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Brohoof (Blastoise/Keldeo EX)

Catcher Blastoise
N
Dragon Blade

Suppose all you have on your Bench is a Squirtle. That Wartortle is looking like a good idea

On a side note, I'm dissappointed Blastoise isn't weak to {L}. I wanted to play around with Charizard :(
 
Well, Cilan is very useful, but we have discussed this before on a different thread. Since you dont run Cilan, I would run more energies, since with only 10 your chances of drawing them are now as great as it could be. normally at the start where you need the energies for an explosive start and try to 1HKO the opponents Pokemon at any cost practically, having a 1 in 3 chance is very useful to have, much better than 1 in 4, and the change can be game changing. Drop a Skyla and a Rare Candy for 2 Energies, and though I suggest DCE, Water works as well.

You will never put Large Cloak on Blastoise and even if you do, they can Night Spear for 30 and then kill him.

I agree with RogueChomp, 2 Mewtwo can be very beneficial, that is what I run.
 
Send in Keldeo. Kill Garchomp, since you didn't do anything about my energies on the board. Even then, that's not an argument for adding Wartortle, that's an argument for why the deck won't work competitively.

I'm open to more energy, but dropping ways to put Blastoise on the field for them is less enticing. I'd really rather not touch the Skyla and Rare Candy counts. If they're really ever dead in my hand, I discard them with Juniper or Ultra Ball, but odds are they won't be dead often.
 
4 of both is overkill, just telling you now, you will almost never use all 4 of either and they will be dead draws forever after practically, since you will most likely choose a draw suppporter over Skylaunless you really need the catcher. At least get rid of 1 Rare candy
 
priestkalim said:
Send in Keldeo. Kill Garchomp, since you didn't do anything about my energies on the board.

I'm open to more energy, but dropping ways to put Blastoise on the field for them is less enticing. I'd really rather not touch the Skyla and Rare Candy counts. If they're really ever dead in my hand, I discard them with Juniper or Ultra Ball, but odds are they won't be dead often.

That's assuming you have five enrgies on Keldeo. Not that it's impossible. Garchomp only needs two meaning Garchomp could KO Blastoise as early as T2 when you don't have a Keldeo set up. But that's a side track; don't worry about it. Assuming the five energies on Keldeo, we're now one for one. I can definately 2HKO Keldeo, possibly OHKO with 3 Altaria and a Plus Power. N becomes more effective with each Garchomp knock out. Garchomps can be streamed more efficiently then loaded Keldeos without Blastoise.

The point is Wartortle is another way to get out Blastoise. It shouldn't be Candies or Wartortles. Don't think about it as 8 ways to get Rare Candy and 5 ways to get Wartortle. Think about it as 13 ways to get Blastoise. With Wartortle, you don't have to waste your Supporter getting a Rare Candy. Instead you're now free to play Cilan to get the three additional energies needed for a KO.

priestkalim said:
Even then, that's not an argument for adding Wartortle, that's an argument for why the deck won't work.

It's an arguement why Benched Wartortle > Benched Squirtle. You're the one who turned it into an arguement of whether or not the deck was incompetent when you continued with "send up Keldeo" which had much less to do about Wartortle.
 
No, it isn't. It's a bad situation regardless of bench status, and I will admit that puts a damper on the deck as a whole. However, having a Wartortle out or not is irrelevant of that fact. I'm assuming you're not Ning me to one or two (if this is the case, I shouldn't even need another Blasty) which means I have plenty of resources in hand to see another Candy and a Blastoise.

Garchomps can only be streamed efficiently until you lose three of them. Super Rod only does so much work. If we exchange KOs the way you played it out, assuming I'm not a bad player and you don't have 3 Altaria, a Pluspower, and a Garchomp, you run out of attackers while I lose one attacker and a guy I can now set up at my leisure. That's one of the reasons I don't like Gartaria.

Wartortle is an inefficient way to get out Blastoise.

Oh, and just because I can, although it really shouldn't matter: Wartortle on the bench is 3HKOd by Darkrai. Squirtle on the bench is InfiniteHKOd by Darkrai.
 
priestkalim said:
However, having a Wartortle out or not is irrelevant of that fact.

All I'm saying is it's easier to top deck a Blastoise than a Blastoise AND Candy. Or devoting your Supporter for turn to get the Candy when you'd much rather have a better hand.
priestkalim said:
Garchomps can only be streamed efficiently until you lose three of them. Super Rod only does so much work. If we exchange KOs the way you played it out, assuming I'm not a bad player and you don't have 3 Altaria, a Pluspower, and Garchomp, you run out of attackers while I lose one attacker and a guy I can now set up at my leisure. That's one of the reasons I don't like Gartaria.

Completely irrelevant to the topic. The whole point of the original scenario was to demonstrate an instance where the Wartortle would be apprieciated. You've turned this into a debate of which deck is better and missed the point entirely. No one cares about Garchomp on this thread.
priestkalim said:
Wartortle is an inefficient way to get out Blastoise.

Inefficient, but safe.
priestkalim said:
Oh, and just because I can, although it really shouldn't matter: Wartortle on the bench is 3HKOd by Darkrai. Squirtle on the bench is InfiniteHKOd by Darkrai.

No, it doesn't matter. Blastoise is 2HKO'd by Darkrai. Squirtle is OHKO'd. Catcher Squirtle, KO with 30 to Blastoise. Next turn KO on Blastoise.
 
0 Wartortle is perfectly fine.

I would drop 2 Skyla, 6 Rare Candy early game is by far consistent enough, I'd still run 3 Bianca because draw is so important and you run 4 Ultra Ball plus going Rare Candy into Blastoise uses up a lot of cards, especially if that Blastoise was searched out first (take that Wartortle :p).

In my opinion 4 Bicycle is staple, even if you only end up getting 2 cards off it (you should be getting more with this deck) it's still some free trainer based draw which will allow you to set up quickly.

I'm still iffy about Eviolite in this format, depends how much Tool Scrapper is teched, if a lot of people tech it then Potion will still stop 2 hit KO's or just replace the Eviolites for something else.

Personally I think any deck that wants to run Skyla should run 2 over the usual 2 Random Receiver's I don't like running both, Receiver helps get to some shuffle draw and you end up hitting a Skyla and being slowed down, although this could just be my bad luck XD>


Hope this helps.
 
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