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Blastgatr HGSS-on (Any)

Avacado

See you space cowboy...
Member
Since fire decks are probably going to be popular, im thinking of dusting off my old blastgatr deck and using it for the future....

22
4-3-4 Blastoise UL or (3-2-3)
2-1-2 Feraligator
1-1 Floatzel (2-2)
4 Mantine HGSS

22
3 Collector
3 ELM
2 PONTS
1 Twins
2 I.Q
2 Energy Search
2 Energy Exchanger
3 Rare Candy (4)
3 Switch
1 Flowershop Lady

16
10 Water
4 DCE
2 Rescue


Strategy

Start with mantine and start setting up blastoise and feraligator, then start sniping for 100. Collector to get basics, ELM to get non-basics, PONTs for hand refresh, communication to get pokemon.

IQ and energy search for , obviously, getting energy. Energy search guarantees an energy while IQ is a bit of a gamble. Rare candy to speed {kinda} things up. Switch because both blastoise and fergy have high retreat.

DCE to speed up blastoise's attack. Rescue to protect feraligator or blast.
 
Same here, although you could look into Samurott with Shell Armor over Blastoise since it does have synergy with Feraligatr Prime or Floatzel UL. Run Bouffalant with Revenge or Sawk to help counter against Umbreon UD or anything this deck is weak against. Definitely run 2 more Flower Shop Lady and
up the DCE's to 4. Interviewer's Questions should also be in 3's or 4's.

Bouffalant is probably your best bet since If you're going up against Zekrom If they kill your Blastoise you can always Revenge kill it for 110 damage with an Expert Belt and DCE attached since Zekrom would already take 40 recoil from KOing your Blastoise UL using Bolt Strike. Though of course that also leaves Bolt Strike's recoil synergy with the first attack Outrage which is also painful in itself due to a prize tradeoff with Outrage KOing the Bouffalant.

Against decks that don't have type advantage against BlastiGatr you run the risk of letting your Opponent KO your Active for you in order to get the +70 damage boost from Bouffalant's Revenge attack and that could swing the game to your Opponent's favor If they have 1 prize left to draw or If they are 2 away from winning. To decrease those odds you can always run Sawk with {F} and Expert Belt for Beatdown If Umbreon is your biggest threat or run a 1-1 line of Zoroark for Foul Play.

Then again Foul Play sucks against Umbreon UD cause you're not going to be doing much damage
copying Quick Blow and even then with copying Moonlight Fang with Foul Play Pokemon with Abilities especially those that are Fighting that don't have Poke-Powers and Bodies can still hit Zoroark for Fighting Weakness as well which is another bad idea due to Donphan Prime becoming immensely popular as a tech in Zekrom to help counter against it's own weaknesses or for the Mirror matchup.
 
Not to be rude, Card Slinger J, but the title says HGSS-on. No Expert Belts in the upcoming rotation!
 
Yea...lol

Well I think ill try out Bouffalant, since i run DCE already, to combat umbreon and maybe even a zekrom.

i dont know what to take out, Id take out rescue but setting up another fergy or blastoise will be annoying if they get taken out, so if i get them back it'll help speed things up.
 
the anti Electric tech that I would recommend is a 1-0-1 Krookodile. since I can't think of any electric that can snipe for 70.. you can bench it, wait a turn, rare candy, DCE, and Torment. torment is a decent enough attack on its own, and hitting for weakness while resistant to electric is also good. since you already have DCE because of blastoise, you'll be fine on energy, and you already have 4 rare candy while only actually needing 1 because of the thick lines.

I would actually swap at least one energy search for an energy exchanger. that way you can pull out a DCE or rescue when needed.

now I'm not sure what you would cut for the Krookodile. but it would be a much needed tech, since I could see *alot* of people teching in an electric for the mirror, or to just OHKO a blastoise since blastigatr is going to be so popular.
 
When combo'd with Blastoise Floatzel > Feraligatr

-2-2-2 Feraligatr
+3-3 Floatzel UL

In the HG-on format a Stage 1 is going to be easier to get out than a Stage 2
 
^Um, no. How do you think you're going to get Blastiose charged every turn without Fergy? That's why its called Blastgatr: They work well together.

The Floatzel UL idea is nice, though. Maybe:

- 2 Interviewer's Questions (a sub-par card that usually doesn't help)
+ 1 - 1 Floatzel UL
 
You charge Blastoise with Floatzel instead of Feraligatr, and DragonClyne is right, next format getting out two stage 2's is going to be extremely difficult and slow. Stage 1's set up much faster and let you use your rare candy on Blastoise. I wouldn't worry about Umbreon UD since you can just snipe around it consistently, but if you're really worried just throw in a few Pokemon Circulators and snipe it when it's on the bench.
 
I think Samurott is better with Feraligatr Prime than Blastoise UL cause since it has an Ability instead of a Poke-Power or Body it can get around Umbreon UD's Moonlight Fang. That way you won't have to tech in any Sawks or Bouffalants at all...

I'm really liking that idea more...
 
but blastoise just snipes around umbreon.. Umbreon is dead imo. Unless it's in a grass deck with a benched vespiquen. Floatzel isn't slower than gatr.. Blastoise has a pokepower too you know..
 
I like the floatzel idea, i was a bit iffy at first so i think i might try it out. It is faster and works just as well, attach water to floatzel then move it with wash out. 2 energies a turn and if i have more them one floatzel out, even better.

I think im going to add energy exchanger so i can search out a water and exchange it for a DCE like mentioned earlier.

thanks guys!
 
Don't worry about the floatzel idea, it's no worth it IMO
To be REALLY effective, you need to setup x2 Stage 1's which isn't faster then x1 Stage 2.

With just one floatzel, you can keep attacking everyturn (1 energy back with floatzel, 1 with your turn attachment) but since you need your turns attachment you can't start building up a blastoise on the bench an attach another DCE having it ready. You need to get out x2 floatzel's to make it effective IMO I would stick with feraligatr.
 
You made a good point, if i only use Floatzel then after a hydro launcher attack im going to have to use my energy attachment for the turn to attach an energy to Blastoise then use floatzels power for the 2nd, but i wont be able to set energy up for another blastoise on a bench so when the active dies im going to have to spend 2 turns minimum, getting ready to attack.

Unless, of coarse, i set up 2 or 3 floatzel's but by the time i set up multiple floatzels, i could have possibly set up one fergy, which is all i need.

I added a 1-1 line for early game possibilities while i set up a fergy. Im testing it to see if itll work.
 
carlitosbob said:
the anti Electric tech that I would recommend is a 1-0-1 Krookodile. since I can't think of any electric that can snipe for 70.. you can bench it, wait a turn, rare candy, DCE, and Torment. torment is a decent enough attack on its own, and hitting for weakness while resistant to electric is also good. since you already have DCE because of blastoise, you'll be fine on energy, and you already have 4 rare candy while only actually needing 1 because of the thick lines.

What about Donphan Prime? It's much faster than Krookodile and it can do at least 120 damage to Zekrom with Earthquake and If Zekrom already took recoil damage from Bolt Strike that's a garaunteed KO.

I was thinking of going with that over Bouffalant in my BlastiGatr build, however one of my friends is wanting to build a Krookodile/Donphan Prime deck so it'll be hard for me to get ahold of some Donphan Primes to counter though.
 
I suggested Krookodile precisely because it'll be easier to get than a donphan prime. also, it's not as expected.
 
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