'Blue Impact' / 'Red Flash' Japan's XY8 Sets, Next Set Block Titled 'XY: BREAK!'

Unlike Empoleon, Gallade only sets up what you will draw and doesnt get you any cards itself.


Im asking about having to wait a turn before break evolving.
Yes, it's exactly like regular evolution otherwise. Which means it would take 4 consecutive turns at best without any modifications by cards (I don't remember if there's anything like Broken Time-Space in rotation) to turn Chespin into Chesnaught-Br
 
Yes, it's exactly like regular evolution otherwise. Which means it would take 4 consecutive turns at best without any modifications by cards (I don't remember if there's anything like Broken Time-Space in rotation) to turn Chespin into Chesnaught-Br
Actually, with forest of giant plants, it would only take 1 turn for chesnaught br
 
Gallade would allow you to abuse Night March, allowing you to go Ether/Basic Energy instead of relying on 4 DCE.
 
Kind of reminds me of Imakuni. Not exactly sure how useful this will actually be, but it is a neat Ability nonetheless.
 
That Haunter doesn't look too bad for a stage 1 evolution bridge and it doesn't specify that it needs to be played from hand so wally = turn one confusion.
 
Niche use in AT Malamar Decks.

The Rainbow Energy + DCE reprint means another 2 years of them, which is fine
 
I've found Confusion a really underestimated special condition. I've noticed that players are often very hesitant to attack when confused in the prospect of potentially giving your opponent a KO that wouldn't happen otherwise, and has a decent chance of preventing attacking, like Paralysis.

So yeah, I like this Haunter.
 
Welp, by the looks of it, no special water energy for Glalie. Parallel City is 58 and Rainbow Energy is 59...

Unless they place it in Red Impact for annoying reasons.
 
I've found Confusion a really underestimated special condition. I've noticed that players are often very hesitant to attack when confused in the prospect of potentially giving your opponent a KO that wouldn't happen otherwise, and has a decent chance of preventing attacking, like Paralysis.

So yeah, I like this Haunter.

Agreed. Often, I pull a Confusion on an EX and end up knocking it out.
It's more psychological than paralysis - players become afraid to make that choice, which works in your favour.
 
Sigh

I hate to say this, but the artwork on Haunter and this whole set in general, is just....bad.

One of the two Mewtwo EX's has the derpiest artwork in history, and all of the other Mewtwo cards don't look that special.

Glalie EX's artwork is unbearably bland. I know its a Pokemon that's really just a ball, but making the whole card blue doesn't fix anything.

Really, out of all of the cards that have been revealed so far, the only good one is Mega Glalie EX, which looks a ton better than the non-mega form.
 
I actually really like the Haunter artwork; it's cute and lively and different from the typical Haunter art, which is nice. I do agree about most of the art in this set being "meh" so far, though. I'm hoping the Full Arts will make up for it.
 
I've found Confusion a really underestimated special condition. I've noticed that players are often very hesitant to attack when confused in the prospect of potentially giving your opponent a KO that wouldn't happen otherwise, and has a decent chance of preventing attacking, like Paralysis.

So yeah, I like this Haunter.

Confusion used to be one of the best Special Conditions, namely under the original rules: while it was "goofy" that it did damage (and thus applied damage modifiers, including Weakness and Resistance) the big difference was that you also had to flip a coin to retreat and if "tails", your attempt at retreating failed and you couldn't try again. This was when you could retreat as often as you wished during your turn, so it was a pretty big deal.

Being able to retreat without issue makes it a lot easier to shake off, but then again we've had so many tricks lately it wouldn't have made a major difference. Regardless, it is good to see a transitional Stage 1 "do something"; while it hits all Active Pokémon, shaking the condition on your own turn in a deck prepared for it shouldn't be a huge bother.
 
Hopefully Steel still sees major play so Steel Shelter nullifies all this card's doings.

Why does Haunter confuse itself in active?
To "balance things out" by not being "one sided". TPCi has been trying too hard to make things affect both players, making the strategies not as good as they could be. I think this is in response to the Toad.
 
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