And now I realize that the window for the attack damage dropped to a smaller size. Oof, I’ll edit it when I wake up. Penalty it is I guess.
This will be reflected in your paycheck, Jabber.Aaaaaand that's the deadline (as of 5.5 hours ago Dx)! Fortunately, no one submitted past it, though, so we're good.
Ofc we do, we all get paid in unceasing verbal deluges of glowing adoration and also chocolate chip cookies. ^.^This will be reflected in your paycheck, Jabber.
...We don't have paychecks? We should.
I really wanted to tag you around 4 hours after the deadline to end the contest officially, but held back. Good luck on the judging while I focus on drawing manga for the next month. Part of me wants to sign up for judging too, but I’d rather compete each time although I know I can’t win as easily as others with the program I use.Aaaaaand that's the deadline (as of 5.5 hours ago Dx)! Fortunately, no one submitted past it, though, so we're good.
As a reminder, with our new quarterly schedule, we'll be taking this month (December) to judge the entries, so as to have them all up before the next contest begins. Stay tuned for the results this month, and the next contest on January 1!
Oh, I see. Either you're hogging all my adoration, or you're taking the cookies. Knowing you, I'm left wondering why I haven't been complimented yet...Ofc we do, we all get paid in unceasing verbal deluges of glowing adoration and also chocolate chip cookies. ^.^
Hey, I think it's better to compete not thinking about winning anyways. The reason I've been a part of CaC at every opportunity this year is to see myself and other people get better with their work. Entering constantly allows you to get more and more advice on how to improve your work.Part of me wants to sign up for judging too, but I’d rather compete each time although I know I can’t win as easily as others with the program I use.
Always a pleasure and I'm glad to have joined the team alongside you, as well as being part of the first competition you've judged. I think this quarter's theme was very complex and that I'd have trouble judging some of these cards, so as another part of the team I'm glad to see you do such a great job during judging. I think people really underestimate how difficult judging some of these entries are because of some of the really neat and interesting ideas people submit with cards, so it's an underappreciated job that takes a lot to do well. And hey, you did it. Now we relax and let some of the other judges work, I suppose.Judge: @Lord o da rings
Well, I’m certainly honoured to be a judge for this wonderful competition! Though recently I haven’t been an active participant in the competitions, I’m thankful that you decided to give me a chance. This quarterly’s theme, the first competition in the new quarterly format, was counters and markers, a complex theme I’d never explored in my own personal fakes. But after reviewing all of your unique cards, I have something to say about all of them! I tried including references wherever I believed they were necessary or where I could so you see the actual source material yourself. Thanks for allowing me the honor of judging this quarter, it’s been a pleasure!
A little while back, when I was going through this thread again whilst judging, I saw this card again and was immediately inspired. I think it was the Ability name that caught my eye; the Wow! signal is one of my favorite bits of SETI history and I think the incorporation of it here is excellent. So I went ahead and made an image fake out of the card! Credit to @Vom, of course for the amazing original card, and @aschefield101, as per usual, for resources.@Vom
Deoxys GX
Creativity: (17/20)
This is simply a beautiful card, wowsorry I had to! Wow! Signal allows the user tons of flexibility as to how far they want to go when it comes to utilizing these markers, allowing you to sacrifice what you can afford to that won’t eventually lead you to finding yourself in an undesirable situation because of it. And the Alien Virus counters with a good amount are horrifyingly painful to deal with, though allowing damage control through evolution is interesting. Close Encounter and World Ender both completely draw from these markers, meaning you fully explored the theme and made the most of it! All of these mashups of effects come together to form something new and ultimately quite well put together!
Wording: (9/15)
“one” -> “1” [-1 point]
“The attacks of Pokémon with Alien Virus counters cost [C] more for each Alien Virus counter on them.” -> “The attacks of a Pokémon cost [C] more for each Alien Virus counter of it” [-2 points]
“If” -> “Whenever” [-1 point] (Heat Factory ♢, LOT 178)
“Neither player can take more than 2 Prize cards during the turn you use this attack” -> Each player can't take more than 2 Prize cards from this attack. it’s already possible to take more through abilities, limiting Prizes to the whole turn doesn’t work [-2 points]
Believability: (14/15)
Close Encounter for just [C] is powerful, but keeping it from Knocking Basics that could potentially be caught by a 60 power attack is probably for the best, though considering this can be seen as having a higher attack cost due to what you’re sending to the Lost Zone it’s a bit justified. Requiring more than 60HP to use World Ender is… kind of unnecessary? But it’s not problematic enough to dock points for.
Final Thoughts:
This is no doubt a great card, and the involvement of the Alien Virus markers top to bottom shows you worked with the theme, and that’s great! There are bigger, often more conceptual issues with wording you should definitely take a look at to try to get that cleared up in the future.
Final Score: 40/50
I've upgraded to using Krita now and am ready to fix all of the eyeballing for the upcoming contests.Your art style continues to be exceptional, Nick –– the attention to detail is really spectacular. My concern with the aesthetics of this card is something I’ve pointed out to you before, which is that the fonts and placements seem entirely eyeballed. There’s also something wonky going on with the Energy symbols, which there definitely doesn’t need to be, as asche has all the relevant symbols for the SUM era ripped and on sheets over on his dA account. Would suggest checking that out.
With that being said, taking inspiration from the games is always a fun way to approach a card. In contrast to the games, the TCG doesn’t keep track of effects that occur for more than one turn unless you bring in counters/markers, so it’s a neat way to keep track of stat changes. Unfortunately, there’s not much that the Intimidate counters do beyond existing as a source of mild annoyance to your opponent. It’d be cool to see some sort of synergy with the attack, as Earthquake is also fairly basic as far as creativity goes.
Meaning that I may have caught up to the rest of the competitors and might have a chance at a good run moving forward!I've upgraded to using Krita now and am ready to fix all of the eyeballing for the upcoming contests.
This is a good point. I'd be interested to hear from our image fakers whether the extra time for submitting actually helped, or whether you just procrastinated for the first month. I noticed a definite uptick in quality among your submissions, but I suppose that could've been coincidence.While wonderful for image based fakers, for text fakers, the quarterly thing is kind of meh. A whole month for a text faker is a TON of time. I think it should be cut to 1 month for entries and 1 month for submissions. I know some image fakers might really appreciate the time, but 2 months is really too much. Also oof, that hoopa sucked. SOO many errors lol
To you, reading this thread:
Was two months too much time for submitting, or did you effectively make use of the extra time? Would you prefer cutting the submission time back down to one month for the next contest?
Well, I procrastinated so my answer to both is yesWas two months too much time for submitting, or did you effectively make use of the extra time? Would you prefer cutting the submission time back down to one month for the next contest?
We would rather not do this. Traditionally text-based and image-based have just been two parts of the same whole that is CaC, and we've even had text-based fakers and image-fakers collaborate on the same submission in the past. It seems likely that we can reach a happy medium for both categories that doesn't involve splitting the competition.I didn't participate this time, but regardless whenever I'm making a text fake, it never takes me 4 hours let alone a week or a month to make a text fake. The problem is, 2 months I assume is great for image fakers. So, I propose this contest splitting into two different threads for each category of fakes with text fake contests happening more often than image based contests.
I think, because this was the most confusing and zany card I’ve ever created, I maybe took 20 minutes. If I had enough ideas, I could create 20 cards in maybe an hour, 3 minutes per card. CaC cards (checking references and proofreading and all that) usually take me 5, max 10 minutes. I tried to image fake once, but GIMP confused me and I have forever left that part alone. I think (just me) that if an image faker spent 15 minutes a day on card creation, and the month was 31 days, that would be a total of 7 hours and 45 minutes of work. I think (think, and please please please count my lack of experience) that an image faker could get a single card done in that time.This is a good point. I'd be interested to hear from our image fakers whether the extra time for submitting actually helped, or whether you just procrastinated for the first month. I noticed a definite uptick in quality among your submissions, but I suppose that could've been coincidence.
I'd be open to changing it to a bimonthly system, and agree that it'd be a lot better for the text-based faker base. I do want to hear further input from more members of the community (text and image!), though, so in that regard I'll hold off posting a new contest until January 4. It's also just very sudden to make a change to the contest's format the day before posting it, so I want to make sure everybody's informed and to get their thoughts on it.
To you, reading this thread:
Was two months too much time for submitting, or did you effectively make use of the extra time? Would you prefer cutting the submission time back down to one month for the next contest?