Buff-A-Mon #1: Flygon
Guidelines:
You have several options to “buff” a Pokémon, including (but not limited to):
If you’re buffing a Pokémon’s stats, try not to add more than ~30 to its base stat total (BST) for the sake of keeping things realistic.Add too much and just give it a megastone instead. Also, give an explanation as to why the stat(s) should be buffed.
Changing a Pokémon’s typing has many implications--think about how it would affect the metagame, entry hazards and 2x/4x weaknesses, but most importantly the lore of that Pokémon. We want to keep ideas practical!
Granting a Pokémon much-needed moves can make it more effective in the metagame, but they need to make sense and not be too broken (which is probably why Garchomp doesn’t have Dragon Dance, for instance). You’re free to make your own signature moves for each week’s Pokémon, but keep it realistic!
Finally, abilities play an important part of every game. Like typing, keep in mind the Pokémon you’re changing and give it abilities you think are appropriate. You’re free to keep them the same, too!
Also, feel free to include a sample set you think would look good in the meta!
Here's a format you can use as a template:
After the visual addition, please give short explanations to your reasoning, impact on the game/metagame, how broken it is/isn't, etc.
- Stats
- Typing
- Movepool (you can also create your own moves)
- Ability
If you’re buffing a Pokémon’s stats, try not to add more than ~30 to its base stat total (BST) for the sake of keeping things realistic.
Changing a Pokémon’s typing has many implications--think about how it would affect the metagame, entry hazards and 2x/4x weaknesses, but most importantly the lore of that Pokémon. We want to keep ideas practical!
Granting a Pokémon much-needed moves can make it more effective in the metagame, but they need to make sense and not be too broken (which is probably why Garchomp doesn’t have Dragon Dance, for instance). You’re free to make your own signature moves for each week’s Pokémon, but keep it realistic!
Finally, abilities play an important part of every game. Like typing, keep in mind the Pokémon you’re changing and give it abilities you think are appropriate. You’re free to keep them the same, too!
Also, feel free to include a sample set you think would look good in the meta!
Here's a format you can use as a template:
Pokémon
Type
Ability
BST (original number → new)(+increment)
HP (original number → new)
ATK (original number → new)
DEF (original number → new)
SPA (original number → new)
SPD (original number → new)
SPE (original number → new)
Replace the notes in parentheses with old BST numbers and show an arrow to the increased/decreased amounts. Also state the increment so we can see how much was added! You can also use your own format, whatever's easier.Type
Ability
BST (original number → new)(+increment)
HP (original number → new)
ATK (original number → new)
DEF (original number → new)
SPA (original number → new)
SPD (original number → new)
SPE (original number → new)
After the visual addition, please give short explanations to your reasoning, impact on the game/metagame, how broken it is/isn't, etc.
This week, we’re looking at:
Dex No. 330 Flygon.
How would you buff Flygon? Here’s my personal idea down below:
Flygon
Ground/Dragon
Ability: Levitate
BST 520→ 550
HP 80
ATK 100→ 110 (+10)
DEF 80
SPA 80
SPD 80
SPE 100→ 120 (+20)
Ground/Dragon
Ability: Levitate
BST 520→ 550
HP 80
ATK 100→ 110 (+10)
DEF 80
SPA 80
SPD 80
SPE 100→ 120 (+20)
Flygon’s main issue for me is that its best stats are only...okay. Flygon looks faster than most dragons to me, so I wanted to boost its speed to a more competitive level. The attack boost also allows it to have more power without becoming overbearing, and since it’s now faster it works well with a Choice Band.
I left the typing and ability the same because they give Flygon some defensive utility. Electric/Ground switch-ins, immunity to Toxic Spikes and Sticky Web, and some decent defensive resistances.
In a competitive setting, I think this Flygon might be able to abuse Dragon Dance better. Once boost and it’s no longer just speed typing 100-based Scarf Pokémon, it’s outspeeding Greninja, Dragapult, etc.
Flygon @ Life Orb / Lum Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Iron Tail / U-turn / Fire Punch
Even with an Adamant nature, after one Dragon Dance, it’s going to outspeed the majority of even Choice Scarfers. The nature therefore offers even more brute force to net KOs with Outrage. I don’t think it’s broken, though, because of the 4x Ice weakness, immunities to both its stabs, and its vulnerability to burn. Outrage/Earthquake are strong STABs, and the last slot is a toss-up. U-turn provides great momentum, but boosting Pokémon are usually saved for mid-late game. Iron Tail is for Clefable and other Fairy-types, while Fire Punch hits Corviknight and Ferrothorn. Life Orb is for power boost, while Lum Berry cures any burn issues + confusion if Flygon fires off enough Outrages.
Flygon @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Dragon Claw / Iron Tail / Fire Punch
This set goes for brute force, so I think Dragon Claw is important as a solid STAB with no drawbacks. The reasoning for the other moves are similar to the setup set! Jolly is absolutely necessary in order to outspeed Lati@s and other fast answers since there isn't a boosting move.
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