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Battle Roads: ZekEels with a twist?

JamieSerhan17

Aspiring Trainer
Member
So I'm wanting to run this for Battle Roads however, I have thrown in a few techs:

Pokemon:

3 - Zekrom (BLW)
4 - Tynamo (NV)
3 - Eelektrik (NV)
2 - Terrakion (NV)
2 - Mewtwo EX (ND)
2 - Shaymin EX (ND) Could possibly go down to 1?

Trainers:

1 - PokeGear 3.0 (HGSS)
4 - Junk Arm (Triumphant)
1 - Level ball (ND) - Inclusion of more perhaps? Possibly Pokemon Communication?
3 - Pokemon Catcher (EP) - is 4 needed?
3 - Switch (HGSS) - I personally really like having 3 for flexibility.
1 - Super Rod (NV) - Possible inclusion of Revive if needed?
2 - Plus Power (BLW) - One shot on Terrakaion with Bolt Strike whilst helping in the Mewtwo war.

Supporters:

4 - Pokemon Collector (HGSS)
4 - Professor Oak's New Theory (HGSS)
4 - Professor Juniper (BLW)
1 - N/Sage's Training (NV/CoL) Sage's to disacard the Energies however, still undecided as it can be a risky move if no Energies are drawn.

Energy:

9 - Lightning
4 - Prism
3 - Double Colorless


Terrakion is mainly for any mirror matches whilst Shaymin EX helps fend off Terrakion to avoid knocking out your Zekrom's. I personally don't think Zekrom EX is needed however I might be wrong and would love to hear back from anyone who disagrees. Lastly, is it just worth going back to a straight/standard ZekromEels decklist without the Terrakaion and Shaymin? Is Thundurus a better option?

This is still just a draft at the moment but any advice would be greatly appreciated! =)
 
You have to consider that BR's come after Dark Explorers so there's some cards in that set will be much better for what you're trying to do here. I like the idea, especially if you don't want to play what everyone else is playing. Putting your own variation on a meta deck is always much more satisfying then playing a list you found online with one or two changes. That being said, here's my opinion.

- 1 Zekrom - you don't need 3 standard Zekrom
-2 Shaymin EX - There's a much better tech for what you're trying to do in DEX that I'll get to.
-1 Pokegear - again, better choice in DEX
-2 Juniper - I hate running 4 juniper in any deck. Nothing worse then getting caught on turn 1 or 2 with a juniper and cards in your hand you can't discard this early.

+1 Zekrom EX - You want one of this guy in your deck. He's just too good to leave out of any eel variant
+2 Scyther DEX This guy ( http://pokebeach.com/scans/dark-explorers/4-scyther.jpg ) is your new Terrakion killer. 3 colorless and a plus power and he one shots terrakion. And he puts an energy in the discard!
+2 Random Receiver. http://pokebeach.com/scans/dark-explorers/99-random-receiver.jpg This bad boy just flat out finds you a supporter. way better then pokegear.


I do you think you need more level balls and to run at least 1 N and 2 sages training in this deck as well, but I had no idea what to remove.
 
Try
-1 zekrom (2 may be enough)
-1 Shaymin EX (1 is enough)
-2 PONT (only 2 needed)
-1 poke gear (maybe not needed)
- some energies (16 is just way too many. Don't take out any DCEs though)
+1 zekrom EX (good for attacking)
+3 N (good supporter for hand refreshment and disruption)
+1 level ball (at least 2 is needed)
+1 DCE (4 needed)

I think there might be too many techs. I'd get rid of either Shaymin or terrakion IMO.
 
Jirachi said:
Try
-1 zekrom (2 may be enough)
-1 Shaymin EX (1 is enough)
-2 PONT (only 2 needed)
-1 poke gear (maybe not needed)
- some energies (16 is just way too many. Don't take out any DCEs though)
+1 zekrom EX (good for attacking)
+3 N (good supporter for hand refreshment and disruption)
+1 level ball (at least 2 is needed)
+1 DCE (4 needed)

I think there might be too many techs. I'd get rid of either Shaymin or terrakion IMO.


I'd probably cut down on the Terrakion if any knowing that the Shaymin EX would cover the weaker spots of the deck and along with that, decrease the Prism line up. Would you still suggest that one Shaymin EX is optimum without the Terrakion and the inclusion of Zekrom EX? Thanks in advance!


Disengager said:
You have to consider that BR's come after Dark Explorers so there's some cards in that set will be much better for what you're trying to do here. I like the idea, especially if you don't want to play what everyone else is playing. Putting your own variation on a meta deck is always much more satisfying then playing a list you found online with one or two changes. That being said, here's my opinion.

- 1 Zekrom - you don't need 3 standard Zekrom
-2 Shaymin EX - There's a much better tech for what you're trying to do in DEX that I'll get to.
-1 Pokegear - again, better choice in DEX
-2 Juniper - I hate running 4 juniper in any deck. Nothing worse then getting caught on turn 1 or 2 with a juniper and cards in your hand you can't discard this early.

+1 Zekrom EX - You want one of this guy in your deck. He's just too good to leave out of any eel variant
+2 Scyther DEX This guy ( http://pokebeach.com/scans/dark-explorers/4-scyther.jpg ) is your new Terrakion killer. 3 colorless and a plus power and he one shots terrakion. And he puts an energy in the discard!
+2 Random Receiver. http://pokebeach.com/scans/dark-explorers/99-random-receiver.jpg This bad boy just flat out finds you a supporter. way better then pokegear.


I do you think you need more level balls and to run at least 1 N and 2 sages training in this deck as well, but I had no idea what to remove.


Thanks for the response!

I probably should of mentioned that I'm from the UK, so our Battle Roads here are already underway. However with that in mind, that has been very insightful on pursing this deck for the next format so I really appreciated that response along with the other currently suggestions you've highlighted.
 
IMO only 1 Shaymin EX is really needed since you can always recycle it and you might want to start attacking with it after they've already taken two to three prize cards so you can consistently OHKO them.
 
Jirachi said:
IMO only 1 Shaymin EX is really needed since you can always recycle it and you might want to start attacking with it after they've already taken two to three prize cards so you can consistently OHKO them.

I'm still testing this currently, however I am starting to think one is probably the better play. With a single Zekrom EX and the two Mewtwo's, I think five EX's would be far too many.
 
Jirachi said:
So maybe
-1 shaymin EX
+1 zekrom EX (good for attacking)?

^^^^^^^^^^^^^^

1 Zekrom EX is essential, it allows for big damage when you need it. Just avoid dropping it against Terrakion. Shaymin EX isn't really needed imo, as Mewtwo with an Eviolite totally owns Terrakion. However, it's merely personal preference.
 
This is the deck I've been testing with recently and it seems to be working fine so far:

Pokemon:

1 - Zekrom EX (ND)
3 - Zekrom (BLW)
4 - Tynamo (NV)
3 - Eelektrik (NV)
1 - Terrakion (NV)
2 - Mewtwo EX (ND)
1 - Shaymin EX (ND)

Trainers:

1 - PokeGear 3.0 (HGSS)
4 - Junk Arm (Triumphant)
1 - Level ball (ND) - Still thinking of bumping this up
4 - Pokemon Catcher (EP)
2 - Pokemon Communication (HGSS)
3 - Switch (HGSS) - I personally really like having 3 for flexibility.
1 - Super Rod (NV) - Possible inclusion of Revive if needed?
2 - Plus Power (BLW) - One shot on Terrakaion with Bolt Strike whilst helping in the Mewtwo war.

Supporters:

4 - Pokemon Collector (HGSS)
4 - Professor Juniper (BLW)
3 - Professor Oak's New Theory (HGSS)
2 - N

Energy:

8 - Lightning
3 - Prism
3 - Double Colorless

Blah said:
^^^^^^^^^^^^^^

1 Zekrom EX is essential, it allows for big damage when you need it. Just avoid dropping it against Terrakion. Shaymin EX isn't really needed imo, as Mewtwo with an Eviolite totally owns Terrakion. However, it's merely personal preference.

I like the surprise aspect of Shaymin, say if you're on two Prize's and your opponent's on one, you could then drop it with a Prism and Dynamotor to knock out an EX. My problem with Mewtwo is by putting one down instantly then begins the start of a Mewtwo war. Ideally, I'm wanting to play Mewtwo after my opponent has played down theirs.
 
-2 communication (not needed)
-1 switch (2 is enough)
-1 catcher (3 is enough)
-1 terrakion/shaymin EX (I think only one of these is enough really)
-1 prism (only 2 will be needed. MY preference would be to make it a basic energy because it can be super roded)

+1 N (3 N is good since its a good disrupter and hand refresher)
+1 DCE (good for mew two and others)
+1 level ball (you have to get eelektriks out as quick as possible)
+0-1 Pokegear (2 works better IMO)
+1 electric energy (i think 9 is good)
+1-2 thundurus (starter), or eviolite which is important against terrakion
 
Jirachi said:
-2 communication (not needed)
-1 switch (2 is enough)
-1 catcher (3 is enough)
-1 terrakion/shaymin EX (I think only one of these is enough really)
-1 prism (only 2 will be needed. MY preference would be to make it a basic energy because it can be super roded)

+1 N (3 N is good since its a good disrupter and hand refresher)
+1 DCE (good for mew two and others)
+1 level ball (you have to get eelektriks out as quick as possible)
+0-1 Pokegear (2 works better IMO)
+1 electric energy (i think 9 is good)
+1-2 thundurus (starter), or eviolite which is important against terrakion

Here are the changes I've made:

-3 Prism
-1 Shaymin EX
-1 Pokemon Catcher
-1 Switch
-2 Pokemon Communication

+1 Terrakion
+1 Level Ball
+1 N
+1 DCE
+1 Lightning Energy
+3 Fighting Energy

I can't help but feel a second Terrakion will help add consistency as well a better match up against fighting decks and mirror matches. I'm personally not sold on Thundurus. While it is a great starter, in late game doesn't really have much impact as well as increase my fear of playing Terrakion. The only thing I would of have liked to of added in but haven't been able to due to space is the Eviolite
 
-1 juniper(i think 3 is more than enough)
-1 Shaymin EX(i dont like this in the deck, i can see how it works, but i would only run 1)

+1 Zekrom EX(just another heavy hitter basically)
+1 DCE(I feel that 4 is necessary in a deck like this, especially if u are adding in Zekrom EX)

Hope i helped =)
 
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