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Basics? Nah. N-A-H. (Pyroar / Archeops)

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Scorched Feathers

Aspiring Trainer
Member
Experience: Intermediate
1k1 Post Special​
pyroar.gif
archeops.gif

Basics? Nah. N-A-H.
Pokemon
  • 4 Litleo
  • 4 Pyroar
  • 4 Archen
  • 3 Archeops NVI

Trainers
  • 4 Professor Juniper
  • 3 N
  • 3 Blacksmith
  • 2 Lysandre
  • 4 Flame Torch
  • 4 Ultra Ball
  • 3 Plume Fossil
  • 3 Evosoda
  • 2 Random Reciever
  • 2 Silver Bangle
  • 2 Surprise Megaphone
  • 1 Super Rod
  • 1 Dowsing Machine ACE SPEC
  • 2 Twist Mountain

Energy
  • 9 Fire

Strategy
Well then. The basic strategy of this deck is to punish any deck, by forcing opponents into a situation where they can't evolve and can't do damage. The only ways to get around this setup that I've found are T2 Evolutions (which are possible if I go second) and Evosoda, as well as effects that ignore Abilities. Now, I'll go over the main cards in the deck and how they help it.
Pyroar - Fire - HP110
Stage 1 - Evolves from Litleo

Ability: Intimidating Mane
This Pokemon takes no damage from the attacks of your opponent's Basic Pokemon.

[R][C][C] Heat Fang: 60+ damage. You may discard an [R] energy attached to this Pokemon. If you do. this attack does 30 more damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2
The main thing about Pyroar is the Ability. It takes no damage from any Basic Pokémon, essentially making it a better Safeguard. The first part of the "Lock".
110-archeops.jpg

Part two of this deck's "Lock". Archeops prevents either player from evolving their Pokémon, but only from their hand. Because of this, the deck can get away with playing Evosoda, getting out of its own lock. Rock Slide is also decent if you need it.
54-archeops.jpg

Archeops PLB is for the situations where Pyroar just can't cut it, damage-wise, or if my Opponent gets a T2 something. With Swift Dive and a Bangle, I can KO most Pokémon before Archeops falls.
4 Ultra Ball is because I want Archen in my discard to use its Ability, as well as the fact that I can then search out a piece of my lock. I run Flame Torch/Blacksmith as an engine to get energy cards on Pyroar, as well as running Rainbow Energy for Archeops. Surprise Megaphone is my counter to Garbodor/Tool Drop and Twist Mountain helps me get out Archen/Archeops.

Hope you enjoy it!
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Would you mind in adding the set to the Emolga please?
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Eh, I'm not sure on Pokémon Fan, but I may as well, since I want a Litleo early on. Eron, Emolga is obviously the DEX/LTR one, but I'm removing it anyway :p
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Scorched Feathers said:
Eh, I'm not sure on Pokémon Fan, but I may as well, since I want a Litleo early on. Eron, Emolga is obviously the DEX/LTR one, but I'm removing it anyway :p

No, it's not obvious there are also 2 other Emolgas in format.

EDIT: Anyway, why did you take it out? Or for what?
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Which are obviously unplayable and why would I play anything other than the DEX/LTR one? I feel like I need Dowsing Machine, but it's hard to find space.
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Scorched Feathers said:
Which are obviously unplayable and why would I play anything other than the DEX/LTR one? I feel like I need Dowsing Machine, but it's hard to find space.

Take out one Ultra Ball, you don't need 4, you have Supporters and Evosoda.
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Yeah, that'll work. It still discards Archen and allows me to toolbox from my discard. Anyone else have any suggestions?
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Scorched Feathers said:
Yeah, that'll work. It still discards Archen and allows me to toolbox from my discard. Anyone else have any suggestions?

Fan Club is not necessary, you will ALWAYS get a Litleo, it's the only Basic you can use at first.

You can also take out another Ultra Ball for another Evosoda, they have the same use in this deck.
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

A fourth Litleo is totally needed... ;P
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Teal is back!

Then:

- 2 Pokémon Fan Club
+1 Litleo
+1 Pyroar
-1 Ultra Ball
+1 Evosoda
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

I'll be honest, if you want to have fun, make it a gimmick deck. This is how I would Run it IMO. I will be back with real suggestions if you don't like this one later.

-1 Archen
-1 Archeops PLB (lol wut?)
+1 Litleo
+1 Super Rod
More consistency is good, also helps mulligan less

-2 Silver Bangle - In theory EX's shouldn't be active - also, you two shot things anyway
-2 Pokemon Fan Club - Useless
-4 Rainbow - Everything Relies on Fire Energy
+2 Goomy
+1 Sligoo
+2 Goodra Promo
+3 Rare Candy
This now allows an autowin against Garbodor :D Although, it is extremely gimmicky but fun lol.
-1 Ultra Ball
-1 Surprise Megaphone
+2 Level Ball
Gets out all those basics!

-2 Lysandre
-2 Twist Mountain/ Plume Fossil - 6 ways to get 1 Archen out is unnecessary
-1 Black Smith - We need to cut something, this seems to be the only thing left :p
+1 N - consistent
+3 Skyla -consistent
+1 Flame Torch
goodra-wild-blaze.jpg

Goodra - Dragon - HP140
Stage 2 - Evolves from Sliggoo

Ability: Sliptrip
As long as this Pokemon is in play, both players cannot play Pokemon Tool cards from their hand.

[W][Y][C][C] Dragon Pulse: 130 damage. Discard 1 card from the top of your deck.

Weakness: Fairy (x2)
Resistance: none
Retreat: 3
Pokemon - 18
  • 4 Litleo
  • 3 Pyroar
  • 3 Archen
  • 3 Archeops NVI
  • 2 Goomy
  • 1 Sligoo
  • 2 Goodra Promo

Trainers - 33
  • 4 Professor Juniper
  • 4 N
  • 1 Blacksmith
  • 3 Skyla
  • 4 Flame Torch
  • 3 Rare Candy
  • 4 Plume Fossil
  • 2 Level Ball
  • 2 Ultra Ball
  • 3 Evosoda
  • 1 Surprise Megaphone
  • 1 Super Rod
  • 1 Dowsing Machine ACE SPEC

Energy - 9
  • 9 Fire

EDIT: EvoSoda goes through Archeops so Goodra is AOK to go on a Sligoo
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Eh, the main aim of my deck is to stop my opponents from having fun :p
That build could work as a gimmick version, however.
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

I altered an alternative even more straight-forward version:
Pokémon
4 Litleo
4 Pyroar
4 Archen
3 Archeops NVI
= 15

Trainers
4 Professor Juniper
3 N
1 Blacksmith
2 Lysandre
3 Plume Fossil
3 Ultra Ball
4 Evosoda
3 Bicycle
3 Flame Torch
2 Surprise Megaphone
3 Twist Mountain
1 Dowsing Machine ACE SPEC
= 32

Energy
13 Fire

Dunno if it's better, I just tried to make it as fast as possible.

EDIT:

You can even consider playing 4 Twist Mountains for the heck of it to counter those Virbank City Gyms... like maybe even try something like?!

Pokémon
4 Litleo
4 Pyroar
4 Archen
3 Archeops NVI
= 15

Trainers
1 Professor Juniper
4 N
3 Shauna
2 Blacksmith
2 Lysandre
4 Evosoda
4 Bicycle
4 Flame Torch
2 Surprise Megaphone
4 Twist Mountain
1 Dowsing Machine ACE SPEC
= 31

Energy
14 Fire

If you feel crazy enough! WOOT?! ... Is First Ticket still playable or did they change the rules lol? I remember there being some talk about it. (Edit 2: If it's not obvious from the way I worded it, I consider the first list in this post to be far superior.)
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

-1 Archeops DEX
-1 Flame Torch
-1 Plume Fossil (3 is enough with twist mountain)
-2 Surprise Megaphone (If you get set up there is no reason for this)
-2 Lysandre (Again if you get set up you won't need this)
-4 Rainbow (If you are attacking with Archeops then you are already screwed)

+2 Tool Scrapper (Garbodor)
+2 Random Receiver (You need more supporters)
+1 Shauna (More supporters)
+1 Super Rod
+3 Enhanced Hammer (This deck is meant to be annoying so let's go all out)
+2 Crushing Hammers (This deck is meant to be annoying so let's go all out)

If you go first then Garbodor is no problem...

Teal said:
If you feel crazy enough! WOOT?! ... Is First Ticket still playable or did they change the rules lol? I remember there being some talk about it. (Edit 2: If it's not obvious from the way I worded it, I consider the first list in this post to be far superior.)
You may run first ticket in your deck but the card does not do anything.
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Let's see...
Camoclone said:
-1 Archeops DEX I guess
-1 Flame Torch I wanna keep it ;w;
-1 Plume Fossil (3 is enough with twist mountain) Guess so.
-2 Surprise Megaphone (If you get set up there is no reason for this) But what if I don't?
-2 Lysandre (Again if you get set up you won't need this) k
-4 Rainbow (If you are attacking with Archeops then you are already screwed) Yeah, no need for it.

+2 Tool Scrapper (Garbodor) Sur. Prise. Me. Ga. Phone.
+2 Random Receiver (You need more supporters) True.
+1 Shauna (More supporters) Would prefer Blacksmith
+1 Super Rod Blacksmith for energy Sacred Ash is better
+3 Enhanced Hammer (This deck is meant to be annoying so let's go all out)
+2 Crushing Hammers (This deck is meant to be annoying so let's go all out)
HAMMERTIME

Replies in bold
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

I wanna keep it ;w;
Assuming you have a fire in your hand. It also really isn't better than a supporter.

But what if I don't?
If you don't set up then you are already screwed. Discarding one won't save you.

Would prefer Blacksmith
Drawing two really isn't that great. I would consider taking them all out.

Blacksmith for energy Sacred Ash is better.
You can get energy back and lower the pokemon lines if you want. I doubt you ever really need to get 5 pokemon back anyways.
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Camoclone said:
I wanna keep it ;w;
Assuming you have a fire in your hand. It also really isn't better than a supporter.

But what if I don't?
If you don't set up then you are already screwed. Discarding one won't save you.

Would prefer Blacksmith
Drawing two really isn't that great. I would consider taking them all out.

Blacksmith for energy Sacred Ash is better.
You can get energy back and lower the pokemon lines if you want. I doubt you ever really need to get 5 pokemon back anyways.

I can play a supporter as well as Flame Torch, while setting up a Blacksmith play. You say to add Scrapper when Megaphone is superior, too :p Blacksmith is Energy Acceleration, not Draw, and combos with Torch, and Super Rod may be slightly better than Sacred Ash.
 
RE: Basics? Nah. N-A-H. (Pyroar/Archeops)

Have you thought about adding in a 1-1 or 2-2 line of Devolution Punch Golurk? Just in case your opponent does get an evolution out before Archeops, you can get them back down to a basic.
 
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