Cacturne – Grass – HP110
Stage 1 – Evolves from Cacnea
[G] Spike Rend: 30 damage. If your opponent’s Active Pokemon already has damage counters on it, this attack does 60 more damage.
[G][C] Hunt: Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon. This attack does 40 damage to the new Active Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 2
Pokemon: 19
4 Cacnea CRI
4 Cacturne CRI
3 Tapu Koko SMP
4 Trubbish GRI
2 Garbodor GRI
2 Garbodor BKP
Trainers: 30
4 Professor Sycamore
3 N
3 Guzma
2 Po Town
4 Choice Band
3 Float Stone
4 Ultra Ball
2 Field Blower
1 Super Rod
1 Nest Ball
1 Timer Ball
2 Counter Catcher
Energy: 11
4 Grass
3 Rainbow
4 DCE
The main idea of the deck is to spread out damage with Koko, thereby making it easy for Spike Rend to dish out 90 damage (Kukui and Choice Band notwithstanding) for a single energy. You're streaming out cheap, 1-prize, 1-energy attackers while also locking down abilities with Garbotoxin.
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