Pokemon:22
4 Spiritomb 10/102 (TR)
3-3 Mandibuzz 68/98 (EP)-79/114 (BW)
3-2-3 Gengar Prime 63/102(TR)-35/102(TR)-94/102(TR)
2-2 Darkrai & Cresselia Legend 99/102(TR)-100/102(TR)
T/S/S:23
3 Pokemon Communication 99/114 (BW)
2 Junk Arm 87/102 (TR)
2 Rare Candy 88/100 (Ex Sandstorm)
3 Pokemon Collector 97/123 (HGSS)
4 Professor Oak's New Theory 101/123 (HGSS)
3 Professor Juniper 101/114 (BW)
3 Twins 89/102 (TR)
3 Lost World 81/95 (CoL)
Energy:15
4 Darkness
7 Psychic
2 Sp Darkness
2 Double Colorless
So the idea behind the deck is to start of with Spiritomb and spread damage to my opponent's pokemon that can evolve. Then use mandibuzz to get with in 40 damage of KO'ing them and then Lost Zone the pokemon with Gengar's Curse Doppings and get out Lost World for Victory. DCL is there to move damage or to place a large amount of damage. Let me know what to add or take away.
4 Spiritomb 10/102 (TR)
3-3 Mandibuzz 68/98 (EP)-79/114 (BW)
3-2-3 Gengar Prime 63/102(TR)-35/102(TR)-94/102(TR)
2-2 Darkrai & Cresselia Legend 99/102(TR)-100/102(TR)
T/S/S:23
3 Pokemon Communication 99/114 (BW)
2 Junk Arm 87/102 (TR)
2 Rare Candy 88/100 (Ex Sandstorm)
3 Pokemon Collector 97/123 (HGSS)
4 Professor Oak's New Theory 101/123 (HGSS)
3 Professor Juniper 101/114 (BW)
3 Twins 89/102 (TR)
3 Lost World 81/95 (CoL)
Energy:15
4 Darkness
7 Psychic
2 Sp Darkness
2 Double Colorless
So the idea behind the deck is to start of with Spiritomb and spread damage to my opponent's pokemon that can evolve. Then use mandibuzz to get with in 40 damage of KO'ing them and then Lost Zone the pokemon with Gengar's Curse Doppings and get out Lost World for Victory. DCL is there to move damage or to place a large amount of damage. Let me know what to add or take away.