Been working on this deck ever since I bought the Team Up starter deck.
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(15) Pokemon
4 Lapras TEU
4 Squirtle TEU
1 Wartortle TEU
3 Blastoise TEU
2 Blastoise GX UNB
1 Mew UNB
(17) Item
4 Rare Candy
3 Acro Bike
3 Pokegear 3.0
3 Pokemon Communication
2 Energy Recycler
2 Switch
(9) Supporter
3 Bill's Analysis
2 Crasher Wake
2 Professor Elm's Lecture
2 Cynthia
(19) Energy
19 Water Energy
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Lapras is pretty insane compared to the normal power level of a rare. 1 energy for 40dmg, 2 energy for 70dmg, 3 energy for 100dmg, and so on. Usually Lapras is the starter and sets the pace of the game. You can choose to Confuse Ray for more potential setup time instead of raw damage early on. Professor Elm's Lecture lays the groundwork for the deck, setting up either 3x Squirtle or 2x Squirtle and the Bench Barrier Mew.
Ultimately you want to set up Blastoise GX with Powerful Squall Blastoise on the bench to fuel every turn.
I'm comfortable with 19 Water Energy, especially because I play Crasher Wake.
The thing I want to work on most with this deck is the Trainer lineup. For the most part it is fine, but sometimes it feels clunky.
- I really like Bill's Analysis, wondering if 4x is the right play because it searches for Rare Candy and I can get a Blastoise out easier.
- I love Crasher Wake, allows me to tutor for anything I want. I can easily snag a Rare Candy AND a Blastoise, Wartortle to bridge a Blastoise, or grab a Switch when necessary.
Let me know what you think.
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(15) Pokemon
4 Lapras TEU
4 Squirtle TEU
1 Wartortle TEU
3 Blastoise TEU
2 Blastoise GX UNB
1 Mew UNB
(17) Item
4 Rare Candy
3 Acro Bike
3 Pokegear 3.0
3 Pokemon Communication
2 Energy Recycler
2 Switch
(9) Supporter
3 Bill's Analysis
2 Crasher Wake
2 Professor Elm's Lecture
2 Cynthia
(19) Energy
19 Water Energy
---
Lapras is pretty insane compared to the normal power level of a rare. 1 energy for 40dmg, 2 energy for 70dmg, 3 energy for 100dmg, and so on. Usually Lapras is the starter and sets the pace of the game. You can choose to Confuse Ray for more potential setup time instead of raw damage early on. Professor Elm's Lecture lays the groundwork for the deck, setting up either 3x Squirtle or 2x Squirtle and the Bench Barrier Mew.
Ultimately you want to set up Blastoise GX with Powerful Squall Blastoise on the bench to fuel every turn.
I'm comfortable with 19 Water Energy, especially because I play Crasher Wake.
The thing I want to work on most with this deck is the Trainer lineup. For the most part it is fine, but sometimes it feels clunky.
- I really like Bill's Analysis, wondering if 4x is the right play because it searches for Rare Candy and I can get a Blastoise out easier.
- I love Crasher Wake, allows me to tutor for anything I want. I can easily snag a Rare Candy AND a Blastoise, Wartortle to bridge a Blastoise, or grab a Switch when necessary.
Let me know what you think.
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