokémon is Poisoned, this attack does X more damage.
Attack Name: Confuse Ray
Function: No Damage
Additional notes: Your opponent's Active Pokémon is now Confused.
Attack Name: Cursed Drop
Function: No Damages
Additional Notes: Put X damage counters on your opponent's Pokémon in any way you like.
Attack Name: Psybeam
Function: Damage
Additional notes: The Defending Pokémon is now Confused. NOTES: May use coin flip.
Attack Name: Absorb Life
Function: Damage
Additional notes: Heal X damage from this Pokémon.
Attack Name: Mind Bend
Function: Damage
Additional notes: Your opponent’s Active Pokémon is now Confused. May use coin flip.
Attack Name: Hypnotic Gaze
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.
Attack Name: Future Sight
Function: No Damage
Additional notes: Look at the top X (always 5) cards of your deck and put them back on top of your deck in any order.
Attack Name: Shadow Punch
Function: Damage
Additional notes: This attack’s damage isn’t affected by Resistance.
Attack Name: Lure Poison
Function: No Damage
Additional notes: Switch 1 of your opponent’s Benched Pokémon with your opponent’s Active Pokémon. You opponent’s new Active Pokémon is now Poisoned. May use coin flip.
Attack Name: Psy Bolt
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Attack Name: Hex
Function: Damage
Additional notes: If the Defending Pokémon is affected by a Special Condition, this attack does X more damage.
Attack Name: Shadow Claw
Function: Damage
Additional notes: Discard a random card from your opponent’s hand. May use coin flip.
Attack Name: Extrasensory
Function: Damage
Additional notes: If you have the same number of cards in your hand as your opponents, this attack does X more damage.
Attack Name: Telekinesis
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Pokemon. (Don’t apply Weaknes of Resistance to Benched Pokemon.)
Attack Name: Earthquake
Function: Damage
Additional Notes: This attack does X damage to each of your Benched Pokémon(don't apply Weakness and Resistance for Benched Pokémon) (usually 10 damage)
Attack Name: Wreck
Function: Damage
Additional notes: If there is any Stadium card in play, this attack does X more damage. Discard that Stadium card.
Attack Name: Hammer Arm
Function: Damage
Additional notes: Discard the top card of your opponent's deck.
Attack Name: Dig Out
Function: Damage
Additional notes: Discard the top card of your deck. If that card is a basic/[F] Energy card, attach it to this/1 of your Pokemon.
Attack Name: Superpower
Function: Damage
Additional Notes: You may do X (often 20) more damage. If you do, this Pokémon does X (often 20) damage to itself.
Attack Name: Dynamic Punch
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage and your opponent's Active Pokémon is now Confused.
Attack Name: Rock Tumble
Function: Damage
Additional notes: This attack’s damage isn’t affected by Resistance.
Attack Name: Close Combat
Function: Damage
Additional notes: During your opponent's next turn, any damage done to this Pokémon by attacks is increased by X (after applying Weakness and Resistance). (usually 20)
Attack Name: Karate Chop
Function: Damage
Additional notes: Does X damage minus X (always 10) damage for each damage counter on this Pokémon.
Attack Name: Drain Punch
Function: Damage
Additional notes: Heal X damage from this Pokémon
Function: Damage
Additional Notes: This attack does X damage to each of your Benched Pokémon(don't apply Weakness and Resistance for Benched Pokémon) (usually 10 damage)
Attack Name: Wreck
Function: Damage
Additional notes: If there is any Stadium card in play, this attack does X more damage. Discard that Stadium card.
Attack Name: Hammer Arm
Function: Damage
Additional notes: Discard the top card of your opponent's deck.
Attack Name: Dig Out
Function: Damage
Additional notes: Discard the top card of your deck. If that card is a basic/[F] Energy card, attach it to this/1 of your Pokemon.
Attack Name: Superpower
Function: Damage
Additional Notes: You may do X (often 20) more damage. If you do, this Pokémon does X (often 20) damage to itself.
Attack Name: Dynamic Punch
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage and your opponent's Active Pokémon is now Confused.
Attack Name: Rock Tumble
Function: Damage
Additional notes: This attack’s damage isn’t affected by Resistance.
Attack Name: Close Combat
Function: Damage
Additional notes: During your opponent's next turn, any damage done to this Pokémon by attacks is increased by X (after applying Weakness and Resistance). (usually 20)
Attack Name: Karate Chop
Function: Damage
Additional notes: Does X damage minus X (always 10) damage for each damage counter on this Pokémon.
Attack Name: Drain Punch
Function: Damage
Additional notes: Heal X damage from this Pokémon
Common Dark Type Attacks
Attack Name: Crunch
Function: Damage
Additional notes: Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.
Attack Name: Dark Clamp
Function: Damage
Additional notes: The Defending Pokémon can't Retreat during your opponent's next turn.
Attack Name: Torment
Function: Damage
Additional notes: Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
Attack Name: Hard Bite
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: Knock Off
Function: No Damage
Additional notes: Discard a random card from your opponent’s hand. May use coin flip.
Function: Damage
Additional notes: Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.
Attack Name: Dark Clamp
Function: Damage
Additional notes: The Defending Pokémon can't Retreat during your opponent's next turn.
Attack Name: Torment
Function: Damage
Additional notes: Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
Attack Name: Hard Bite
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.
Attack Name: Knock Off
Function: No Damage
Additional notes: Discard a random card from your opponent’s hand. May use coin flip.
Common Metal Type Attacks
Attack Name: Iron Head
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X damage times the number of heads.
Attack Name: Metal Sound
Function: No Damage
Additional notes: Your opponent's Active Pokémon is now Confused. (so am i)
Attack Name: Heavy Bullet
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokemon)
Attack Name: Slashing Strike
Function: Damage
Additional notes: This Pokémon can't use Slashing Strike during your next turn.
Attack Name: Swords Dance
Function: No Damage
Additional notes: During your next turn, this Pokémon's <attack name> attack's base damage is X <doubled the original; i.e. 80>.
Attack Name: Joust
Function: Damage
Additional notes: Before doing damage, discard a Pokémon Tool card attached to the Defending Pokémon.
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X damage times the number of heads.
Attack Name: Metal Sound
Function: No Damage
Additional notes: Your opponent's Active Pokémon is now Confused. (so am i)
Attack Name: Heavy Bullet
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokemon)
Attack Name: Slashing Strike
Function: Damage
Additional notes: This Pokémon can't use Slashing Strike during your next turn.
Attack Name: Swords Dance
Function: No Damage
Additional notes: During your next turn, this Pokémon's <attack name> attack's base damage is X <doubled the original; i.e. 80>.
Attack Name: Joust
Function: Damage
Additional notes: Before doing damage, discard a Pokémon Tool card attached to the Defending Pokémon.
Attack Name: Fairy Wind
Function: Damage
Additional notes: No additional effect
Attack Name: Draining Kiss
Function: Damage
Additional Effect: Heal X damage from this Pokémon (damage healed is equal to damage done)
Attack Name: Moonblast
Function: Damage
Additional notes: During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by X (usually equal to damage done) (before applying Weakness and Resistance).
Function: Damage
Additional notes: No additional effect
Attack Name: Draining Kiss
Function: Damage
Additional Effect: Heal X damage from this Pokémon (damage healed is equal to damage done)
Attack Name: Moonblast
Function: Damage
Additional notes: During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by X (usually equal to damage done) (before applying Weakness and Resistance).
Attack Name: Shred
Function: Damage
Additional notes: This attack isn't affected by any effects on your opponent's Active Pokémon.
Attack Name: Dragon Pulse
Function: Damage
Additional notes: Discard the top X card(s) of your deck.
Attack Name: Wrap
Function: Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack Name: Sand Tomb
Function: Damage
Additional notes: The Defending Pokémon can't retreat during your opponent's next turn.
Function: Damage
Additional notes: This attack isn't affected by any effects on your opponent's Active Pokémon.
Attack Name: Dragon Pulse
Function: Damage
Additional notes: Discard the top X card(s) of your deck.
Attack Name: Wrap
Function: Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack Name: Sand Tomb
Function: Damage
Additional notes: The Defending Pokémon can't retreat during your opponent's next turn.
Attack Name: Selfdestruct
Function: Damage
Additional notes: This Pokémon does X damage to itself. Usually equal to damage done or this Pokémon's HP.
Attack Name: Echoed Voice
Function: Damage
Additional notes: During your next turn, this Pokémon's Echoed Voice attack does X (usually double) more damage. (before applying Weakness and Resistance)
Attack Name: Gold Breaker
Function: Damage
Additional Notes: If your opponent's Active Pokémon is a Pokémon-EX, this attack does X (usually double) more damage.
Attack Name: Agility/Dig/Dive
Function: Damage
Additional notes: Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Attack Name: Rest
Function: No Damage
Additional notes: Heal damage from this Pokémon. This Pokémon is now Asleep.
Attack Name: Round
Function: Damage
Additional Notes: This attack does X damage times the number of your Pokémon in play that have the Round attack.
Attack Name: Powerful Storm
Function: Damage
Additional notes: This attack does X damage times the amount of Energy attached to all of your Pokémon.
Attack Name: Wild Charge / Take Down / Double-Edge / Heat Tackle
Function: Damage
Additional notes: This Pokémon does X damage (often 10) to itself.
Attack Name: Flail/Rage
Function: Damage
Additional notes: Does X (always 10) damage times the number of damage counters on this Pokémon.
Attack Name: Smokescreen/Sand-Attack
Function: Damage or No Damage
Additional notes: If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
Attack Name: Revenge / Retaliate
Function: Damage
Additional notes: If any of your Pokémon were Knocked Out by damage from an opponent’s attack during his or her next turn, this attack does X more damage.
Attack Name: Derail
Function: Damage
Additional notes: Discard a Special Energy attached to the Defending Pokémon.
Attack Name: Continuous Tumble/Headbutt
Function: Damage
Additional Effect: Flip a coin until you get tails. This attack does X damage times the number of heads (usually 30 damage)
Attack Name: Rapid Spin/Gyro Ball
Function: Damage
Additional notes: Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches his or her Active Pokémon with his or her Benched Pokémon.
Attack Name: Recycle
Function: No Damage
Additional notes: Put a card from your discard pile on the top of your deck.
Attack Name: Astonish
Function: Damage or No Damage
Additional notes: Choose a random card/X random cards from your opponent’s hand. Your opponent reveals that/those cards and shuffles it/them into his or her deck. NOTE: May use coin flip.
Attack Name: Metal Wallop/Leaf Wallop
Function: Damage
Additional notes: During your next turn, this Pokémon’s '--- Whallop' attack does X more damage (before applying Weakness and Resistance).
Attack Name: Captivate
Function: No Damage
Additional notes: Switch 1 of your opponent’s Benched Pokémon with his or her Active Pokémon.
Attack Name: Cleave
Function: No Damage
Additional notes: Flip X coins (always 2). If both of them are heads, discard all Energy attached to the Defending Pokémon.
Attack Name: Spiral Drain
Function: Damage
Additional notes: Heal X (10-30) damage from this Pokémon.
Attack Name: Guard Press
Function: Damage
Additional notes: During your opponent’s next turn, and damage done to this Pokemon by attack is reduced by X (often 20) (after applying Weakness and Resistance.)
Attack Name: Energy Press
Function: Damage
Additional notes: This attack does X more damage for each Energy attached to the Defending Pokémon.
Attack Name: Nap
Function: No damage
Additional notes: Heal X damage from this Pokémon.
Attack Name: Return
Function: Damage
Additional notes: Draw cards until you have X (always 6) cards in your hand.
Attack Name: Bang Heads
Function: Damage
Additional notes: Both this Pokémon and the Defending Pokémon are now Confused.
Attack Name: Slam
Function: Damage
Additional notes: Flip X (normally 2) coins. This attack does X damage times the number of heads.
Attack Name: Payback
Function: Damage
Additional notes: If your opponent has only 1 Prize card left, this attack does X (often double or triple base damage) more damage and discard an Energy attached to the Defending Pokémon or discard the top X cards of your opponent’s deck or your opponent’s Active Pokémon is now X (status condition).
Attack Name: Spinning Turn/Reverse Thrust/Smash Turn/Splashing Turn
Function: Damage
Additional notes: Switch this Pokémon with 1 of your Benched Pokémon. Attack effect may be optional for the user.
Attack Name: Signs of Evolution
Function: No Damage
Additional notes: Search you deck for X/for a Pokémon that evolves from X (this card name). Reveal them/it and put them/it into your hand. Shuffle your deck afterward.
Attack Name: Random Peck
Function: Damage
Additional notes: Flip X (always 2) coins. This attack does X more damage for each heads.
Attack Name: Poltergeist
Function: Damage
Additional notes: Your opponent reveals his or her hand. This attack does X damage times the number of Trainer cards in your opponent’s hand.
Attack Name: Reflect/Growl
Function: No Damage
Additional notes: During you opponent’s next turn, any damage done this Pokémon by attacks is reduced by X (after applying Weakness and Resistance).
Attack Name: Supersonic
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Confused. May use coin flip.
Attack Name: Giga Horn
Function: Damage
Additional notes: Flip 2 coins. If both of them are tails, this attack does nothing.
Attack Name: Scout
Function: No Damage
Additional notes: Your opponent reveals his or her hand.
Attack Name: Destructive Beam/Hyper Beam
Function: Damage
Additional notes: Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Attack Name: Swift
Function: Damage
Additional notes: This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on the Defending Pokémon.
Attack Name: Healing Melody
Function: No Damage
Additional notes: Heal X damage from each of your Pokémon. May use coin flip.
Attack Name: Energy Assist
Function: Damage or No Damage
Additional notes: Attach X/a basic Energy card/s from your discard pile to 1 of your Benched Pokémon.
Attack Name: Tight Jaw
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Function: Damage
Additional notes: This Pokémon does X damage to itself. Usually equal to damage done or this Pokémon's HP.
Attack Name: Echoed Voice
Function: Damage
Additional notes: During your next turn, this Pokémon's Echoed Voice attack does X (usually double) more damage. (before applying Weakness and Resistance)
Attack Name: Gold Breaker
Function: Damage
Additional Notes: If your opponent's Active Pokémon is a Pokémon-EX, this attack does X (usually double) more damage.
Attack Name: Agility/Dig/Dive
Function: Damage
Additional notes: Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Attack Name: Rest
Function: No Damage
Additional notes: Heal damage from this Pokémon. This Pokémon is now Asleep.
Attack Name: Round
Function: Damage
Additional Notes: This attack does X damage times the number of your Pokémon in play that have the Round attack.
Attack Name: Powerful Storm
Function: Damage
Additional notes: This attack does X damage times the amount of Energy attached to all of your Pokémon.
Attack Name: Wild Charge / Take Down / Double-Edge / Heat Tackle
Function: Damage
Additional notes: This Pokémon does X damage (often 10) to itself.
Attack Name: Flail/Rage
Function: Damage
Additional notes: Does X (always 10) damage times the number of damage counters on this Pokémon.
Attack Name: Smokescreen/Sand-Attack
Function: Damage or No Damage
Additional notes: If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
Attack Name: Revenge / Retaliate
Function: Damage
Additional notes: If any of your Pokémon were Knocked Out by damage from an opponent’s attack during his or her next turn, this attack does X more damage.
Attack Name: Derail
Function: Damage
Additional notes: Discard a Special Energy attached to the Defending Pokémon.
Attack Name: Continuous Tumble/Headbutt
Function: Damage
Additional Effect: Flip a coin until you get tails. This attack does X damage times the number of heads (usually 30 damage)
Attack Name: Rapid Spin/Gyro Ball
Function: Damage
Additional notes: Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches his or her Active Pokémon with his or her Benched Pokémon.
Attack Name: Recycle
Function: No Damage
Additional notes: Put a card from your discard pile on the top of your deck.
Attack Name: Astonish
Function: Damage or No Damage
Additional notes: Choose a random card/X random cards from your opponent’s hand. Your opponent reveals that/those cards and shuffles it/them into his or her deck. NOTE: May use coin flip.
Attack Name: Metal Wallop/Leaf Wallop
Function: Damage
Additional notes: During your next turn, this Pokémon’s '--- Whallop' attack does X more damage (before applying Weakness and Resistance).
Attack Name: Captivate
Function: No Damage
Additional notes: Switch 1 of your opponent’s Benched Pokémon with his or her Active Pokémon.
Attack Name: Cleave
Function: No Damage
Additional notes: Flip X coins (always 2). If both of them are heads, discard all Energy attached to the Defending Pokémon.
Attack Name: Spiral Drain
Function: Damage
Additional notes: Heal X (10-30) damage from this Pokémon.
Attack Name: Guard Press
Function: Damage
Additional notes: During your opponent’s next turn, and damage done to this Pokemon by attack is reduced by X (often 20) (after applying Weakness and Resistance.)
Attack Name: Energy Press
Function: Damage
Additional notes: This attack does X more damage for each Energy attached to the Defending Pokémon.
Attack Name: Nap
Function: No damage
Additional notes: Heal X damage from this Pokémon.
Attack Name: Return
Function: Damage
Additional notes: Draw cards until you have X (always 6) cards in your hand.
Attack Name: Bang Heads
Function: Damage
Additional notes: Both this Pokémon and the Defending Pokémon are now Confused.
Attack Name: Slam
Function: Damage
Additional notes: Flip X (normally 2) coins. This attack does X damage times the number of heads.
Attack Name: Payback
Function: Damage
Additional notes: If your opponent has only 1 Prize card left, this attack does X (often double or triple base damage) more damage and discard an Energy attached to the Defending Pokémon or discard the top X cards of your opponent’s deck or your opponent’s Active Pokémon is now X (status condition).
Attack Name: Spinning Turn/Reverse Thrust/Smash Turn/Splashing Turn
Function: Damage
Additional notes: Switch this Pokémon with 1 of your Benched Pokémon. Attack effect may be optional for the user.
Attack Name: Signs of Evolution
Function: No Damage
Additional notes: Search you deck for X/for a Pokémon that evolves from X (this card name). Reveal them/it and put them/it into your hand. Shuffle your deck afterward.
Attack Name: Random Peck
Function: Damage
Additional notes: Flip X (always 2) coins. This attack does X more damage for each heads.
Attack Name: Poltergeist
Function: Damage
Additional notes: Your opponent reveals his or her hand. This attack does X damage times the number of Trainer cards in your opponent’s hand.
Attack Name: Reflect/Growl
Function: No Damage
Additional notes: During you opponent’s next turn, any damage done this Pokémon by attacks is reduced by X (after applying Weakness and Resistance).
Attack Name: Supersonic
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Confused. May use coin flip.
Attack Name: Giga Horn
Function: Damage
Additional notes: Flip 2 coins. If both of them are tails, this attack does nothing.
Attack Name: Scout
Function: No Damage
Additional notes: Your opponent reveals his or her hand.
Attack Name: Destructive Beam/Hyper Beam
Function: Damage
Additional notes: Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Attack Name: Swift
Function: Damage
Additional notes: This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on the Defending Pokémon.
Attack Name: Healing Melody
Function: No Damage
Additional notes: Heal X damage from each of your Pokémon. May use coin flip.
Attack Name: Energy Assist
Function: Damage or No Damage
Additional notes: Attach X/a basic Energy card/s from your discard pile to 1 of your Benched Pokémon.
Attack Name: Tight Jaw
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Many thanks to...
-Reggie McGigas
-Vomit
-Steffenka
-bbninjas (huge help, still working on his submissions)
-Tails