Post-Game
Hey all. As PokéBeach Big Brother continues to ameliorate and evolve with each season from a hosting perspective, post-games have become a standard. I think this is great so here's mine.
Before anything else, though, a shoutout has to go to my co-host
@Lord o da rings. She wasn't supposed to be a co-host this season, instead being a back-up host for times when I was unavailable and someone to develop game design ideas with. As it turned out, I was unavailable for large stretches of time due to an endless slew of irl calamity and she stepped up to the hosting job with complete understanding and did an excellent job. This season wouldn't have been the same without you, and I'm extremely thankful for that since I'm not intending on hosting another season for the foreseeable future due to the uncertainty of my life situation moving forward. This was my retirement present to the community before heading to university where I don't know how my activity levels will be, and though I'm extremely disappointed for this reason that I couldn't be a more present host for the entire season, I'm still extremely satisfied with its conclusion.
General Thoughts:
Firstly, as is customary in a season that ran as smoothly as this, thank you to every houseguest for no modkills or really inactivity or any nature. I do believe that the faster pace of this season contributed to this, as short deadlines provide less opportunity for motivation to dwindle. However, this was also an amazing cast of dedicated players and so even if deadlines had been a week long I'm sure you'd have all seen it through to the end. Thank you all
Another thing to note in the grand scheme of PokéBeach Big Brother is how Diary Rooms (DRs) were used. Still a relatively fresh addition to our ORG, use of them was
much better than in any prior. 13/15 houseguests elected to have their DRs open to the audience, which made watching from the audience really fun and allowed for new mechanics like episode titles. This made for a much more entertaining game from an audience perspective than those prior, and is an excellent repercussion of our increasing integration with Discord over the forums. This gives me great hope for the future, and while I personally hope we get to a point as a community where we have open DRs by default while personal ranting is done by the player in their host DM, I know this is still a big cultural shift that not everyone is thrilled at the prospect of. Nevertheless, thank you all for making this entertaining and using your DRs well. It felt like a real show with confessionals and there were some great one-liners from many of you!
Speaking of episode titles, I personally believe these should be a mainstay in our franchise. The audience had a lot of fun with them, and it requires essentially no hosting effort and it's even easy to add to the wiki for Lorde. It's just a small flavour thing, but it encourages the audience to read DRs and adds some humour to the season, helping everyone remember that it's just a game. I'd be very happy if episode titles stay as a part of BB10's legacy.
Gameplay:
Now, gameplay. Many of you already know that I was a little disappointed with the gameplay this season, and this was frankly reciprocated by many players this season. Ephemera didn't even want to be in the final 2 as they felt they had little case to make to the jury, and those on the outs and evicted pre-jury (Quaking, Mora, Nick, mirdo, Shaymin) expressed extreme dissatisfaction with a house that was a brick wall of consensus votes. Everyone felt that they were "in" with NP and that he would take them to the end, with very few realising that winning and getting to the end are not the same thing and that NP beat all of them handily. NP's iron grip was nonsense, but a symptom of his excellent social game that deluded almost every houseguest individually that keeping NP was a good idea, so while it's fine as NP's winner arc, seeing him steamroll the competition while only having to use fairly basic strategy to do so made this season a slog from a gameplay perspective.
This season wasn't representative of the houesguests within it with regards to gameplay for the most part, owing to NP's iron grip that suffocated the potential for big moves. Blindsiding one of Hibana was impossible because they always had the votes, and so the people on the bottom didn't have the opportunity to play and those who were even periphery to Hibana were digging their own graves. NP's playstyle is exactly this: his gameplay, while outstanding in its own right, would have been overshadowed in a more chaotic season (unless he'd stepped up to the plate which is possible). Therefore, he pretty much has to stop other players playing at their best in order to win, and that's exactly what he did. I know many houseguests are disappointed with the reception of their games this season, but with the exception of NP and Sen (inherently) nobody played at their best and that's due to gamestate rather than anything that specific individuals did. A counter-NP alliance forming would have shaken the game up and let people show their chops, but NP never allowed it, and that's to both his credit and everyone else's detriment.
The gameplay section being this short is sad but there really isn't much else to speak of. However, I would like to give a specific shoutout to
@Senkun. He was the only newcomer in this cast and showed up many decorated veterans. With the information he would have ever had available to him he played
excellently and frankly with few mistakes, and in a season of newcomers I could have seen him winning easily. He really only fell foul of pre-existing connections this season, but I'm extremely excited for his return -- perhaps in a majority newbie cast -- as I think he could have an incredible showing there. He was one of the most entertaining hosueguests this season as the beacon of hope against Hibana's iron grip that lasted far into late game, being the final non-Hibana member evicted. While this was narratively NP's season from start to finish, Sen would have been second place and an audience favourite.
@quakingpunch73 also deserves a shoutout for a legendary return after a long hiatus, and
@Mora for his incredible game awareness despite being left out by everyone. These 3 played the season excellently while not being inside Hibana, and proved amazing underdogs for the audience to root for. Of course,
@NinjaPenguin @Ephemera @VioletValkyrie and
@EurekaTingz deserve a shoutout as the members of Hibana, the unequivocally most dominating alliance in PBB history and, in the nicest way possible, hopefully also future.
Twists:
This game's design philosophy involved shaking up the format of weeks more so than giving individual players power. I'm personally still satisfied with the twists in BB10, but some did not see their full potential.
The Week 1 Hit The Road was incredible chaotic in the best way. The intention of the auto-eviction for the lowest scorer was to push people into first gear from the start, having to grind the comp to fight for their lives in the game which furthermore forces social interaction through sharing strategy in Luftrauser, a difficult flash comp. Furthermore, Ready Aim Fire! established some battle lines before houseguests even had the opportunity to talk with each other. I feel it achieved this, especially with Flour ending up on the automatic block forcing Hibana to founded earlier than perhaps intended by NP. Of course, a Week 1 Hit The Road should not be a standard. However, when hosts feel like it, I think this a great twist to use for the aforementioned reasons, particularly in games with twist-heavy pre-juries.
Chieftain has had extremely mixed reviews, but I stand by it as a fine twist and others have said it's a fun concept for a one-week twist. The idea behind it was... to avoid a consensus house. Splitting power between HoH and Chieftain, while sometimes giving a certain alliance full power, also in some weeks forces the HoH to clue an outside player in on a blindside plan. It also allows for more players to immunity run from early on, which is minority favouring in a classic set up where comp beasts are targeted early by a much larger group of more socially savvy players. Of course, none of this happened this season because Almonds won every week and was firmly in NP's pocket. A shame, frankly, but sometimes things don't go as planned. I still think this is a cool, small way to shake up the format of weeks in more vanilla games where hosts don't want to go all-out with something like...
Survivor Week this season was a bit of a flop but once again was great in concept. I really enjoy the concept of tribes as it makes players on top vulnerable depending on how the tribes work out, which lends itself well to the "scramble" part of Scramble & Conquer. Unfortunately, it resulted in one tribe throwing to remove a non-factor. This was, however, still good strategy as it was done by the Hibana majority on the Savvy Scramblers in order to protect Violet on the Cool Conquerors, who indeed had a high chance of leaving had their tribe lost the challenge. The merge part of Survivor Week was a lot of fun, being used to take out a huge threat, though his days were numbered regardless. I do believe that giving out more than one immunity during a merged Survivor Week should always occur in the future of PBB, something I believe this season was the first to do. In a standard week of Big Brother there are at least 2 ways to immunity run, so I believe this should also apply to weeks that change up format. Survivor Week was a returning twist already, and I think it should still return from time to time.
Colosseum, personally, is how I prefer comebacks. I find it a little dissatisfying for comebacks to be based only upon one comp as it only tests one skill -- usually grinding -- and so I think a series of duels is more fun, personally. In particular, when houseguests know that the comebacks are happening and so can send weaker comp threats to assist an evict ally if given the opportunity opens up some extra room for strategy. In a season where comebacks are based on comp performance, I personally think this format is great. However, I also think some extra innovation with regards to comebacks is needed, as well as perhaps a break for a couple of seasons. They feel a little stale by now.
The triple eviction was essentially a tool to speed up the game and wasn't in the original draft. The season got to the point where there were a few players who definitely wouldn't make it to the end, and so it was prudent to just let Hibana take them out. Personally, I'm not a big fan of this week format in any other situation as it can lead to some pretty unfair evictions. In this season it was fine, though.
Advantages:
My design philosophy around advantages is that they should have to be used correctly in order to be good. This led to this season having few advantages, as I couldn't think of many that fit the bill. However, I stand by this philosophy as too much power for doing something basic like winning a comp throws off power balance IMO.
The Conqueror's Insignia, a vote steal, is already common in ORGs and I'm sure we'll see it return again. It's a good twist for someone to shake the game up with if they want to, but that didn't happen this season.
The Scrambler's Insignia, however, is a new advantage that I think is potentially really, really cool. It's extremely situational, but in a divided house is either a means for the user to save themselves on a block, tie the vote up and plead to the HoH for safety or, as HoH, to take a player out that the HoH themself nominated but would be one vote short of actually being evicted. It has the potential to turn the tides of the game, just like a vote steal, but is more situational in a way that is more specific to the holder. I actually would love for this advantage to return and it's one of my new ideas that I'm really happy about introducing to PBB.
Juror Removal was originally supposed to be handed out via an audience vote at F5, given to the player ranked third in their estimations. This would have provided the advantage wielder with an interesting conundrum, given that the juror they remove is replaced with an audience vote, meaning they have to then work to take out the two players above them while taking one of the two beneath them to the finale in order to secure the vote. This didn't happen (I think Lorde forgot or thought the season was too boring to bother with the vote), but if it returns I'd like to see hosts use this method of distribution as I think it really gives the advantage its worth. In general it's a reasonably powerful advantage, potentially earning its wielder an extra jury vote that can mean a lot in tightly matched games, but requires the user to have good game awareness of jury intentions and audience perception of jury cred of others. I'm a big fan of this, but it should of course only return from time to time.
Competitions:
I'm only going to speak on the competitions that were mine, and I'll leave it to Lorde to speak on the ones she hosted should she want to. However, overall I'm happy with most of the comps this season. Ready Aim Fire!, Parroting based on other houseguests rather than normal questions, Luftrauser, 99 Bricks, Bloxorz and Ballistic Bisucit were the main standouts to me as awesome comps, all of which good candidates to return in the future besides Bloxorz thanks to its semi-live status that opens up a lot of room for creativity that I think other hosts should build upon rather than re-using old semi-live comps. Pipi is also better than Winterbells, don't @ me. It was a lot of fun watching Almonds in his DR aiming to find the end of Pipi only to realise it... looped back to the beginning. Honestly a highlight of the season.
Strategy Showdown sucked, oops. I think it's great in concept but when a BB game becomes tribal afterwards, it can encourage throwing and Strategy Showdown was not designed with this possibility in mind. I stand by a tribal phase of Survivor Week being great (actually even better than a merged phase), but in the future comps must be designed with the possibility of throwing in mind while still allowing for a skilled battle when both tribes want to win.
I'd like to use this opportunity to put my unused comps that weren't used due to my absence, alongside the notes I put in my hosting dock for what they were meant to be used for. Future hosts, have a look through! I didn't find enough comps for the rest of the season, but every comp I recorded I think works extremely well for BB and you're all welcome to steal them!
http://www.onemorelevel.com/game/atomic - Atomic, survival game
http://www.onemorelevel.com/game/keypad_kaos - Fun precision game that uses the Number Pad, but have to check that houseguests have access to a number pad before use!
http://www.onemorelevel.com/game/hexxagon - Tiebreak perhaps? Strategy game, scores would be how many red tiles there are at the end after playing against the computer.
http://www.onemorelevel.com/game/pond_skater - Kind of an infuriating game but tests precision and reaction speed, fun to throw out in a climactic week if you want houseguests to suffer
http://www.onemorelevel.com/game/multiball_madness - Atari Breakout with many balls at once and the gameover comes when the bouncer hits bricks falling from the top of the screen
http://survivalgames.me/color-strike-down - Avoider clone but changing colours to fit the enemies targeting you, pretty damn hard. Final score is points, not out of 10
https://armorgames.com/play/7444/bomboozle-2 - Puzzle game block breaker; 3 minute mode, highest score wins
Closing Thoughts:
Overall, I'm still happy with this season. Do I think it's one of PBB's weakest? Sure, but that's a testament to how wildly entertaining our seasons usually are and how most of the time we don't let alliance stomps happen. This season still has many great things going for it, and I'm very pleased with the game design aspect and the work I put into it. I think it was a great all stars season, and now it's time to look forward to BB11, an at least primarily newbie season!