Blastoise / Keldeo EX / Black Kyurem EX

There are several main issues with Manaphy; the first of which is the lack of switch cards, meaning it's very difficult to get it active without effort, the second of which is that it's very easy to play around, and the third of which is there's no room. Blastoise is extremely tight space as is and can't afford to add a card that may barely even help it.

On the topic of other techs, I think they're a waste. Once Blastoise sets up, it does such an absurd amount of damage in a short time that it doesn't need anything else to help it; things like Suicine and Silver Mirror are pointless since this deck is designed to be offensive and things like Kyurem PF are useless because Blastoise serves as a fine attacker against those, not to mention they aren't really that popular at the moment.
 
Alright! Here is my new decklist!

Pokemon x13

Keldeo EX x3
Squirtle BC x4
Wartortle BC x1
Blastoise BC x3
Black Kyurem EX x2

T/S/S x 34

Pokemon Catcher x4
Ultra Ball x4
Skyla x4
Tool Scrapper x2
Rare Candy x3
Scramble Switch x1
Superior Energy Retrieval x3
Juniper x3
N x4
Colress x2
Super Rod x2 (gains back pokemon and energy. retrieve cards discarded from Juniper and SER)
Max Potion x2 (for healing purposes. Good in combo with Scramble Switch and plenty of energy retrieving through discard)

Energy x13

Water Energy x9
Prism Energy x4

Please discuss! The only things I might work in are some of the following:
Heavy Ball (good for blastoise and BK EX)
Level Ball (search for squirtle, not too good though)
More Energy (I consider 14 or 15 a better number)
Blend Energy (in place of prism. Can be attached to blastoise)
Another Tool Scrapper (just for extra support)
Pokemon Center or Skyarrow Bridge (can't afford Tropical Beach, but good counter to frozen city)
Another BK EX (OHKOing everything is just really reliable and a good counter to Virizion Genesect)

Although most of the techs listed above I'd have to trade for, I still enjoy hearing others opinions...


Also, I'm not saying no one is playing tools because of tool scrapper, I'm simply saying tools are unreliable because the best decks are prepared for them. I'm not saying silver mirror has a bad effect, I just don't feel it has much of a purpose in this deck as it needs to be as consistent as possible and has little or no room for techs. Plus, silver mirror can only be attached to anyone in the blastoise line or teched in attackers (which are pointless in my opinion) so it loses some usefulness there too. Overall, silver mirror would be better in another deck less consistency challenged and might do better in a different format. Maybe it will be a heavily used tech after dragons exalted goes down, but until then, most people think of it as wasted deck space.
 
^^^
Take off Prism energy. You cant get them back with ER or SER. Go with 3 Lightning and 1 Water. You can also go 2 L and 1 W and 1 Energy Search. Instead of 4 Catcher go with 3, replace with 1 Rare Candy. Then Remove Wartortle and replace with Energy Retrieval/SER or Prof J.
 
Thank you! sorry, I think I forgot to put in my previous deck list update, but here is my current one:

Pokemon x13

Keldeo EX x3
Squirtle BC x4
Wartortle BC x1 (only in for if there is trainer lock)
Blastoise BC x3
Black Kyurem EX x2

T/S/S (here's where the changes come in) x33

Pokemon Catcher x4 (Just a really reliable way of getting easier or more important KOs)
Heavy Ball x1 (Searches for Blastoise and BK EX)
Ultra Ball x3
Skyla x4
Rare Candy x3 (four isn't necessary, but three is quite consistent)
Dowsing Machine x1 (allows you to recycle a trainer. good for quicker more consistent set up)
Superior Energy Retrieval x3
Professor Juniper x4
Super Rod x1 (can recycle pokemon and energy if they are discarded through Ultra Ball, SER, or KO)
N x3 (Though it is a great supporter, I don't think it is necessary to have 4 as it is somewhat situational)
Cilan x2 (quick way to get basic energy. Can charge Keldeo in ONE TURN)
Colress x2
Float Stone x2 (allows other ways of free retreat)

Energy x14 (higher consistency)

Water x11
Lightning x3 (can be searched and recycled. prism and blend can't)

Please discuss!

Possible changes I might make:
-1 N
-1 Super Rod
-1-2 Float Stone
-1 Water Energy
+1 Mewtwo EX (can be good occasionally, but I prefer BK EX)
+1 BK EX (would have to trade for. OHKOing anything is as consistent as it gets)
+1-3 Tool Scrapper
+1 Level Ball (search for squirtle)
+1 Ultra Ball (more consistency)
+1 Super Rod (2 is still good if you use good strategy. 3 is just too much)
+1-2 Pokemon Center or Battle City (both counters to Frozen City. PC heals 20 each turn [good if you can OHKO every turn] and Battle City you flip a coin and draw a card for heads)
+1-2 Switch (slightly more reliable than float stone, but only one time use)


oh, and possibly remove wartortle LOL
 
I am curious as to why the Blastoise/Keldeo EX Meta deck doesn't run Cilan as a two of. It's a niche card yes, but my and I have been testing out in her B/K EX deck and its really solid. It turns on a keldeo EX by itself after blastoise comes down. Also I don't like SER since the deck already has 5 other discard outlets. We run suicune instead of BK for non-ex support that effectively counters other EX decks and it allow the energy line to stay straight water. Any thoughts?
 
This deck doesn't care about discarding much because it kills things so fast that it doesn't really matter; which is why SER pretty much outclasses Cilan in every way.

Here's the basic concept I always come to when considering Cilan - it's a supporter, meaning it's very difficult to use in a turn while still getting everything you need. That means it's only real use comes in the middle-late game, because early game you need to fish through your deck quickly to get a Blastoise out. And by the point in the game at which Cilan is useful, you should already have energy in the discard, meaning SER outclasses it in pretty much every way.

As a note about non-ex attackers...I still don't get why you need one. Blastoise handles Suicune and Sigilyph just fine, and everything else gets murdered by BKEX and Keldeo. Suicune is cool concept to try and stall out other decks, but when you can just KO whatever is giving you trouble in the opposing deck, then Suicune seems useless, not to mention the fact that most decks tend to run plenty of non EX's to handle something like a Suicune.
 
In that case, this is what I'm thinking I'll do:
-2 Cilan
-1 Super Rod
+1 Ultra Ball
+1 SER
+1 Level Ball

I might also consider putting in Mewtwo EX or pokemon center, but I'm most likely getting rid of the Cilans. I might also remove another N or put in another colress, but I'm not sure.
 
I don't know which choice is right. There is an argument for both sides, we prefer the cilans because it is what we are comfortable playing. If you want to run SER thats fine too. I wouldn't change your choices because someone else says you're wrong. Both cards have their strengths and weaknesses its up to you to pick the one for you.
 
I agree with you about the whole choose for myself thing, I'm just having a hard time deciding between running cilan or putting in extra consistency cards. The deck is already consistent enough, but I'm not sure if cilan is that consistent either. I've heard mixed opinions on using it, but I agree with both. Although I'll have to find someone willing to let me test my deck against, I'm thinking this deck is already insanely consistent. With that in mind, I'm simply thinking about replacing 1 super rod with either 1 level ball for more consistency, or pokemon center to play as a counter to frozen city. I'm thinking that if the deck is consistent enough, frozen city won't matter, so level ball is the smarter choice.

The reason I think I'll keep in cilan is because I won't be discarding as much with float stone, so I won't necessarily be discarding through retreating.

Anyhow, I'd like to thank everyone who has helped me with this deck I've worked so hard on for what is seemingly forever. You all were great, and I enjoyed everyone's opinions. For so many of you to have taken the time to help out a newbie to competitive tcg just means so much to me, so please accept my sincere and infinite gratitude. I'm absolutely touched by how truly helpful and friendly the Poke Beach community is. I simply can't express how grateful I am for coming across this forum.

Sincerely,
Keldeo EX FTW
 
Keldeo EX FTW said:
I agree with you about the whole choose for myself thing, I'm just having a hard time deciding between running cilan or putting in extra consistency cards. The deck is already consistent enough, but I'm not sure if cilan is that consistent either. I've heard mixed opinions on using it, but I agree with both. Although I'll have to find someone willing to let me test my deck against, I'm thinking this deck is already insanely consistent. With that in mind, I'm simply thinking about replacing 1 super rod with either 1 level ball for more consistency, or pokemon center to play as a counter to frozen city. I'm thinking that if the deck is consistent enough, frozen city won't matter, so level ball is the smarter choice.

The reason I think I'll keep in cilan is because I won't be discarding as much with float stone, so I won't necessarily be discarding through retreating.

Anyhow, I'd like to thank everyone who has helped me with this deck I've worked so hard on for what is seemingly forever. You all were great, and I enjoyed everyone's opinions. For so many of you to have taken the time to help out a newbie to competitive tcg just means so much to me, so please accept my sincere and infinite gratitude. I'm absolutely touched by how truly helpful and friendly the Poke Beach community is. I simply can't express how grateful I am for coming across this forum.

Sincerely,
Keldeo EX FTW

No problem man, keep catching them all!
 
Alright, so I'll have to run my deck before I decide, but here are some things I might be considering:
-1 Wartortle
-1 Water Energy
-1 Dowsing Machine
-1 pokemon catcher
-1 colress
+1 Super Rod (Many things can easily OHKO blastoise, so this is backup)
+1 Rare Candy (consistency!)
+1 Scramble Switch (good for a surprise play)
+1-2 Max Potion (good in combo with Scramble Switch, good for healing. This can allow for a more continuous flow of BK EX OHKOs)

Sorry if I'm a bother, I am just really into this deck. Sorry if I annoy any of you... Anyway, I am going to have to run my deck with and without these possible changes to decide, but please feel free to tell me what you think! I think I'll either stick with my current deck list or make the following changes:

-1 Dowsing Machine (again, I'll have to run both possible deck lists)
-1 Colress (horrible in early game)
-1 Wartortle (The Gothitelle mach-up is already pretty good, and this is still really consistent)
-1 Pokemon Catcher (This deck is really consistent with OHKOs, so it isn't necessary to have 4. I might even consider dropping 2!)
+1 Scramble Switch
+1 Rare Candy
+1-2 Max Potion
+0-1 Super Rod

Just though I'd give everyone a heads up!


Some cards I'm considering putting in, but I'd have to trade for are:
Another SER
Another Ultra Ball
Another Blastoise

That is all...
 
There is no reason to run wartortle in this deck just so you know. 4-3 blastoise with 4 rare candies is just fine. Also Computer search is your best bet for ACE SPEC. Its the most consistent way to get what you need done, done.
 
I was thinking about getting computer search, but I figured either scramble switch or dowsing machine are both pretty good in this deck. Dowsing machine reuses a trainer in the discard (although, I do agree, computer search is the better option there) where as scramble switch is a great way to surprise opponents since most people expect computer search. I know someone who might be willing to trade one, but I'll have to test all my options of course. Also, do you recommend a 4th blastoise, or do you think that 3 with a super rod is better?
 
Keldeo EX FTW said:
I was thinking about getting computer search, but I figured either scramble switch or dowsing machine are both pretty good in this deck. Dowsing machine reuses a trainer in the discard (although, I do agree, computer search is the better option there) where as scramble switch is a great way to surprise opponents since most people expect computer search. I know someone who might be willing to trade one, but I'll have to test all my options of course. Also, do you recommend a 4th blastoise, or do you think that 3 with a super rod is better?

Scoop Up Cyclone is far superior to Scramble Switch in this deck. It heals the Pokemon, and you can put the energy anywhere, not just the Pokemon you sent up. The only situations I could see Scramble Switch being better is before you get Blastoise out, or if the Pokemon you're Switching/Scooping has some Lightning Energy on them and you already attached one this turn, since you can only attach 1 of those per turn.

I would go with the Super Rod over the 4th Blastoise. The Super Rod is good against decks that target your Squirtle's.
 
Four Arms said:
Keldeo EX FTW said:
I was thinking about getting computer search, but I figured either scramble switch or dowsing machine are both pretty good in this deck. Dowsing machine reuses a trainer in the discard (although, I do agree, computer search is the better option there) where as scramble switch is a great way to surprise opponents since most people expect computer search. I know someone who might be willing to trade one, but I'll have to test all my options of course. Also, do you recommend a 4th blastoise, or do you think that 3 with a super rod is better?

Scoop Up Cyclone is far superior to Scramble Switch in this deck. It heals the Pokemon, and you can put the energy anywhere, not just the Pokemon you sent up. The only situations I could see Scramble Switch being better is before you get Blastoise out, or if the Pokemon you're Switching/Scooping has some Lightning Energy on them and you already attached one this turn, since you can only attach 1 of those per turn.

I would go with the Super Rod over the 4th Blastoise. The Super Rod is good against decks that target your Squirtle's.

Yeah I'de agree, SUC is amazing in this deck. But there's really no need for scramble switch, you're better off retreating, Superior energy retrievaling and re-attaching. And outside of attaching a lightning to keldeo to attack you should just not be stupid with your attachments and you'll be fine. I would have to disagree on the super rod theory though. If you're getting your squirtles back into your deck you've probably already lost. The consistency of 4-4 stoise is too good to pass up on.

As a side note, Jirachi and exeggcute are also pretty clutch in this deck. Especially with SUC, it saves jirachi from being a free two prizes later potentially.
And you can re-use it or discard it after it's been used.
 
I do see how Jirachi can be potentially useful, but I think it is more necessary for consistency cards to be in the deck. With that being said, I am currently running dowsing machine, simply since this deck uses a lot of trainers fast, and is a good, reliable way to reuse one. I prefer it over SUC since it is only good for healing and moving energy, which is taken care of by super rod and SER (energy moving) and this deck doesn't necessarily need much healing unless you wish to fit in some max potion. I don't really know what the exeggcute does in this deck, but yes, I have abandoned the idea of using max potion and/or scramble switch in this deck. It is just so fast, reliable, and simple it doesn't need much healing since it can OHKO or 2HKO anything! I'll have to trade for one, but I think a fourth blastoise is a good installment, but not necessarily over super rod. What I was thinking about doing is replacing one of my 3 N in the deck (they are really neat supporters, I'll admit that, but they are still kind of situational) for either another blastoise or ultra ball (both of which I'd have to trade for) and possibly replace the super rod, although I'd prefer not to. I don't think it is necessary to have both 4 blastoise and a super rod, but it would still be nice to have in a deck, but only if you can fit it in... I might consider removing a colress in order to put all 3 in, but probably not. What I've found out is that tournaments will be starting up in about 2-3 weeks, so I still have plenty of time to edit and test this deck.

Thanks for the input,

Keldeo EX FTW
 
The thing about jirachi is it doesn't sacrafice consistency, but rather adds it. Especially if you run level ball. Like if you whiff a supporter in hand but have a pokemon search card you can stay in the game instead of drawing dead. Makes things pretty consistent IMO, I dunno I've tested it and scramble switch. Long story short I think jirachi is good in blastoise, and scramble switch is bad. I wouldn't ever say that playing computer search or dowsing machine over Scoop up Cyclone is the wrong choice, I just think the latter is better. Especially with jirachi in the deck. And I mean it creates a lot of openings for you too. Like if you're playing garbodor, set up a blastoise put a bunch of energy down on keldeos but still have the blastoise in play it will most likely get catcher stalled out, but if you have SUC you can scoop it up if you get all your energy in play before garbodor and really if you have 2 keldeos powered up even with a garbodor you'll probably still win. Especially if you have scrapper to double rush in avoiding poison.
 
Aggressiv said:
The thing about jirachi is it doesn't sacrafice consistency, but rather adds it. Especially if you run level ball. Like if you whiff a supporter in hand but have a pokemon search card you can stay in the game instead of drawing dead. Makes things pretty consistent IMO, I dunno I've tested it and scramble switch. Long story short I think jirachi is good in blastoise, and scramble switch is bad. I wouldn't ever say that playing computer search or dowsing machine over Scoop up Cyclone is the wrong choice, I just think the latter is better. Especially with jirachi in the deck. And I mean it creates a lot of openings for you too. Like if you're playing garbodor, set up a blastoise put a bunch of energy down on keldeos but still have the blastoise in play it will most likely get catcher stalled out, but if you have SUC you can scoop it up if you get all your energy in play before garbodor and really if you have 2 keldeos powered up even with a garbodor you'll probably still win. Especially if you have scrapper to double rush in avoiding poison.
You are totally right... The only thing Jirachi sacrifices is the game. It's an easy easy easy 2 prizes which can be the difference between a win and loss. Not to mention you expect to draw a Scoop Up Cyclone right after you drop Jirachi? No... The only thing I would ever even consider dropping a Jirachi in is Klinklang.
 
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