I know 110 isn't hard to hit, but that's not what I'm trying to accomplish when I put down my stadium. While I still hope to discard the opponent's stadium, I want to make the resistance of all pokemon nothing. Barbaracle has no resistance in the first place, and decks that run stadiums like Frozen City and Virbank all have pokemon resistant (Yveltal and Lugia) to fighting in some way. It allows me to have to have 1 less energy to KO the opponent's fighting resistant Pokémon.Ivy_Profen said:110 hp isnt hard to hit. The only way it wont die in one hit is verse another rogue deck. Lets look at the top tier attackers.
Darkrai Ex+ Muscle Band/Dark Claw = 110
Keldeo Ex + 3 Water Energy = 110
Yveltal Ex+ 3 energy = 110 (if you have 2 energy)
Virizion Ex + Muscle Band = 140
Genesect Ex = 200
Empoleon + Muscle Band + 9 pokemon = 110
Leafeon + 3 energy on ur side of the field = 120
As you can see, 110 hp is a bad place to be in this format. It will be OHKO by the majority of the meta. Worrying about adding 40 damage to your attacker or even being hit 20 more damage from laserbank isnt a huge concern.
I have to agree that Landorus is good for spreading damage early on. But giving up those 2 prizes early on can early hurt what this deck is trying to do. And thats forcing your opponent to knock out 6 pokemon. While ideally this deck only has to knock out 3.
Also exp share isnt super great. Yes it helps power up your next attacker. But at the same time, tool scrapper will be around as well as the megaphone. So chances are they will just scrap it since it has to sit on your bench. However, you can use a silver bangle/muscle band the turn you need it and plan to attack with it. Offensive tools are just much better than defensive ones.
Not to mention you want to have the power boost of the bangle and band. Which wont happen if you have exp shares stuck on them instead.
As for evosoda. It is a bad card as long as there are other cards that effectively fetch pokemon. If you start with it early game with nothing on the field aside from 1 tiny basic. You basically just lose. However if it was a level ball or ultra ball. You can at least search for another pokemon for bench. There is almost no point in the game where you will have an ultra ball in hand and be upset that its there. Though with the evosoda, it just becomes a dead card in hand half the time, if you have nothing to evolve. Whats worse it has no other purpose, unlike ultra ball, which can thin your hand/deck/and get energy into the discard.
I use a rogue deck (Beedrill) as my main deck. It has gotten me 1st and 2nd in quite a few tournaments that involve top tier decks. So i have had tons of match up vs top tier decks and otherwise. The only way this deck does well is because it super consistent and efficient at what it does. It also has the right techs it needs to deal with the metagame. So you have to think, what does this deck need to succeed and make it do that as consistently as possible. Then put in the techs you need to help against certain match ups.
Besides for Lugia, I don't plan on being KO'ed easily with Landorus EX. 2 prizes is not that bad considering the rest will probably be 1-of prizes.
I agree that exp. share isn't the best, but I'm imagining a situation where I go up with a fully loaded Barbaracle and KO opponent, he/she revenge KO's me...I don't have an energy attached to another binacle/barbaracle...what do I do? Also I like the power boost, but it isn't technically needed in this deck, especially the band. I may take it out just because its only useful for Landorus EX.
If I start with an evosoada in my hand then that's just the odds of drawing stuff in game. In that same situation I probably would have drawn a shauna or N so that I don't have to waste the Evosoda. It works well with Pokémon fan club and doesn't have me have to discard 1 or 2 cards. There are going to be many more times where I get it later game when resources become more necessary than before and discarding more cards will injure your play.
And I see many times when I'm upset with an ultra ball. N to 1 draw ultra ball, Hand of 4 (magnetic draw) hand is Ultra Ball, double Juniper and Dowsing Machine (actually happened to me once).
I don't plan on this deck totally wrecking the meta, but like you have your rogue beedrill deck this would be my rogue deck for next season. Last season I used Zeb-Garb, it was pretty cool if it got set up. I like one that I can use at league challenges or for fun deck play with my friends. And I don't think this deck has many great matchups TBH, but it still will be fun to see my opponent's face when I throw down 6 fighting energy.
OblivionDvdr said:Exp share's biggest problem is tool scrapper and megaphone. If you want to use it (and it work) you'd need 4, but that'd just clog things up.
Milotic is something I see to be very last ditch, yet clutch. It's just there as an option. It could also pair well with life dew, but then we're messing with too much. You wouldn't want to use it all the time, but there are some situations where you may just NEED a Barbacle to go from 0 to 3 energy to get a KO; it also doesn't take up your turn attachment. Again, I would highly consider the 1-1 line. Granted it won't help you every game, but it's as game changing and powerful as a scramble switch, if you play it right.
4 is totally unnecessary. If I ran masquerain and trubbish and sigilyph maybe I'd run 4...
The Ace-Spec in this deck is very necessary, so changing it to life dew, putting in a 1-1 milotic, and putting 3 energy on a Barbaracle is so unnecessary. It wastes space and makes the deck inconsistent first of all. Then I have to worry if I can get the Life Dew and Milotic set up LATE GAME, and then I have to worry if I will have enough energy in the discard now to KO my opponents active Pokémon. Its just too unreliable for me, sorry.