I've been experimenting with a fun deck on TCGO. Basically, it uses blissey's power to heal your pokemon while they reak havock.
Here's the current list.
Pokemon (17)
4/4 Chansey/Blissey
3 Bouffalant
2 emolga (hopefully getting a third one)
2 zapdos (resists fighting and can snipe)
1 Tornadus (resists fighting, can transfer energy)
1 Trubbish (to retrive cards from the graveyard if needed)
Trainers (28)
items
1 computer search
2 heavy ball (gets out blissey)
1 random reciever
4 switch (an absolute necessity in this deck, especially with catcher)
1 tool scrapper (tech)
supporters
2 cheren
3 n
4 juniper
2 skyla
other
2 asperita gym (since a lot of the pokemon in this deck are colorless).
3 experience share (conserves energy, something this deck really needs)
3 eviolite (just got a 4th one).
energy (15)
11 lightning
4 DCE
When I get better cards, I'm gonna add regigigas and tornadus ex (and of course catcher), but I'm pretty sure the basic idea behind the deck can work with any big hitter. The big problem is that it lacks reliable energy acceleration. Since a lot of the pokemon have already expensive attacks and high retreat, the deck is suffers against the hammer and catcher heavy metagame. I'm hoping to fix that though.
Here's the current list.
Pokemon (17)
4/4 Chansey/Blissey
3 Bouffalant
2 emolga (hopefully getting a third one)
2 zapdos (resists fighting and can snipe)
1 Tornadus (resists fighting, can transfer energy)
1 Trubbish (to retrive cards from the graveyard if needed)
Trainers (28)
items
1 computer search
2 heavy ball (gets out blissey)
1 random reciever
4 switch (an absolute necessity in this deck, especially with catcher)
1 tool scrapper (tech)
supporters
2 cheren
3 n
4 juniper
2 skyla
other
2 asperita gym (since a lot of the pokemon in this deck are colorless).
3 experience share (conserves energy, something this deck really needs)
3 eviolite (just got a 4th one).
energy (15)
11 lightning
4 DCE
When I get better cards, I'm gonna add regigigas and tornadus ex (and of course catcher), but I'm pretty sure the basic idea behind the deck can work with any big hitter. The big problem is that it lacks reliable energy acceleration. Since a lot of the pokemon have already expensive attacks and high retreat, the deck is suffers against the hammer and catcher heavy metagame. I'm hoping to fix that though.