Post-Game Writeup
Thanks for joining me. This is a lot, and it isn't the smoothest for me to go through.
General Concept
I need to immediately start this off by mentioning the biggest thing I thought when designing the general concept for this game. The goal was for this to be the third BB game in a so-called "Violet game" trilogy. The idea of having the game themed around an idol competition was due to how I enjoy basing my games off of whatever I'm interested in at the time. For House of Horrors I included a lot of horror or gothic ideas based around horror or horror-based games I enjoyed. For Sweet Sabotage I found myself really into slice of life anime and the tropes that came along with it, and based a game around ideas I enjoyed from those anime that I thought could translate well. I've recently been a big fan of Bushimo idol series such as Love Live! and BanG Dream, and the culture and fandom surrounding them. Being genuine, there are several moments throughout the years I've felt ostracized by PBB's community due to my interest in things such as anime and J-Pop and I hoped by directly delivering a game based around those themes, I could at least teach people some concepts or ideas I've learned, and at most clear up some misconceptions about the things I enjoyed. This is most notable by including something like Counting KBs, the flavour text of this game and the updates, and especially the final question I offered to the jury for Know Your Jury, being, "was there anything you learned about being an idol from this game?"
In fact, things included in the game such as Animal Tower, or the NG Word Game were directly taken from my interest in Japanese idol culture. Both games were things I learned of from watching idols in different points in time. One of the most interesting ideas for this game was how to translate the NG Word Game into something I could apply in PBB. I'd have given up on it if it weren't for the idea that I was making this game in part to introduce this culture to these people to clear up these misconceptions.
Overall, I think this goal failed, but in terms of the flavour and ideas presented in this game, I'm very satisfied and view that as a success. There weren't many people aware of this, but I named the weeks personally myself
(people just didn't read the thread I guess?) and named them after the names of events in BanG Dream, one of the idol series I mentioned before. I wanted to keep a theme for each week, and instantly knew I wanted "TITLE IDOL" to be for the finale but I enjoyed Week 3 as "Searching for Stars" due to the inclusion of Fallen Stars) and Week 6 as "How My Heart Sings" due to the inclusion of Friday Night Funkin, a comp I was really excited to use.
Production
The very, very first draft for this game came sometime last year when I had an idea, of making a game that would be bastard and dismantled on purpose. My general concept for the game was to do something that no host would ever be insane enough to attempt. It's pretty fitting if you know me and know my history with PBB. In order to simplify my thoughts, let's refer to this old draft as "BBX". There were ideas such as a single week that played over the span of ten to fifteen minutes, leaking diary room or alliance messages, an advantage to swap a Head of Household and nominee, things like that. Obviously the final product is nothing close to this, and I can only tell you these ideas in confidence because I have faith that they'll never see the light of day. So what's the deal? Why was a "Violet" game so quiet in comparison to that, and why am I spilling my secrets for a game that never happened?
The earliest date I can trace this game back to was December 2020, and at that point it was still that BBX draft. There were previous mentions of the possibility that I'd choose to host PBB13 both between mirdo and I, and a conversation I had with Lorde and NP where I asked for guidance on a different draft I had. As 13 is a number associated with luck, along with 4 and 7, I thought it would be fitting to have a third game end up being PBB13. The announcement was made that PBB13 was looking for a host, and I reached out saying I had a slight interest, and was told I'd be accepted if I submitted a draft. I simply told Lorde I didn't have a ready draft, and just a simple mess of ideas. The fact this whole process of applying to host a game and needing my ideas to be "quality-checked", so to speak, is the crux of this entire discussion. I knew these BBX ideas wouldn't be approved, since I designed them on purpose to be exaggerated and ridiculous. So I made the decision to sacrifice a lot of what I had made in order to essentially have Lorde and NP design a draft
for me, because I knew what I wanted ideally wouldn't be accepted. I've also recently mentioned that I have no interest in working with a co-host, because I feel my exaggerated ideas lose their entire point if I have to compromise or change them in a way I don't envision. It's selfish, but it's what I've always believed makes my ideas unique. That was reinforced by this game. I felt like a lot was lost in order to meet the standards I was pushed into in order to host the game, and I'm ultimately unhappy with the result. This game doesn't feel like what I envisioned.
Either way, once the game was decided on, casting was... difficult to say the least. You were all cast and knew how I had to reschedule date after date to even try to fill enough slots by the time I could actually host comfortably, and once I finally got enough people, I had to expel someone due to inactivity. The fact this game was announced in late August and started in mid-December speaks volumes. It was once again a miracle this game even had enough people to get off the ground, and a lot of that was due to Lorde's ability to cast people. Casting wasn't how I hoped, or at the very least how I even expected it could have gone.
Once the game started, there were occasionally hiccups as I went through. The fact this is my first game I've hosted alongside a part-time job in my personal life meant I couldn't update the game at work, and frequently woke up to messages about when I would upload on my days off when I needed more sleep due to my early work schedule. It led to a lot of mismanagement and difficulty updating the game. What I can estimate to be about half the twists or mechanics had some kind of issue with them when I posted the updates, and I'd be pulled into the game's production chat to seemingly be questioned about what I was doing or why I was doing what I was. At times I was messing up due to the fact updates were occasionally rushed whenever I had time to write them, and at times I felt scolded or judged for the way I interpreted ideas from my own draft or the way I hosted. During my own game. Due to the fact I wasn't around as consistently, Lorde often had to fill in gaps when I wasn't around. Over the course of the game, I had felt the house didn't even consider me their host anymore, and that title fell to Lorde instead. This peaked around the time the final 4 had their Special Eviction, where I planned to announce the Final Head of Household and felt brushed off by the house after Lorde had to host the Special Eviction. I don't enjoy the concept of live competitions as a host, but it was done anyways while I was busy because it's just the standard for PBB.
All this culminated to say that when all was said and done, BB13 didn't feel like my game anymore. Due to the busy nature of my life, my job, and the ideas I had, nearly everything slipped through my fingers.
Twists and Mechanics
The NG Word Game is easily the idea I enjoyed most about this game, but the Popularity Contest putting people into pairs for a duel tournament was the only surviving part of that original draft of ideas I mentioned. I thought it would be a fun way to subvert expectations of a Week 1 Head of Household (something usually seen as a trivial waste of time as PBB games have gone on) and give strong genuine reasons for both wanting to win the competition (putting yourself at a high social status) or not wanting to win (in order to not signify yourself as a social threat).
The Penalty Game was one of the most interesting ideas I was able to bring to the final product of BB13. The idea also came from my interest in idol culture, alongside things like the NG Word Game. The premise was simple enough, these idols would sometimes appear on TV programs and would compete in games together. The loser would often have to do something embarrassing, like act a certain way or say a certain embarrassing line. I thought the structure for Have-Nots would be a great way to implement these penalty games in a fun way. This is why the idea for the Penalty Game was more of just having to something embarrassing just for the fun of it, and not things like score reductions or added challenges like Have-Nots. I'd firmly state that the two are different concepts, and while similar, shouldn't be grouped together as the same.
I'd like to comment on the Encore here as well, an idea where I offered people a chance to play Winterbells once mirdo was crowned as the winner in order to have an extra penalty game for fun, but the simple solution to that is that no one cared. Half the house wasn't present for the houseguest reunion, likely due to being busy, time zones, or other daily schedules, and over 6 hours, not a single submission was sent in. The entire thing was essentially ignored.
Closing Thoughts
I apologize for the long wall of text here, but I think it's imperative that I express my full thoughts honestly in a situation like this. Not only did being at a very busy time in my life while trying to host make things harder, but so much of this game was lost to the point where I can neither say it was my game, nor that I hosted it.
Regardless of everything, I want to give special thanks again. Thank you to Lorde for filling a lot of space that would have been empty during this game. You helped me with a lot to keep the game smooth and keeping it on track, and that's way better than having a game that's slow to update.
Another big thanks to kyo, my boyfriend, for being there to support me and keep me going through this game. Often when I came to take some breaks from the process of hosting this game, I came to you to help me relax or just give me something to do. Thank you for spending time with me, I've needed that a lot.
To close this post-game write up, I want to say that I appreciate the messages I've received thanking me for hosting this game. It truly does make me happy, but due to the circumstances, I can't quite accept those thanks as I wish I could. However, I'd like to in turn give back to you by saying, however bittersweet...