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BeaRemBlasTzel (Beartic / Kyurem / Blastoise / Floatzel) (HGSS-ON)

Bozonildo

Aspiring Trainer
Member
Only a for fun deck, strange Names FTW xP

Cut the Crap, there is the deck list:

Pokemon (19)
2x Beartic (Emerging Powers)
2x Cubchoo (Emerging Powers)
2x Floatzel (Unleashed)
2x Buizel (Unleashed)
3x Blastoise (Unleashed)
2x Wartotle (Unleashed)
3x Squirtle (Unleashed)
3x Kyurem (Red Collection)

Supporter (11)
2x Interviewer's Questions (Call of Legends)
2x Pokemon Collector (HeartGold SoulSilver)
3x Professor Juniper (Black And White)
4x Professor Oak's New Theory (Call of Legends)

Trainer(16)
2x Junk Arm (Triumphant)
2x Super Rod (Red Collection)
2x Pokémon Catcher (Red Collection)
2x Rare Candy (Unleashed)
4x Pokemon Communication (Black And White)
4x Switch (Black And White)

Energy (14)
4x Double Colorless Energy
10x Water Energy

Strategies

This deck doesn't focus on one strategy, Blastoise + Floatzel for Focused Snipe and Kyurem's Glaciate for Spread Snipe, Outraging when the time comes. Beartic controls with Sheer Cold.

Pokemon

Beartic – Water – HP130
Stage 1 – Evolves from Cubchoo


[W][C][C] Sheer Cold: 50 damage. During your opponent’s next turn, the opponent’s Active Pokemon that was hit by this move can’t use any attacks.
[W][W][C][C] Icicle Drop: 80 damage. This attack’s damage isn’t affected by Resistance.
Weakness: Steel (x2)
Resistance: none
Retreat: 3

Cubchoo – Water – HP70
Basic Pokemon


[W] Powder Snow: 10 damage. Flip a coin, if heads the opponent’s Active Pokemon is now Asleep.
[C][C] Rest: This Pokemon is now Asleep. This Pokemon recovers 60 HP.
Weakness: Steel (x2)
Resistance: none
Retreat: 2

Kyurem - Water - HP130
Basic Pokemon


[C][C] Outrage: 20+ damage. Does 20 damage plus an additional 10 damage times the number of damage counters on this Pokemon.
[W][W][C]: Glaciate: Does 30 damage to each of your opponent's Pokemon (don't apply Weakness and Resistance when damaging the Bench).

Weakness: Metal (x2)
Resistance: none
Retreat: 2

Super Rod - Trainer Item

Search your discard pile for up to 3 in any combination of Pokémon and basic Energy cards. Show them to your opponent and shuffle them into your deck.

Pokémon Catcher - Trainer Item

Switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon.
 
RE: BeaRemBlasTzel (Strange Names FTW xP)

Too much. Maybe not use the Blastiose part, and use Floatzel as energy acceleration. Shaymin maybe? Floatzel puts {W} on itself, and once there are 2-3, use Shaymin.
 
RE: BeaRemBlasTzel (Strange Names FTW xP)

glaceon said:
Too much. Maybe not use the Blastiose part, and use Floatzel as energy acceleration. Shaymin maybe? Floatzel puts {W} on itself, and once there are 2-3, use Shaymin.

I don't think Shaymin would fit in this deck. Blastoise ability to move energies to Active + Switch is very decent, plus Floatzel + Blastoise for sniping 100 every turn is very good. Against Lightning decks Kyurem and Beartic works very well.
 
yeah too many lines. I'd take out beartic. if you use beartic to control then you can't use kyrum for spread or blastoise for snipe. you'll slow yourself down as much as your opponent. stick with the spread/snipe. just use kyurem against lightning decks and just use blastoise against metal decks. against all others you can vary between both depending on the situation.
 
Ghost Bear said:
yeah too many lines. I'd take out beartic. if you use beartic to control then you can't use kyrum for spread or blastoise for snipe. you'll slow yourself down as much as your opponent. stick with the spread/snipe. just use kyurem against lightning decks and just use blastoise against metal decks. against all others you can vary between both depending on the situation.

Made some changes:

-2 Beartic
-2 Cubchoo
-2 Engineer's Adjustments
-2 DCE

+1 Kyurem
+2 Manaphy
+2 Copycat
+1 Professor Juniper
+2 Water Energy

Without Beartics, 4 DCE isn't necessary. Manaphy for drawing as Copycat and Juniper.
 
After some tests, I realize Beartic should stay on this deck, his ability to hold the game is essential, giving me time to play energies and evolves benched pokes.

Finally, I've made some minor changes:

-2 Engineer's Adjusdments
-2 Flower Shop Lady
-2 Good Rod
-1 Pokemon Collector
+2 Pokemon Catcher
+2 Super Rod
+2 Junk Arm
+1 Professor Juniper
 
So teching in alot of water pokemon eh?Then i say if you want to try 1 of these as i use them in my Blastoise/floatzel deck.

http://bulbapedia.bulbagarden.net/wiki/Kyogre_%26_Groudon_LEGEND_(Undaunted_87)
He has a good attack that although has a heavy cost can mill your opponent and net you some prizes from off the bench.

http://bulbapedia.bulbagarden.net/wiki/Politoed_(Unleashed_7)
Not only does he give all your water pokemon free retreat but he also has a explosive attack of his own that can add up to some big damage.However he is a stage 2.

But anyways besides that this deck could use some twins so you can easily grab what you need for any given situation.

-1 Oak's new theory
-1switch(2 if you choose to run politoed)

+2 twins
 
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