Pokémon 16
4 Zorua (PR-SM83)
2 Zoroark (TEU-91)
3 Darkrai GX (BUS-88)
1 Ditto ♢ (LOT-154)
3 Zoroark GX (SLG-53)
2 Tapu Lele GX (GRI-60)
1 Magcargo (CES-24)
Trainers 34
3 Lillie
4 Nest Ball
4 Ultra Ball
4 Dangerous Drill
4 Multi Switch
1 Black Market ♢
3 Guzma
3 Choice Band
2 Devoured Field
2 Professor Kukui
4 Cynthia
Energy 10
4 Double Colorless Energy - Special
6 Darkness Energy - Basic
Strategy
The strategy of this deck is to use baby zoroark as a main attacker. It can swing for 200 base damage as a non-gx stage 1, and although the attack cost seems less than optimal, we can get it going in one turn using dce, restoration, and multi switch onto an active baby zoroark. In terms of sending pokemon to the discard pile, we use a combination of trade, ultra ball, and dangerous drill. Discarding a darkrai gx also helps pay our attack cost. Ditto and magcargo are simply for consistency boosting, same with lele, which we want to use turn one to grab a Lillie to get our bench set up right out of the gate via nest ball and ultra ball. Black Market Prism Star is great in this deck as it makes our main attacker give up zero prizes as long as we have a dark energy attached, which we will scince we need it to attack. Guzma is for taking valuable knock outs and damaging your opponents board. choice band, devoured field, and kukui are here to hit numbers such as 240 with choice band and devoured field to one shot that pikarom for a three prize ko, keep in mind that dangerous drill is able to remove buff pads and we play stadiums to remove prism star stadiums and shrines and aether paradise conservation areas. Cynthias are standard for consistency, and the energy is needed to attack.
Please make any suggestions of changes you want that do not change the overall strategy, and remember to say what should be removed in addition to what should be added. What do you think of thisdeck in general, please let me know, thanks everyone!
4 Zorua (PR-SM83)
2 Zoroark (TEU-91)
3 Darkrai GX (BUS-88)
1 Ditto ♢ (LOT-154)
3 Zoroark GX (SLG-53)
2 Tapu Lele GX (GRI-60)
1 Magcargo (CES-24)
Trainers 34
3 Lillie
4 Nest Ball
4 Ultra Ball
4 Dangerous Drill
4 Multi Switch
1 Black Market ♢
3 Guzma
3 Choice Band
2 Devoured Field
2 Professor Kukui
4 Cynthia
Energy 10
4 Double Colorless Energy - Special
6 Darkness Energy - Basic
Strategy
The strategy of this deck is to use baby zoroark as a main attacker. It can swing for 200 base damage as a non-gx stage 1, and although the attack cost seems less than optimal, we can get it going in one turn using dce, restoration, and multi switch onto an active baby zoroark. In terms of sending pokemon to the discard pile, we use a combination of trade, ultra ball, and dangerous drill. Discarding a darkrai gx also helps pay our attack cost. Ditto and magcargo are simply for consistency boosting, same with lele, which we want to use turn one to grab a Lillie to get our bench set up right out of the gate via nest ball and ultra ball. Black Market Prism Star is great in this deck as it makes our main attacker give up zero prizes as long as we have a dark energy attached, which we will scince we need it to attack. Guzma is for taking valuable knock outs and damaging your opponents board. choice band, devoured field, and kukui are here to hit numbers such as 240 with choice band and devoured field to one shot that pikarom for a three prize ko, keep in mind that dangerous drill is able to remove buff pads and we play stadiums to remove prism star stadiums and shrines and aether paradise conservation areas. Cynthias are standard for consistency, and the energy is needed to attack.
Please make any suggestions of changes you want that do not change the overall strategy, and remember to say what should be removed in addition to what should be added. What do you think of thisdeck in general, please let me know, thanks everyone!