Best Paralysis Lock - Vanilluxe + Victini

^what about a 2-2-2 of samurott ability? it is really tanky and can hold its ground against a multitude of opponents.

Bwaaaa
 
Assuming that you are only running 3 of your main attacker, it becomes relatively easy to work around. You don't have any way to quickly get these things up, so once a couple go down you are crippled. Most decks are going to have a way to revenge kill this thing, in some way shape or form. So you take a prize, then it is revenged, and you have to keep repeating this process, whilst also attaching two energies and getting multiple stage twos out, all while under trainer lock. That is assuming that you actually successfully start the game, which is somewhat unlikely in this format what with all of the easy ways to just drag and drop whatever happens to be laying around on the bench.

It's like 90% of other cards that have looked amazing on paper before, sure it'd be great but it is never as good as you'd think. Also I enjoy the OP relating statistics back to Video Game hit percentages, just gave me something to smile at.
 
Thanks. The Pokemon games are just pure joy at times...brings back great memories.

Well, wouldn't a 1-1-1 Vanilluxe and 1 Victini be a fun tech in a water deck?

Haha, the part about it looking good on paper reminded me of Turtank....those days....
 
blaZofgold said:
Thanks. The Pokemon games are just pure joy at times...brings back great memories.

Well, wouldn't a 1-1-1 Vanilluxe and 1 Victini be a fun tech in a water deck?

Haha, the part about it looking good on paper reminded me of Turtank....those days....
Perhaps could be cool little teches in KyureGatr which most likely will be at good tier. But i planned alrdy to use something else (It's a secret) as an tech. :p
 
Could you run this with mew prime? Mew can use Vaniluxe's attack as a basic for the same amount of energy, so mew is much more swarmable and, due to not relying to getting a stage 2 out, much faster.
 
Dark Void said:
Could you run this with mew prime? Mew can use Vaniluxe's attack as a basic for the same amount of energy, so mew is much more swarmable and, due to not relying to getting a stage 2 out, much faster.

There's still 4 card with same name limit (apart from arceus) and prizes. Also not many of meta are weak to psychic type unlike to water.
 
What they are weak to doesn't matter. Without a streak of terrible luck you will get a paralysis every turn so it doesn't matter how long it takes to KO them. Plus, Mew can be Revived or set up faster after a Super Rod, so it can come close to bypassing that 4 card limit.
 
Dark Void said:
What they are weak to doesn't matter. Without a streak of terrible luck you will get a paralysis every turn so it doesn't matter how long it takes to KO them. Plus, Mew can be Revived or set up faster after a Super Rod, so it can come close to bypassing that 4 card limit.

1. Mew is easy to ohko.... 2. You can't ensure all that easy that you draw necessary water energies or revives or whatsoever... There's many draw powers and refreshers yes but still. Also there's slight chance to fail with even another flipping chance.
 
It's a good idea. Having a high chance of causing paralysis and trainerlock will make a tough combination. There are a few problems I can think of though, the main ones being that it can be outspead, it can be exposed after getting a knock out or when you get 4 tails, Steelix is unaffected by it, Machamp can use fighting tag to get around it and it can still be affected by status conditions from poke-powers which can hurt the lock (eg, Hypno or Roserade).

However it does sound like the deck can work to some level and could be deadly in the right hands. I just don't think it'll be the best deck out there when it arrives.
 
Zhaituki said:
1. Mew is easy to ohko.... 2. You can't ensure all that easy that you draw necessary water energies or revives or whatsoever... There's many draw powers and refreshers yes but still. Also there's slight chance to fail with even another flipping chance.

With a little bit of luck the opponent won't get to attack mew until each one has KOed one of the opponents pokemon, and since mew can set up faster than many decks it may get the first KO and stay ahead by 1 in the prize race for the whole game. Or, you could mix it with KGL to make the opponent deck out.
 
It most likely is very threatening on hands of those with even decent flipping luck... but in my hands most likely a fail since i about always get bad flips. (Well there's exceptions like last saturday lol).



Oh and don't misunderstood my previous posts about mew with those... i was just listing the flops the deck can have. Wasn't by any means calling the mew version of this combo bad.
 
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