RE: worst card in pokemon tcg
POKEMON:
Basic:
Treecko from EX: Emerald!
Treecko - 50 HP [G]
Basic Pokémon
[G] Tail Smash (10) Flip a coin. If tails, this attack does nothing.
Weakness: Fire
Resistance: Water -30
Retreat Cost: 1
It comes from an expansion where 85% of the cards is completely
crap. It needs a grass Energy (not colorless, huh!) to perform its only attack that does 10 damage only if heads comes out.
Special Mention for Wingull from EX: Ruby and Sapphire. It's quite similar to Treecko, but it has 40 HP also evolves to Pelipper, which is in my opinion one of the ugliest Pokémon on Earth (Pelipper cards aren't also so good). Too bad, Suprise Attack does 20 damage!
Stage 1:
Dunno if apprentice's translation is right. I'm proud to show you Omanyte from Vending Machine Series!
Omanyte - 50 HP [W]
Stage 1 - Mysterious Fossil
Pokemon Power: Primitive Dream: Use once per turn. Flip a coin. If heads, each time a pokemon evolved from mysterious fossil takes damage, it takes 10 more damage.
[2] Rolling Tackle (20)
Weakness: Grass
Retreat Cost: 1
50 HP for a Stage 1 which evolves from a Pokémon/Trainer with no possibility to attack/retreat/do anything. Even if the text is a bit confusing, compared to its Pokémon Power toothache is pure pleasure. It also needs two Energies to do only 20 damage. Wow!
Special Mention to Dark Charmeleon, which without Darkness Energy and Rocket's Hideout would be completely crap.
Stage 2:
Kabutops - 60 HP [F] [from Fossil]
Stage 2 - Kabuto
[FF] Sharp Sickle (30)
[FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.
Weakness: Grass
Retreat Cost: 1
And I think I don't need to explain my choice.
Oh, yes, Special Mention to Dark Alakazam.
ENERGY:
Miracle Energy [from Neo Destiny]
Special Energy Card
You can't have more than 1 Miracle Energy card in your deck. Attach Miracle Energy to one of your Shining or Light Pokemon. At the end of your turn, discard Miracle Energy. While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time.
Nobody uses Shining Pokémon and Light Pokémon usually do little damage. These two reasons are enough to burn this card and use its ashes for your cat's littery.
Special Mention to Full Heal & Potion Energy. Since we have Heal Energy from Deoxys, those cards could be only useful for Pokémon-ex. But I hardly believe that someone will add 'em in his or her Unlimited deck.
TRAINER:
Good Manners [from Gym Challenge]
Use Good Manners only if you have no Basic Pokemon in your hand. Show your hand to your opponent, then search your deck for a Basic Pokemon. Show that card to your opponent then put it into your hand.
Dual Ball, Great Ball... I can name thousands of similar cards which are way better than this one.
Special Mention to: I have to admit there are tons of bad cards among Trainers. My Special Mention goes to the only one which probably nobody would play in a Modified game:
Tropical Tidal Wave [Nintendo Promo #27]
Flip a coin. If heads, discard all Trainer cards your opponent has in play. If tails, discard all Trainer cards (excluding Supporter cards) you have in play.