Pokemon:
Strategy:
(how the hell did i write this wall of text)
This is a version of the Sableye Forretress deck, but I think this deck actually is a little bit stronger perhaps. This is because Forretress requires your opponent to bench lots of pokemon and also requires you to get out a Dusknoir to move the damage around. One of the nice things about the Crobat line is that it can target any pokemon you like with larger chunks of damage and can start taking knockouts earlier. Diggersby also has nice typing synergy with the bats and can also stall for time with Dig, which gives it some extra use even if it gets hurt by fighting types.
Anyway the idea of the deck is probably obvious from the listing and the previous paragraph, you set up zubats on the bench and continuously evolve and devolve them using devolution spray in order to put large amounts of damage on the opponent's side and target down weak pokemon like Jirachi EX, or pokemon key to the opponent's strategy such as Aromatisses. Against big pokemon EXs there are a few techs in this deck. Seismitoad can hit landorus EX quite hard while also being able to slow down decks while the bats do their thing. And then Mewtwo EX is a good attacker to beat the other fighting types that would threaten Diggersby, being able to hit them for weakness. Virizion EX is a good card against opposing Seismitoad EX which will completely shut down the deck, and also deals with Donphan which is another big pokemon right now. Plus preventing status is always useful if running virbank so thats a good bonus as always. Really these techs are all just to beat the pokemon that Diggersby hates, but virizion EX and mewtwo EX both work successfully together as well and Seismitoad EX and mewtwo EX is a thing too, so if I somehow get locked out of items and abilities, these pokemon can hold their own for a bit.
Another good tool that this deck can abuse is target whistle. Because you can hit the bench with the bats with relative ease, bringing back beatable pokemon from the discard will allow you to continue to take prizes even if something is put into the active spot which you can't beat, which will be frustrating for your opponent.
Diggersby is the "lesser" Sableye, but I think Pickup is still insanely strong and worth using, and there are a few new things that allow Diggersby to be even stronger right now- Target Whistle, VS Seeker, and Battle Compactor. Being able to reuse target whistle over and over again is good for you and very bad for your opponent, because it means if a pokemon was discarded then there will always be something vulnerable on their side of the field. Usually you should discard the pokemon that will not be helpful in the match, but target whistle allows this deck to abuse that. VS Seeker is obviously another good card with Diggersby- that means that not only can you pick up any Item from the discard, you can use the VS Seeker the next turn to pick up any supporter too. That means much less worry about draw supporter, and the ability to reuse frustrating cards such as Xerosic (the current equivalent of enhanced hammer). Lastly, Battle Compactor is great because it lets you put 2 item cards in the discard from your deck to instantly grab with diggersby with pickup. This is pretty great because it means you can instantly get to the cards you need. I really love the potential of Diggersby right now, even though its a stage 1 and normal type Pickup is probably stronger now than Junk Hunt was.
And then there are the obvious standard cards to use with Diggersby too such as Hypnolaser. This can buy time for the bats and also deal a lot more damage. I chose Virbank because I am not too worried about attacking with the bats for free- their attacks arent great, and Mewtwo benefits from DCE anyway because its extra damage added to his attack. None of the other attackers in my team really benefit from Dimensional Valley either. I have an energy retrieval in the deck to hopefully be able to pull back some of the water energy if it is necessary, which Diggersby could Pickup if necessary. Sacred Ash and Megaphone are important and useful in the deck for obvious reasons too.
For Supporters I went with something quite plain apart from the addition of Xerosic. This card is not necessarily good in most decks but here it acts as the enhanced hammer in the Junk Hunt deck, being able to be grabbed with VS Seeker and Pickup to be used repeatedly. Being able to discard DCE and Strong Energy repeatedly is currently a very powerful tool in the metagame (and this deck, since diggersby hates fighting types). I also didnt run any Lysandre because the bats can hit anywhere.
I think thats everything explained. I really like the current options that Diggersby has, and I think even though fighting pokemon will knock it out regularly, Junk Hunt strategy and the existence of Life Dew mean that it will always be able to do what it wants to do without hindering the team too much. I think this deck has a chance. But I would like to hear some feedback too. I know there are a ton of pokemon in the deck, all of which seemed useful for me but I could perhaps cut down on to add more items.
edit: Switched Suicunes for Virizion EXs, and water energies for grass energies
Some numbers to hit:
yveltal Evil Ball 4 total energy + 1 crobat evolution + virbank/laser = 100 + 30 + 30 = 160 dmg.
virizion emerald slash + 3 crobat evolutions + virbank/laser = 50 + 90 + 30 = 170 dmg.
mewtwo X Ball 4 total energy + 2 crobat evolutions + virbank/laser = 80 + 60 + 30 = 170 dmg.
mewtwo X Ball 6 total energy + 1 crobat evolution + virbank/laser = 180 dmg
seismitoad quaking punch + 4 crobat evolutions + virbank/laser = 30 + 120 + 30 = 180 dmg.
target whistle + enemy jirachi EX = game over in 3 turns
I dont expect to hit these every turn (at all) but its nice to see that this deck can really achieve surprisingly fast and scary damage output unlike the Forretress devolution deck. Mainly this deck is about disruption with the item cards like laser, using Seismitoad, repeated energy and tool removal but it can still hit 180 once or twice a match which is good to know
4 Zubat
4 Golbat
3 Crobat
3 Sableye
2 Yveltal EX
1 Darkrai EX
3 Devolution Spray
2 Target Whistle
1 Head Noiser
1 Startling Megaphone
1 Energy Retrieval
1 Sacred Ash
1 Battle Compressor
2 Hypnotoxic Laser
2 Virbank
1 Switch
1 Life Dew
3 Ultra Ball
2 Dark Patch
2 VS Seeker
3 Sycamore
3 N
2 Skyla
2 Xerosic
1 AZ
3 DCE
6 Dark
Zubat – Psychic – HP50
Basic Pokemon
[C] Skill Dive: Choose 1 of your opponent’s Pokemon. This attack does 10 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Basic Pokemon
[C] Skill Dive: Choose 1 of your opponent’s Pokemon. This attack does 10 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Golbat – Psychic – HP70
Stage 1 – Evolves from Zubat
Ability: Sneaky Bite
When you play this card from your hand to evolve 1 of your Pokemon, you may choose 1 of your opponent’s Pokemon and place 2 damage counters on it.
[C] Barrage Fly: Does 10 damage to all of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
Stage 1 – Evolves from Zubat
Ability: Sneaky Bite
When you play this card from your hand to evolve 1 of your Pokemon, you may choose 1 of your opponent’s Pokemon and place 2 damage counters on it.
[C] Barrage Fly: Does 10 damage to all of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
Crobat – Psychic – HP130
Stage 2 – Evolves from Golbat
Ability: Abrupt Bite
When you play this card from your hand to evolve 1 of your Pokemon, you may choose 1 of your opponent’s Pokemon and place 3 damage counters on it.
[C] Skill Dive: Choose 1 of your opponent’s Pokemon. This attack does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
Stage 2 – Evolves from Golbat
Ability: Abrupt Bite
When you play this card from your hand to evolve 1 of your Pokemon, you may choose 1 of your opponent’s Pokemon and place 3 damage counters on it.
[C] Skill Dive: Choose 1 of your opponent’s Pokemon. This attack does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
Target Whistle – Trainer
Item (Team Flare Gear)
Choose a Basic Pokemon from your opponent’s discard pile and put that Pokemon on to your opponent’s Bench.
You may play as many Item cards as you like during your turn (before your attack).
Item (Team Flare Gear)
Choose a Basic Pokemon from your opponent’s discard pile and put that Pokemon on to your opponent’s Bench.
You may play as many Item cards as you like during your turn (before your attack).
Battle Compressor - Trainer
Item (Team Flare Gear)
Search your deck for up to 3 cards and discard them. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
Item (Team Flare Gear)
Search your deck for up to 3 cards and discard them. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
Xerosic – Trainer
Supporter
Choose 1 Special Energy or Pokemon Tool from either your Pokemon or your opponent’s Pokemon and discard it.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Choose 1 Special Energy or Pokemon Tool from either your Pokemon or your opponent’s Pokemon and discard it.
You may play only 1 Supporter card during your turn (before your attack).
Strategy:
(how the hell did i write this wall of text)
This is a version of the Sableye Forretress deck, but I think this deck actually is a little bit stronger perhaps. This is because Forretress requires your opponent to bench lots of pokemon and also requires you to get out a Dusknoir to move the damage around. One of the nice things about the Crobat line is that it can target any pokemon you like with larger chunks of damage and can start taking knockouts earlier. Diggersby also has nice typing synergy with the bats and can also stall for time with Dig, which gives it some extra use even if it gets hurt by fighting types.
Anyway the idea of the deck is probably obvious from the listing and the previous paragraph, you set up zubats on the bench and continuously evolve and devolve them using devolution spray in order to put large amounts of damage on the opponent's side and target down weak pokemon like Jirachi EX, or pokemon key to the opponent's strategy such as Aromatisses. Against big pokemon EXs there are a few techs in this deck. Seismitoad can hit landorus EX quite hard while also being able to slow down decks while the bats do their thing. And then Mewtwo EX is a good attacker to beat the other fighting types that would threaten Diggersby, being able to hit them for weakness. Virizion EX is a good card against opposing Seismitoad EX which will completely shut down the deck, and also deals with Donphan which is another big pokemon right now. Plus preventing status is always useful if running virbank so thats a good bonus as always. Really these techs are all just to beat the pokemon that Diggersby hates, but virizion EX and mewtwo EX both work successfully together as well and Seismitoad EX and mewtwo EX is a thing too, so if I somehow get locked out of items and abilities, these pokemon can hold their own for a bit.
Another good tool that this deck can abuse is target whistle. Because you can hit the bench with the bats with relative ease, bringing back beatable pokemon from the discard will allow you to continue to take prizes even if something is put into the active spot which you can't beat, which will be frustrating for your opponent.
Diggersby is the "lesser" Sableye, but I think Pickup is still insanely strong and worth using, and there are a few new things that allow Diggersby to be even stronger right now- Target Whistle, VS Seeker, and Battle Compactor. Being able to reuse target whistle over and over again is good for you and very bad for your opponent, because it means if a pokemon was discarded then there will always be something vulnerable on their side of the field. Usually you should discard the pokemon that will not be helpful in the match, but target whistle allows this deck to abuse that. VS Seeker is obviously another good card with Diggersby- that means that not only can you pick up any Item from the discard, you can use the VS Seeker the next turn to pick up any supporter too. That means much less worry about draw supporter, and the ability to reuse frustrating cards such as Xerosic (the current equivalent of enhanced hammer). Lastly, Battle Compactor is great because it lets you put 2 item cards in the discard from your deck to instantly grab with diggersby with pickup. This is pretty great because it means you can instantly get to the cards you need. I really love the potential of Diggersby right now, even though its a stage 1 and normal type Pickup is probably stronger now than Junk Hunt was.
And then there are the obvious standard cards to use with Diggersby too such as Hypnolaser. This can buy time for the bats and also deal a lot more damage. I chose Virbank because I am not too worried about attacking with the bats for free- their attacks arent great, and Mewtwo benefits from DCE anyway because its extra damage added to his attack. None of the other attackers in my team really benefit from Dimensional Valley either. I have an energy retrieval in the deck to hopefully be able to pull back some of the water energy if it is necessary, which Diggersby could Pickup if necessary. Sacred Ash and Megaphone are important and useful in the deck for obvious reasons too.
For Supporters I went with something quite plain apart from the addition of Xerosic. This card is not necessarily good in most decks but here it acts as the enhanced hammer in the Junk Hunt deck, being able to be grabbed with VS Seeker and Pickup to be used repeatedly. Being able to discard DCE and Strong Energy repeatedly is currently a very powerful tool in the metagame (and this deck, since diggersby hates fighting types). I also didnt run any Lysandre because the bats can hit anywhere.
I think thats everything explained. I really like the current options that Diggersby has, and I think even though fighting pokemon will knock it out regularly, Junk Hunt strategy and the existence of Life Dew mean that it will always be able to do what it wants to do without hindering the team too much. I think this deck has a chance. But I would like to hear some feedback too. I know there are a ton of pokemon in the deck, all of which seemed useful for me but I could perhaps cut down on to add more items.
edit: Switched Suicunes for Virizion EXs, and water energies for grass energies
Some numbers to hit:
yveltal Evil Ball 4 total energy + 1 crobat evolution + virbank/laser = 100 + 30 + 30 = 160 dmg.
virizion emerald slash + 3 crobat evolutions + virbank/laser = 50 + 90 + 30 = 170 dmg.
mewtwo X Ball 4 total energy + 2 crobat evolutions + virbank/laser = 80 + 60 + 30 = 170 dmg.
mewtwo X Ball 6 total energy + 1 crobat evolution + virbank/laser = 180 dmg
seismitoad quaking punch + 4 crobat evolutions + virbank/laser = 30 + 120 + 30 = 180 dmg.
target whistle + enemy jirachi EX = game over in 3 turns
I dont expect to hit these every turn (at all) but its nice to see that this deck can really achieve surprisingly fast and scary damage output unlike the Forretress devolution deck. Mainly this deck is about disruption with the item cards like laser, using Seismitoad, repeated energy and tool removal but it can still hit 180 once or twice a match which is good to know